Beispiel #1
0
 def get_action(self, battle):
     print("Choose an action: " + str(self.get_id()))
     print("Opponent")
     if (battle.active1 == self.active):
         battle.active2.print_min_decision_vars()
     else:
         battle.active1.print_min_decision_vars()
     print("Active Pokemon")
     self.active.print_min_decision_vars()
     print("Team")
     for pokemon in self.team.pokemon:
         if (pokemon.fainted == False and pokemon.is_active == False):
             pokemon.print_min_decision_vars()
     while True:
         possible_choices = []
         for pokemon in self.team.pokemon:
             if (pokemon.fainted == False and pokemon.is_active == False):
                 possible_choices.append(
                     Action(SWITCH, self.active, pokemon))
         for move in self.active.moves:
             if (move.pp > 0):
                 possible_choices.append(Action(ATTACK, self.active, move))
                 possible_choices.append(Action(ATTACK, self.active, move))
                 possible_choices.append(Action(ATTACK, self.active, move))
         return fakerandom.fakechoice(possible_choices)
Beispiel #2
0
    def get_fainted_switch(self, battle, sim=False):
        print(
            str(self.get_id()) +
            ": Your active Pokemon fainted, choose a Pokemon to switch in")
        print("\n\nOpponent")
        if (battle.active1 == self.active):
            battle.active2.print_opponent_decision_vars()
        else:
            battle.active1.print_opponent_decision_vars()
        print("\n\nTeam")
        for pokemon in self.team.pokemon:
            if (pokemon.fainted == False):
                pokemon.print_team_decision_vars()
                print("\n")

        if sim:
            possible_choices = []
            for pokemon in self.team.pokemon:
                if (pokemon.fainted == False):
                    possible_choices.append(pokemon)
            return fakerandom.fakechoice(possible_choices)
        while True:
            choice = raw_input("Type Pokemon name to switch to that Pokemon: ")
            for pokemon in self.team.pokemon:
                if (pokemon.fainted == False
                        and pokemon.template.species == choice):
                    return pokemon
Beispiel #3
0
	def get_action(self, battle):
		print ("Choose an action: " + str(self.get_id()))
		print ("Opponent")
		opponent_decision_vars = None
		if (battle.active1 == self.active):
			opponent_decision_vars = battle.active2.get_decision_vars()
			opponent_decision_vars.print_min_decision_vars()
		else:
			opponent_decision_vars = battle.active1.get_decision_vars()
			opponent_decision_vars.print_min_decision_vars()
		print ("Active Pokemon")
		active_decision_vars = self.active.get_decision_vars()
		active_decision_vars.print_min_decision_vars()
		print ("Team")
		for pokemon in self.team.pokemon:
			if (pokemon.fainted == False and pokemon.is_active == False):
				decision_vars = pokemon.get_decision_vars()
				decision_vars.print_min_decision_vars()
		while True:
			possible_choices = []
			for pokemon in self.team.pokemon:
				if (pokemon.fainted == False and pokemon.is_active == False):
					possible_choices.append(Action(SWITCH, self.active, pokemon))
			for move in self.active.moves:
				if (move.pp > 0):
					possible_choices.append(Action(ATTACK, self.active, move))
					possible_choices.append(Action(ATTACK, self.active, move))
					possible_choices.append(Action(ATTACK, self.active, move))
			return fakerandom.fakechoice(possible_choices)
Beispiel #4
0
 def get_fainted_switch(self, battle):
     print(
         str(self.get_id()) +
         ": Your active Pokemon fainted, choose a Pokemon to switch in")
     print("Opponent")
     if (battle.active1 == self.active):
         battle.active2.print_min_decision_vars()
     else:
         battle.active1.print_min_decision_vars()
     print("Team")
     for pokemon in self.team.pokemon:
         if (pokemon.fainted == False):
             pokemon.print_min_decision_vars()
     while True:
         possible_choices = []
         for pokemon in self.team.pokemon:
             if (pokemon.fainted == False):
                 possible_choices.append(pokemon)
         return fakerandom.fakechoice(possible_choices)
Beispiel #5
0
	def get_fainted_switch(self, battle):
		print (str(self.get_id()) + ": Your active Pokemon fainted, choose a Pokemon to switch in")
		print ("Opponent")
		opponent_decision_vars = None
		if (battle.active1 == self.active):
			opponent_decision_vars = battle.active2.get_decision_vars()
			opponent_decision_vars.print_min_decision_vars()
		else:
			opponent_decision_vars = battle.active1.get_decision_vars()
			opponent_decision_vars.print_min_decision_vars()
		print ("Team")
		for pokemon in self.team.pokemon:
			if (pokemon.fainted == False):
				decision_vars = pokemon.get_decision_vars()
				decision_vars.print_min_decision_vars()
		while True:
			possible_choices = []
			for pokemon in self.team.pokemon:
				if (pokemon.fainted == False):
					possible_choices.append(pokemon)
			return fakerandom.fakechoice(possible_choices)