Beispiel #1
0
def new_game(game: Game, message: discord.Message) -> List[str]:
    if game.state == GameState.NO_GAME:
        game.new_game()
        game.add_player(message.author)
        game.state = GameState.WAITING
        return [f"A new game has been started by {message.author.name}!", "Message `.p join` to join the game."]
    else:
        messages = ["There is already a game in progress, " "you can't start a new game."]
        if game.state == GameState.WAITING:
            messages.append("It still hasn't started yet, so you can still " "message `.p join` to join that game.")
        return messages
Beispiel #2
0
def join_game(game: Game, message: discord.Message) -> List[str]:
    if game.state == GameState.NO_GAME:
        return ["No game has been started yet for you to join.", "Message `.p newgame` to start a new game."]
    elif game.state != GameState.WAITING and game.options["tournament"]:
        return ["You're not allowed to join a tournament in progress."]
    elif game.add_player(message.author):
        return [
            f"{message.author.name} has joined the game!",
            "Message `.p join` to join the game, " "or `.p start` to start the game.",
        ]
    else:
        return [f"You've already joined the game {message.author.name}!"]