Beispiel #1
0
def read_and_global_flop_cards(): 
    #global game_position, board_card_1th , board_card_2th , board_card_3th , just_do_check_fold , my_seat_number , MY_PROFILE_NAME , waiting_for_first_hand

    config.board_card_1th, config.board_card_2th, config.board_card_3th =\
    read_cards.read_flop_cards(config.game_position)

    if ( 'Unknown' in config.board_card_1th 
        or 'Unknown' in config.board_card_2th
        or 'Unknown' in config.board_card_3th ):

        fix_game_disruption("Flop cards are read 'Unknown'")
        config.board_card_1th, config.board_card_2th, config.board_card_3th =\
        read_cards.read_flop_cards(config.game_position)

        if ('Unknown' in config.board_card_1th 
            or 'Unknown' in config.board_card_2th
            or 'Unknown' in config.board_card_3th 
            or not pm.flop_pixel(config.game_position) 
            or pm.turn_pixel(config.game_position) ):

            set_just_do_check_fold_to_true("Flop cards are read 'Unknown' again")

    shout("Flop cards are: %s %s, %s %s, %s %s" 
          %(config.board_card_1th[0][0], config.board_card_1th[0][1], 
            config.board_card_2th[1][0], config.board_card_2th[1][1],
            config.board_card_3th[1][0], config.board_card_3th[1][1])
          , color = 'green')
Beispiel #2
0
def ocr_bet(seat):
    """
    If ocr fails this function will uses:
    1. fix_game_disruption()
    2. set_just_do_check_fold_to_true()
    """

    ocr_string = ocr.ocr_bet_to_string(config.game_position, seat)
    shout("bet ocr string at seat %s is: %s" % (seat, ocr_string))
    eval_string = replace_letters_comma_space_m_k(ocr_string)
    digit_string = eval_string.replace("*", "")

    if digit_string.isdigit():
        return eval(eval_string)
    # else include digit_string like: '', 'c540!'
    else:
        fix_game_disruption("ocr_bet is not digit at seat %s" % seat)
        ocr_string = ocr.ocr_bet_to_string(config.game_position, seat)
        shout("bet ocr string at seat %s is: %s" % (seat, ocr_string))
        eval_string = replace_letters_comma_space_m_k(ocr_string)
        digit_string = eval_string.replace("*", "")

        if digit_string.isdigit():
            return eval(eval_string)
        else:
            set_just_do_check_fold_to_true("ocr_bet is not digit")
            screenshot_error("ocr_bet is not digit at seat %s" % seat)
            return None
Beispiel #3
0
def number_of_clicks_on_button(button_name, number): # Number of clicks 
    # for plus and minus buttons
    #global game_position, just_do_check_fold , my_seat_number , MY_PROFILE_NAME , waiting_for_first_hand

    number = int(number)
    if pm.button_pixel(config.game_position, button_name) :
        for i in range (number):
            click(button_name)
    else :
        time0 = time.time()
        fix_game_disruption("button %s is not visible" %button_name)
        time1 = time.time() - time0
        if config.waiting_for_first_hand == True:
            return None
        elif config.just_do_check_fold == True:
            if pm.button_pixel(config.game_position, 'check') :
                click('check')
            elif pm.button_pixel(config.game_position, 'fold') :
                click('fold') 
            else:
                screenshot_error("check and fold buttons are not visible") 
        if pm.player_cards_pixel(config.game_position,  config.my_seat_number ) \
        and pm.button_pixel(config.game_position, button_name) and time1 <= 10 :
            for i in range (number):
                click(button_name)
        else :
            set_just_do_check_fold_to_true("There is problem on clicking on button %s" %button_name)
Beispiel #4
0
def read_and_global_river_card(): 
    #global game_position, board_card_5th , just_do_check_fold , my_seat_number , MY_PROFILE_NAME , waiting_for_first_hand
    
    config.board_card_5th = read_cards.read_river_card(config.game_position)
    
    if 'Unknown' in config.board_card_5th:

        fix_game_disruption("River card is read 'Unknown'")
        config.board_card_5th = read_cards.read_river_card(config.game_position)

        if ('Unknown' in config.board_card_5th 
            or not pm.river_pixel(config.game_position) ):

            set_just_do_check_fold_to_true("River card is read 'Unknown' again")

    shout("River card is: %s %s" %(config.board_card_5th[0], config.board_card_5th[1])
          , color = 'green')
Beispiel #5
0
def click_on_button(button_name): 
    # for call, check, fold, bet, raise,
    # exit, menu, rebuy_menu,
    # exit_yes, leave_next_hand_ok, buy_in, and re_buy buttons.
    #global game_position, just_do_check_fold , my_seat_number , MY_PROFILE_NAME , waiting_for_first_hand 

    if pm.button_pixel(config.game_position, button_name) : 
        click(button_name) 
        if button_name == 'exit':
            config.waiting_for_first_hand = None

    else :

        if button_name in ('call', 'check', 'fold', 'bet', 'raise') :

            time0 = time.time()
            fix_game_disruption("button %s is not visible" %button_name )
            time1 = time.time() - time0
            if config.waiting_for_first_hand == True:
                return None
            elif config.just_do_check_fold == True:
                if pm.button_pixel(config.game_position, 'check') :
                    click('check')
                elif pm.button_pixel(config.game_position, 'fold') :
                    click('fold') 
                else:
                    screenshot_error("check and fold buttons are not visible")  
            elif pm.player_cards_pixel(config.game_position, config.my_seat_number ) \
            and pm.button_pixel(config.game_position, button_name) and time1 <= 10 :
                click(button_name) #new function
            else :
                set_just_do_check_fold_to_true("There is problem on clicking on button %s" %button_name)

        elif button_name in ('exit', 'menu', 'rebuy_menu'):

            fix_game_disruption("button %s is not visible" %button_name )
            if pm.button_pixel(config.game_position, button_name):
                click(button_name)
                if button_name == 'exit':
                    config.waiting_for_first_hand = None
            else:
                raise_exception_the_problem("button %s is not visible" %button_name)

        elif button_name in ('exit_yes', 'leave_next_hand_ok', 'buy_in', 're_buy'):

            raise_exception_the_problem("button %s is not visible" %button_name)
Beispiel #6
0
def check_fold():
    #global game_position, just_do_check_fold , my_seat_number , MY_PROFILE_NAME , waiting_for_first_hand
    if pm.button_pixel(config.game_position, 'check') :
        click('check')
    elif pm.button_pixel(config.game_position, 'fold') :
        click('fold') 
    else :

        fix_game_disruption("check_fold()")
        if config.waiting_for_first_hand != False:
            return None
        elif pm.button_pixel(config.game_position, 'check') :
            click('check')
        elif pm.button_pixel(config.game_position, 'fold') :
            click('fold') 
        else:
            set_just_do_check_fold_to_true("check_fold()(It's already True)") 
            screenshot_error("check and fold buttons are not visible")      
Beispiel #7
0
def read_and_global_my_cards():
    #global game_position, my_1th_card , my_2th_card  , just_do_check_fold , my_seat_number , MY_PROFILE_NAME , waiting_for_first_hand

    config.my_1th_card, config.my_2th_card =\
    read_cards.read_my_cards(config.game_position, config.my_seat_number)

    if ('Unknown' in config.my_1th_card 
        or 'Unknown' in config.my_2th_card ):

        fix_game_disruption("my cards are read Unknown")
        config.my_1th_card, config.my_2th_card =\
        read_cards.read_my_cards(config.game_position, config.my_seat_number)

        if ('Unknown' in config.my_1th_card 
            or 'Unknown' in config.my_2th_card
            or pm.flop_pixel(config.game_position) ):

            set_just_do_check_fold_to_true("my cards are read Unknown again")

    shout("My cards are: %s %s, %s %s"
          %(my_1th_card[0][0], my_1th_card[0][1],
            my_2th_card[1][0], my_2th_card[1][1])
          , color = 'green')
Beispiel #8
0
def raising(Blinds):
    """ 
    Act for both raising and betting 
    Blinds is the amount of money like in ocr; not the number of blinds
    if Blinds == BLIND_VALUE (or less): won't click on plus button
    """
    #global game_position, just_do_check_fold , my_seat_number , MY_PROFILE_NAME , waiting_for_first_hand,\
    #preflop_stage , flop_stage , turn_stage , river_stage , did_i_raised_at , my_last_raise_at , BLIND_VALUE

    if config.preflop_stage == True and config.flop_stage == False :
        stage = "Pre_Flop" 
    elif config.flop_stage == True and config.turn_stage == False :
        stage = "Flop"  
    elif config.turn_stage == True and config.river_stage == False :
        stage = "Turn" 
    elif config.river_stage == True :
        stage = "River" 

    config.did_i_raised_at[stage] = True

    Bets = [last_bets_cache[Seat] for Seat in range(1,6) if last_red_chips_cache[Seat] and last_bets_cache[Seat] != None ]     

    if config.preflop_stage and not config.flop_stage :
        Bets.append(config.BLIND_VALUE)
    else :
        Bets.append(0) #That's why raising() algorithm can be use and act for betting too.

    Bets.sort(reverse = True )

    Raise_base = max(Bets)

    Bets_difference = [ Bets[i] - Bets[i+1] for i in range(len(Bets)-1) ]

    if Bets_difference == []:
        Raise_add = config.BLIND_VALUE
    elif max(Bets_difference) <= config.BLIND_VALUE :
        Raise_add = config.BLIND_VALUE
    else :
        Raise_add = max(Bets_difference)

    if Blinds > Raise_base + Raise_add :
        config.my_last_raise_at[stage] = Blinds
    else :
        config.my_last_raise_at[stage] = Raise_base + Raise_add

    number_of_clicks_on_button('plus', ( Blinds - (Raise_base + Raise_add) ) // config.BLIND_VALUE)
    #Till here as same as raising()

    if pm.button_pixel(config.game_position, 'raise') :
        click('raise')
    elif pm.button_pixel(config.game_position, 'bet') :
        click('bet')
    else :

        fix_game_disruption("RAISE() Button, No Raise nor Bet Button founded")
        if pm.button_pixel(config.game_position, 'raise') :
            click('raise')
        elif pm.button_pixel(config.game_position, 'bet') :
            click('bet')
        else :
            set_just_do_check_fold_to_true("No raise nor bet button founded")
Beispiel #9
0
            if not time2 < 2 * 60 and n60 >= fo :
                fix_game_disruption("1")
                fo += 1
                time02 = time.time() - time1                

        if not time02 < 5 * 60 : #being alone time
            raise Exception("0.1.No one join, time to exit. Or Game is locked, force to restart(will be build in future), waiting_for_first_hand == None")






        if Cards1 == True :
            if pm.pre_flop_pixel(game_position) == False or ( pm.pre_flop_pixel(game_position) == True and is_there_any_raiser() == True) :
                set_just_do_check_fold_to_true("this is Ok! Becuase i may start program from middle of the game")

            waiting_for_first_hand = False
            shout("Cards are founded", color = 'light_magenta')
            shout ("****** First hand Started ******", color = 'on_green')


    elif waiting_for_first_hand == None :
        raise Exception("5.This can not happen IN FUTURE becuase main menu automation is built\
                        ( fix_game_disruption --> Sit_In --> table is full --> exit -->\
                        waiting_for_first_hand = None --> main menu --> waiting_for_first_hand = True )")

""

#-------