Beispiel #1
0
    def make(self, n_dots, dot_radius, gap=0):
        """Make the cloud by randomly putting dots on it.

        Parameters
        ----------
        n_dots : int
            number of dots to put into the cloud
        dot_radius : int
            radius of the dots
        gap : int, optional
            gap between dots (default = 0)

        """

        top_left = dot_radius - self._radius
        bottom_right = self._radius - dot_radius
        remix = 0

        while(True): #remix-loop
            self._cloud = []
            remix = remix + 1
            reps = 0
            while(True): #find a solution
                dot = Dot(radius=dot_radius)
                expyriment.stimuli._stimulus.Stimulus._id_counter -= 1
                dot.position = (random.randint(top_left, bottom_right),
                                random.randint(top_left, bottom_right))
                reps = reps + 1

                if dot.is_inside(self.area):
                    if not self._is_overlapping_with_point(dot, gap):
                        self._cloud.append(dot)
                        reps = 0
                if reps > 10000:
                    break
                if len(self._cloud) >= n_dots:
                    self.clear_surface()
                    return True

            if remix > 10:
                message = "Dotcloud make: Cannot find a solution."
                print("Warning: ", message)
                if self._logging:
                    expyriment._active_exp._event_file_log(message)
                return False
Beispiel #2
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    def create_area(self):
        """Create the area of the cloud (a dot object itself)."""

        self._area = Dot(radius=self._radius,
                         position=(0, 0),
                         colour=self._background_colour)
        expyriment.stimuli._stimulus.Stimulus._id_counter -= 1
        self._area._set_surface(pygame.surface.Surface(
            (self.radius * 2, self.radius * 2),
            pygame.SRCALPHA).convert_alpha())
        if self._background_colour is not None:
            pygame.draw.circle(self._area._get_surface(), self._background_colour,
                               (self._radius, self._radius), self._radius)
Beispiel #3
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class DotCloud(Visual):
    """A dot cloud class.

    This class creates dots arranged in a circular cloud.

    """

    def __init__(self, radius=None, position=None, background_colour=None,
                 dot_colour=None):
        """Create a dot cloud.

        Parameters
        ----------
        radius : int, optional
            radius of the cloud
        position : (int, int), optional
            position of the stimulus
        background_colour : (int, int, int), optional
            colour of the background
        dot_colour : (int, int, int), optional
            colour of the dots

        """

        Visual.__init__(self, position)
        self._cloud = []
        if radius is not None:
            self._radius = radius
        else:
            radius = defaults.dotcloud_radius
            if radius is None:
                try:
                    self._radius = min(
                        expyriment._active_exp.screen.surface.get_size()) / 2
                except:
                    raise RuntimeError("Could not get size of screen!")
        if background_colour is not None:
            self._background_colour = background_colour
        else:
            self._background_colour = \
                    defaults.dotcloud_background_colour
        if dot_colour is None:
            dot_colour = defaults.dotcloud_dot_colour
        if dot_colour is not None:
            self._dot_colour = dot_colour
        else:
            self._dot_colour = expyriment._active_exp.foreground_colour
        self.create_area()

    _getter_exception_message = "Cannot set {0} if surface exists!"

    @property
    def radius(self):
        """Getter for radius."""

        return self._radius

    @radius.setter
    def radius(self, value):
        """Setter for radius."""

        if self.has_surface:
            raise AttributeError(DotCloud._getter_exception_message.format(
                "radius"))
        else:
            self._radius = value
            self.create_area()

    @property
    def background_colour(self):
        """Getter for background_colour."""

        return self._background_colour

    @background_colour.setter
    def background_colour(self, value):
        """Setter for background_colour."""

        if self.has_surface:
            raise AttributeError(DotCloud._getter_exception_message.format(
                "background_colour"))
        else:
            self._background_colour = value
            self.create_area()

    @property
    def dot_colour(self):
        """Getter for dot_colour."""

        return self._dot_colour

    @dot_colour.setter
    def dot_colour(self, value):
        """Setter for dot_colour."""

        if self.has_surface:
            raise AttributeError(DotCloud._getter_exception_message.format(
                "dot_colour"))
        else:
            self._dot_colour = value
            self.create_area()

    @property
    def area(self):
        """Getter for area."""

        return self._area

    def _create_surface(self):
        """Create the surface of the stimulus."""

        surface = self.area._get_surface()
        for dot in self._cloud:
            dot.rect = pygame.Rect((0, 0), dot.surface_size)
            surface_size = surface.get_size()
            dot.rect.center = [dot.position[0] + surface_size[0] / 2,
                               dot.position[1] + surface_size[1] / 2]
            surface.blit(dot._get_surface(), dot.rect)
        return surface

    def create_area(self):
        """Create the area of the cloud (a dot object itself)."""

        self._area = Dot(radius=self._radius,
                         position=(0, 0),
                         colour=self._background_colour)
        expyriment.stimuli._stimulus.Stimulus._id_counter -= 1
        self._area._set_surface(pygame.surface.Surface(
            (self.radius * 2, self.radius * 2),
            pygame.SRCALPHA).convert_alpha())
        if self._background_colour is not None:
            pygame.draw.circle(self._area._get_surface(), self._background_colour,
                               (self._radius, self._radius), self._radius)

    def _is_overlapping_with_point(self, dot, gap):
        """Return True if a dot in the cloud is overlapping with another dot.

        Parameters
        ----------
        dot : stimuli.dot
            the other dot
        gap : int
            constant added to the distance

        Returns
        -------
        out : bool
            True if a dot in the cloud is overlapping with another dot

        """

        for elem in self._cloud:
            d = elem.distance(dot)
            if d <= (elem.radius + dot.radius + gap):
                return True
        return False

    def make(self, n_dots, dot_radius, gap=0):
        """Make the cloud by randomly putting dots on it.

        Parameters
        ----------
        n_dots : int
            number of dots to put into the cloud
        dot_radius : int
            radius of the dots
        gap : int, optional
            gap between dots (default = 0)

        """

        top_left = dot_radius - self._radius
        bottom_right = self._radius - dot_radius
        remix = 0

        while(True): #remix-loop
            self._cloud = []
            remix = remix + 1
            reps = 0
            while(True): #find a solution
                dot = Dot(radius=dot_radius)
                expyriment.stimuli._stimulus.Stimulus._id_counter -= 1
                dot.position = (random.randint(top_left, bottom_right),
                                random.randint(top_left, bottom_right))
                reps = reps + 1

                if dot.is_inside(self.area):
                    if not self._is_overlapping_with_point(dot, gap):
                        self._cloud.append(dot)
                        reps = 0
                if reps > 10000:
                    break
                if len(self._cloud) >= n_dots:
                    self.clear_surface()
                    return True

            if remix > 10:
                message = "Dotcloud make: Cannot find a solution."
                print("Warning: ", message)
                if self._logging:
                    expyriment._active_exp._event_file_log(message)
                return False

    def shuffel_dot_sequence(self, from_idx=0, to_idx= -1):
        """Shuffle the dots sequence.

        Parameters
        ----------
        from_idx : int, optional
            index to start from (default = 0)
        to_idx : int, optional
            index to end on (default = -1)

        """
        if (from_idx < 0):
            from_idx = 0
        if to_idx < from_idx or to_idx >= len(self._cloud):
            to_idx = len(self._cloud) - 1

        for x in range(from_idx, to_idx) :
            r = random.randint(from_idx, to_idx)
            self._cloud[r], self._cloud[x] = self._cloud[x], self._cloud[r]