def end(self, session):
     file.save_pickle(
         self._results,
         os.path.join(tf.app.flags.FLAGS.model_dir, "eval_map.pkl"))
     file.save_json(
         self._results,
         os.path.join(tf.app.flags.FLAGS.model_dir, "eval_map.json"))
    def _save_results(self):
        """Export latest results from model training/evaluation in pickle and JSON formats"""

        pp = pprint.PrettyPrinter(indent=2, compact=True)

        for name in self._estimator.get_variable_names():
            if name == "h" or name.find("optimizer") != -1 or name in [
                    "beta1_power", "help", "beta2_power"
            ]:
                continue

            val = self._estimator.get_variable_value(name)
            if len(val.shape) > 0:
                self.model_details["model_vars"][name] = {
                    "shape": val.shape,
                }
            else:
                self.model_details["model_vars"][name] = {
                    "value": val.item(),
                }

        model_stats_map = {
            "model_details":
            self.model_details,
            "final_result":
            self.get_final_eval_result(),
            "total_train_duration":
            self._duration_to_string(self.total_train_duration),
            "total_eval_duration":
            self._duration_to_string(self.total_eval_duration),
        }

        results_table = self.format_results_as_table_string(
            self._eval_columns, self.eval_results)

        file.save_pickle(
            model_stats_map,
            os.path.join(tf.app.flags.FLAGS.model_dir, "last_result.pkl"))
        file.save_json(
            model_stats_map,
            os.path.join(tf.app.flags.FLAGS.model_dir, "last_result.json"))
        file.save_txt(
            results_table,
            os.path.join(tf.app.flags.FLAGS.model_dir,
                         "last_results_table.txt"))

        self.print(results_table)
        pp.pprint(model_stats_map)
        self.print("Total training duration: " +
                   self._duration_to_string(self.total_train_duration))
        self.print("Total evaluation duration: " +
                   self._duration_to_string(self.total_eval_duration))
Beispiel #3
0
def update_quests(quest):
    """
    input: quests
    output: true/false
    """
    txt_var = "All quests completed? "+ str(quest.quest_list["status"]["quest_checked"])
    event.log("DEBUG", "dailies.update_quests", txt_var)
    if quest.quest_list["status"]["quest_checked"] == False:
        event.log("DEBUG", "dailies.update_quests", "Checking quests Loop Start")
        quest.quest_list = quest.check_quests()
    quest.quest_list["status"]["quests_completed"] = quest.claim_quests()
    file.save_json(quest.quest_list)
    return quest.quest_list["status"]["quests_completed"]
Beispiel #4
0
    async def start_gathering(self):
        response_list = {}
        url_list = await self.generate_urls()

        for i, u in url_list.items():
            response_list[i] = []

        for coin_id, urls in url_list.items():
            for url in urls:
                self.spinner.spin()
                response_list[coin_id].append((requests.get(url).json()))

        if self.save_to_file:
            file.save_json(response_list)
        else:
            await self.database.batch_upload(response_list)
Beispiel #5
0
def update_purchases(purchase):
    """
    input: purchases
    output: true/false
    """
    status = purchase.spend_friendship()
    print(status)
    if status != False:
        file.save_json(status)
    
    status = purchase.spend_fossils()
    print(status)
    if status != False:
        file.save_json(status)
    
    for value in status.values():
        if value == False:
            return False
    
    return True
Beispiel #6
0
def update_rewards(rewards):
    """
    input: rewards
    output: true/false
    """
    status = rewards.get_daily_friendships()
    print(status)
    if status != False:
        file.save_json(status)
    
    status = rewards.get_daily_gem_ads()
    print(status)
    if status != False:
        file.save_json(status)

    status = rewards.get_daily_summon()
    print(status)
    if status != False:
        file.save_json(status)
    
    for value in status.values():
        if value == False:
            return False
    
    return True
Beispiel #7
0
def reset_all(quest, reward, purchase, json_daily_status):
    quest.quest_list["status"] = quest.reset_all()
    reward.rewards_list["status"] = reward.reset_all()
    purchase.purchase_list["status"] = purchase.reset_all()
    json_daily_status["status"]["all_completed"] = False
    file.save_json(quest.quest_list)
    file.save_json(reward.rewards_list)
    file.save_json(purchase.purchase_list)
    file.save_json(json_daily_status)


# def evaluate_progress():
#     """
#     input: an array
#     output: a dictionary/json object
#     """
#     print("test")

# class Dailies:
#     def __init__(self,dailies_list):
#         self.dailies_list = dailies_list
    
#     def check_rewards(self, rewards, quests, ):
#         if rewards.is_completed == False:
#             file.save_json(rewards.get_daily_friendships())
#             file.save_json(rewards.get_daily_gem_ads())
#             file.save_json(rewards.get_daily_summon())

#         if quest
#     def check_quests(self):
#         print("test")

#     def check_purchases(self):
#         print("test")

#     def is_completed(self):
#         print("test")
Beispiel #8
0
 try:
     game.check_menu_popups(quest, reward, purchase, daily_status)
     """Battle 1"""
     game.level_battle_skill(image.skill_crit_chance.value)
     battle.campaign()
     game.check_menu_popups(quest, reward, purchase, daily_status)
     #game.level_battle_skill(image.skill_devastation.value)
     game.level_battle_skill(image.skill_crit_chance.value)
     """Battle 2"""
     # battle.campaign()
     # game.check_menu_popups(quest, reward, purchase, daily_status)
     # game.level_battle_skill(image.skill_damage_icon.value)
     """Extra Quest Battle"""
     battle.additional_quest_battles(quest)
     game.check_menu_popups(quest, reward, purchase, daily_status)
     """Extra Dungeon Battle"""
     # battle.dungeon(60)
     # game.check_menu_popups(quest, reward, purchase, daily_status)
     """Extra Excavation Battle"""
     # battle.expedition(image.expedition_hell.value)
     # game.check_menu_popups(quest, reward, purchase, daily_status)
     """Dailies Subroutine"""
     if daily_status["status"]["all_completed"] == False:
         daily_status["status"]["all_completed"] = dailies.update_all(
             quest, reward, purchase)
         file.save_json(daily_status)
     """Rewind"""
     rewinder.rewind()
     rewinder.level_skill()
 except:
     game.restart_game()
Beispiel #9
0
 def save(self, key, location):
     if key:
         self.api_key = key
         data = {'api_key': key, 'default_location': location}
         file.save_json(self.save_file, data)