Beispiel #1
0
            action_choice.players) if len(action_choice.players) > 0 else None

        # Make action object
        action = ffai.Action(action_choice.action_type,
                             position=position,
                             player=player)

        # Return action to the framework
        return action

    def end_game(self, game):
        pass


# Register the bot to the framework
ffai.register_bot('my-random-bot', MyRandomBot)

if __name__ == "__main__":

    # Load configurations, rules, arena and teams
    config = ffai.load_config("bot-bowl-ii")
    ruleset = ffai.load_rule_set(config.ruleset)
    arena = ffai.load_arena(config.arena)
    home = ffai.load_team_by_filename("human", ruleset)
    away = ffai.load_team_by_filename("human", ruleset)
    config.competition_mode = False
    config.debug_mode = False

    # Play 10 games
    game_times = []
    for i in range(10):
Beispiel #2
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        Called when a game endw.
        """
        winner = game.get_winning_team()
        print("Casualties: ", game.num_casualties())
        if winner is None:
            print("It's a draw")
        elif winner == self.my_team:
            print("I ({}) won".format(self.name))
            print(self.my_team.state.score, "-", self.opp_team.state.score)
        else:
            print("I ({}) lost".format(self.name))
            print(self.my_team.state.score, "-", self.opp_team.state.score)


# Register MyScriptedBot
ffai.register_bot('scripted', MyScriptedBot)

if __name__ == "__main__":

    # Uncomment to this to evaluate the bot against the random baseline

    # Load configurations, rules, arena and teams
    config = ffai.load_config("bot-bowl-iii")
    config.competition_mode = False
    config.pathfinding_enabled = True
    # config = get_config("gym-7.json")
    # config = get_config("gym-5.json")
    # config = get_config("gym-3.json")
    ruleset = ffai.load_rule_set(config.ruleset, all_rules=False)  # We don't need all the rules
    arena = ffai.load_arena(config.arena)
    home = ffai.load_team_by_filename("human", ruleset)
Beispiel #3
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        print(
            f"{best_node.action.action_type} selected in {time.time() - t} seconds"
        )

        return best_node.action

    def _evaluate(self, game):
        return random.random()

    def end_game(self, game):
        pass


# Register the bot to the framework
ffai.register_bot('search-bot', SearchBot)

# Load configurations, rules, arena and teams
config = ffai.load_config("bot-bowl-iii")
ruleset = ffai.load_rule_set(config.ruleset)
arena = ffai.load_arena(config.arena)
home = ffai.load_team_by_filename("human", ruleset)
away = ffai.load_team_by_filename("human", ruleset)
config.competition_mode = False
config.debug_mode = False
config.fast_mode = True
config.pathfinding_enabled = False

# Play a game
bot_a = ffai.make_bot("search-bot")
bot_b = ffai.make_bot("search-bot")