Beispiel #1
0
def cube(center: bool = True, matrix: Matrix44 = None) -> MeshBuilder:
    """
    Create a `cube <https://en.wikipedia.org/wiki/Cube>`_ as :class:`~ezdxf.render.MeshBuilder` object.

    Args:
        matrix: transformation matrix as :class:`~ezdxf.math.Matrix44` object
        center: 'mass' center of cube, ``(0, 0, 0)`` if ``True``, else first corner at ``(0, 0, 0)``

    """
    mesh = MeshBuilder()
    vertices = _cube0_vertices if center else _cube_vertices
    vectices = vertices if matrix is None else matrix.transform_vectors(
        vertices)
    mesh.add_mesh(vertices=vectices, faces=cube_faces)
    return mesh
Beispiel #2
0
def cube(center: bool = True, matrix: Matrix44 = None) -> MeshBuilder:
    """
    Create a cube as MeshBuilder() object.

    Args:
        matrix: transformation matrix
        center: 'mass' center of cube in (0, 0, 0) if True, else first corner at (0, 0, 0)

    Returns: MeshBuilder()

    """
    mesh = MeshBuilder()
    vertices = _cube0_vertices if center else _cube_vertices
    vectices = vertices if matrix is None else matrix.transform_vectors(
        vertices)
    mesh.add_mesh(vertices=vectices, faces=cube_faces)
    return mesh