def __init__(self, text_to_speech, speech_to_text): Feature.__init__(self) Speaking.__init__(self, text_to_speech) self.speech_to_text = speech_to_text self.neural_network = None self.background_image = np.array([]) self.iris_slide = np.array([])
def __init__(self, text_to_speech): Feature.__init__(self) Speaking.__init__(self, text_to_speech) self.is_pyramid = False self.is_cube = False self.rotation = 0 self.background_image = np.array([]) self.speech_thread = None
def __init__(self, text_to_speech): Feature.__init__(self) Speaking.__init__(self, text_to_speech) self.background_image = np.array([]) self.slides = [] self.blurbs = [] self.current_item = 0 self.current_slide = np.array([]) self.blurb_thread = None self._get_slides_and_blurbs()
def __init__(self, text_to_speech, speech_to_text): Feature.__init__(self) Speaking.__init__(self, text_to_speech) self.speech_to_text = speech_to_text self.is_cloudy = False
def __init__(self, text_to_speech): Feature.__init__(self) Speaking.__init__(self, text_to_speech)
def __init__(self, text_to_speech, speech_to_text): Feature.__init__(self) Speaking.__init__(self, text_to_speech) self.speech_to_text = speech_to_text self.recognizer = sr.Recognizer() pygame.mixer.init(frequency=8000)
def __init__(self, text_to_speech, speech_to_text): Speaking.__init__(self, text_to_speech) self.speech_to_text = speech_to_text
def __init__(self, text_to_speech): Feature.__init__(self) Speaking.__init__(self, text_to_speech) self.neural_network = None