def __init__(self, text, position): gameSprite.__init__(self, position) self.image = font.gamefont().text(text) print self.image self.rect.center = position
""" settings = settings.load() ORIGIN = (0, 0) VIEW_WIDTH = settings['screen-width'] VIEW_HEIGHT = settings['screen-height'] DIMENSIONS = (VIEW_WIDTH, VIEW_HEIGHT) screen = render.init(DIMENSIONS) pygame.display.set_icon(pygame.image.load('ico.png').convert_alpha()) pygame.display.set_caption("Tittle's Adventures") background = imageload('background/sky_city.png') player = None gfont = font.gamefont() """ Starts the game, loads the player and first level (temporary, to be placed into its own handler) """ def startGame(cont = False): # startgame should init a new 'playstate' object # initiate global stuff global mouse global mtext mtext = '' mouse = cursor((VIEW_WIDTH/2, VIEW_HEIGHT/2))