def test_creation(qtbot):
    object_toolbar = ObjectToolBar()

    object_toolbar.set_object_set(1)

    object_toolbar.show()

    qtbot.addWidget(object_toolbar)
Beispiel #2
0
    def __init__(self, path_to_rom=""):
        super(MainWindow, self).__init__()

        self.setWindowIcon(icon("foundry.ico"))

        file_menu = QMenu("File")

        open_rom_action = file_menu.addAction("&Open ROM")
        open_rom_action.triggered.connect(self.on_open_rom)
        self.open_m3l_action = file_menu.addAction("&Open M3L")
        self.open_m3l_action.triggered.connect(self.on_open_m3l)

        file_menu.addSeparator()

        self.save_rom_action = file_menu.addAction("&Save ROM")
        self.save_rom_action.triggered.connect(self.on_save_rom)
        self.save_rom_as_action = file_menu.addAction("&Save ROM as ...")
        self.save_rom_as_action.triggered.connect(self.on_save_rom_as)
        """
        file_menu.AppendSeparator()
        """
        self.save_m3l_action = file_menu.addAction("&Save M3L")
        self.save_m3l_action.triggered.connect(self.on_save_m3l)
        """
        file_menu.Append(ID_SAVE_LEVEL_TO, "&Save Level to", "")
        file_menu.AppendSeparator()
        file_menu.Append(ID_APPLY_IPS_PATCH, "&Apply IPS Patch", "")
        file_menu.AppendSeparator()
        file_menu.Append(ID_ROM_PRESET, "&ROM Preset", "")
        """
        file_menu.addSeparator()
        settings_action = file_menu.addAction("&Settings")
        settings_action.triggered.connect(show_settings)
        file_menu.addSeparator()
        exit_action = file_menu.addAction("&Exit")
        exit_action.triggered.connect(lambda _: self.close())

        self.menuBar().addMenu(file_menu)
        """
        edit_menu = wx.Menu()

        edit_menu.Append(ID_EDIT_LEVEL, "&Edit Level", "")
        edit_menu.Append(ID_EDIT_OBJ_DEFS, "&Edit Object Definitions", "")
        edit_menu.Append(ID_EDIT_PALETTE, "&Edit Palette", "")
        edit_menu.Append(ID_EDIT_GRAPHICS, "&Edit Graphics", "")
        edit_menu.Append(ID_EDIT_MISC, "&Edit Miscellaneous", "")
        edit_menu.AppendSeparator()
        edit_menu.Append(ID_FREE_FORM_MODE, "&Free form Mode", "")
        edit_menu.Append(ID_LIMIT_SIZE, "&Limit Size", "")
        """

        self.level_menu = QMenu("Level")

        self.select_level_action = self.level_menu.addAction("&Select Level")
        self.select_level_action.triggered.connect(self.open_level_selector)

        self.reload_action = self.level_menu.addAction("&Reload Level")
        self.reload_action.triggered.connect(self.reload_level)
        self.level_menu.addSeparator()
        self.edit_header_action = self.level_menu.addAction("&Edit Header")
        self.edit_header_action.triggered.connect(self.on_header_editor)
        self.edit_autoscroll = self.level_menu.addAction("Edit Autoscrolling")
        self.edit_autoscroll.triggered.connect(self.on_edit_autoscroll)

        self.menuBar().addMenu(self.level_menu)

        self.object_menu = QMenu("Objects")

        view_blocks_action = self.object_menu.addAction("&View Blocks")
        view_blocks_action.triggered.connect(self.on_block_viewer)
        view_objects_action = self.object_menu.addAction("&View Objects")
        view_objects_action.triggered.connect(self.on_object_viewer)
        self.object_menu.addSeparator()
        view_palettes_action = self.object_menu.addAction(
            "View Object Palettes")
        view_palettes_action.triggered.connect(self.on_palette_viewer)

        self.menuBar().addMenu(self.object_menu)

        self.view_menu = QMenu("View")
        self.view_menu.triggered.connect(self.on_menu)

        action = self.view_menu.addAction("Mario")
        action.setProperty(ID_PROP, ID_MARIO)
        action.setCheckable(True)
        action.setChecked(SETTINGS["draw_mario"])

        action = self.view_menu.addAction("&Jumps on objects")
        action.setProperty(ID_PROP, ID_JUMP_OBJECTS)
        action.setCheckable(True)
        action.setChecked(SETTINGS["draw_jump_on_objects"])

        action = self.view_menu.addAction("Items in blocks")
        action.setProperty(ID_PROP, ID_ITEM_BLOCKS)
        action.setCheckable(True)
        action.setChecked(SETTINGS["draw_items_in_blocks"])

        action = self.view_menu.addAction("Invisible items")
        action.setProperty(ID_PROP, ID_INVISIBLE_ITEMS)
        action.setCheckable(True)
        action.setChecked(SETTINGS["draw_invisible_items"])

        action = self.view_menu.addAction("Autoscroll Path")
        action.setProperty(ID_PROP, ID_AUTOSCROLL)
        action.setCheckable(True)
        action.setChecked(SETTINGS["draw_autoscroll"])

        self.view_menu.addSeparator()

        action = self.view_menu.addAction("Jump Zones")
        action.setProperty(ID_PROP, ID_JUMPS)
        action.setCheckable(True)
        action.setChecked(SETTINGS["draw_jumps"])

        action = self.view_menu.addAction("&Grid lines")
        action.setProperty(ID_PROP, ID_GRID_LINES)
        action.setCheckable(True)
        action.setChecked(SETTINGS["draw_grid"])

        action = self.view_menu.addAction("Resize Type")
        action.setProperty(ID_PROP, ID_RESIZE_TYPE)
        action.setCheckable(True)
        action.setChecked(SETTINGS["draw_expansion"])

        self.view_menu.addSeparator()

        action = self.view_menu.addAction("&Block Transparency")
        action.setProperty(ID_PROP, ID_TRANSPARENCY)
        action.setCheckable(True)
        action.setChecked(SETTINGS["block_transparency"])

        self.view_menu.addSeparator()
        self.view_menu.addAction(
            "&Save Screenshot of Level").triggered.connect(self.on_screenshot)
        """
        self.view_menu.Append(ID_BACKGROUND_FLOOR, "&Background & Floor", "")
        self.view_menu.Append(ID_TOOLBAR, "&Toolbar", "")
        self.view_menu.AppendSeparator()
        self.view_menu.Append(ID_ZOOM, "&Zoom", "")
        self.view_menu.AppendSeparator()
        self.view_menu.Append(ID_USE_ROM_GRAPHICS, "&Use ROM Graphics", "")
        self.view_menu.Append(ID_PALETTE, "&Palette", "")
        self.view_menu.AppendSeparator()
        self.view_menu.Append(ID_MORE, "&More", "")
        """

        self.menuBar().addMenu(self.view_menu)

        help_menu = QMenu("Help")
        """
        help_menu.Append(ID_ENEMY_COMPATIBILITY, "&Enemy Compatibility", "")
        help_menu.Append(ID_TROUBLESHOOTING, "&Troubleshooting", "")
        help_menu.AppendSeparator()
        help_menu.Append(ID_PROGRAM_WEBSITE, "&Program Website", "")
        help_menu.Append(ID_MAKE_A_DONATION, "&Make a Donation", "")
        help_menu.AppendSeparator()
        """
        update_action = help_menu.addAction("Check for updates")
        update_action.triggered.connect(self.on_check_for_update)

        help_menu.addSeparator()

        video_action = help_menu.addAction("Feature Video on YouTube")
        video_action.triggered.connect(lambda: open_url(feature_video_link))

        github_action = help_menu.addAction("Github Repository")
        github_action.triggered.connect(lambda: open_url(github_link))

        discord_action = help_menu.addAction("SMB3 Rom Hacking Discord")
        discord_action.triggered.connect(lambda: open_url(discord_link))

        help_menu.addSeparator()

        about_action = help_menu.addAction("&About")
        about_action.triggered.connect(self.on_about)

        self.menuBar().addMenu(help_menu)

        self.block_viewer = None
        self.object_viewer = None

        self.level_ref = LevelRef()
        self.level_ref.data_changed.connect(self._on_level_data_changed)

        self.context_menu = ContextMenu(self.level_ref)
        self.context_menu.triggered.connect(self.on_menu)

        self.level_view = LevelView(self, self.level_ref, self.context_menu)

        self.scroll_panel = QScrollArea()
        self.scroll_panel.setWidgetResizable(True)
        self.scroll_panel.setWidget(self.level_view)

        self.setCentralWidget(self.scroll_panel)

        self.spinner_panel = SpinnerPanel(self, self.level_ref)
        self.spinner_panel.zoom_in_triggered.connect(self.level_view.zoom_in)
        self.spinner_panel.zoom_out_triggered.connect(self.level_view.zoom_out)
        self.spinner_panel.object_change.connect(self.on_spin)

        self.object_list = ObjectList(self, self.level_ref, self.context_menu)

        self.object_dropdown = ObjectDropdown(self)
        self.object_dropdown.object_selected.connect(
            self._on_placeable_object_selected)

        self.level_size_bar = LevelSizeBar(self, self.level_ref)
        self.enemy_size_bar = EnemySizeBar(self, self.level_ref)

        self.jump_list = JumpList(self, self.level_ref)
        self.jump_list.add_jump.connect(self.on_jump_added)
        self.jump_list.edit_jump.connect(self.on_jump_edit)
        self.jump_list.remove_jump.connect(self.on_jump_removed)

        splitter = QSplitter(self)
        splitter.setOrientation(Qt.Vertical)

        splitter.addWidget(self.object_list)
        splitter.setStretchFactor(0, 1)
        splitter.addWidget(self.jump_list)

        splitter.setChildrenCollapsible(False)

        level_toolbar = QToolBar("Level Info Toolbar", self)
        level_toolbar.setContextMenuPolicy(Qt.PreventContextMenu)
        level_toolbar.setSizePolicy(QSizePolicy.Maximum, QSizePolicy.Maximum)
        level_toolbar.setOrientation(Qt.Horizontal)
        level_toolbar.setFloatable(False)

        level_toolbar.addWidget(self.spinner_panel)
        level_toolbar.addWidget(self.object_dropdown)
        level_toolbar.addWidget(self.level_size_bar)
        level_toolbar.addWidget(self.enemy_size_bar)
        level_toolbar.addWidget(splitter)

        level_toolbar.setAllowedAreas(Qt.LeftToolBarArea | Qt.RightToolBarArea)

        self.addToolBar(Qt.RightToolBarArea, level_toolbar)

        self.object_toolbar = ObjectToolBar(self)
        self.object_toolbar.object_selected.connect(
            self._on_placeable_object_selected)

        object_toolbar = QToolBar("Object Toolbar", self)
        object_toolbar.setContextMenuPolicy(Qt.PreventContextMenu)
        object_toolbar.setSizePolicy(QSizePolicy.Maximum, QSizePolicy.Maximum)
        object_toolbar.setFloatable(False)

        object_toolbar.addWidget(self.object_toolbar)
        object_toolbar.setAllowedAreas(Qt.LeftToolBarArea
                                       | Qt.RightToolBarArea)

        self.addToolBar(Qt.LeftToolBarArea, object_toolbar)

        self.menu_toolbar = QToolBar("Menu Toolbar", self)
        self.menu_toolbar.setOrientation(Qt.Horizontal)
        self.menu_toolbar.setIconSize(QSize(20, 20))

        self.menu_toolbar.addAction(
            icon("settings.svg"),
            "Editor Settings").triggered.connect(show_settings)
        self.menu_toolbar.addSeparator()
        self.menu_toolbar.addAction(
            icon("folder.svg"), "Open ROM").triggered.connect(self.on_open_rom)
        self.menu_toolbar.addAction(
            icon("save.svg"), "Save Level").triggered.connect(self.on_save_rom)
        self.menu_toolbar.addSeparator()

        self.undo_action = self.menu_toolbar.addAction(icon("rotate-ccw.svg"),
                                                       "Undo Action")
        self.undo_action.triggered.connect(self.level_ref.undo)
        self.undo_action.setEnabled(False)
        self.redo_action = self.menu_toolbar.addAction(icon("rotate-cw.svg"),
                                                       "Redo Action")
        self.redo_action.triggered.connect(self.level_ref.redo)
        self.redo_action.setEnabled(False)

        self.menu_toolbar.addSeparator()
        play_action = self.menu_toolbar.addAction(icon("play-circle.svg"),
                                                  "Play Level")
        play_action.triggered.connect(self.on_play)
        play_action.setWhatsThis(
            "Opens an emulator with the current Level set to 1-1.\nSee Settings."
        )
        self.menu_toolbar.addSeparator()
        self.menu_toolbar.addAction(icon("zoom-out.svg"),
                                    "Zoom Out").triggered.connect(
                                        self.level_view.zoom_out)
        self.menu_toolbar.addAction(icon("zoom-in.svg"),
                                    "Zoom In").triggered.connect(
                                        self.level_view.zoom_in)
        self.menu_toolbar.addSeparator()
        header_action = self.menu_toolbar.addAction(icon("tool.svg"),
                                                    "Edit Level Header")
        header_action.triggered.connect(self.on_header_editor)
        header_action.setWhatsThis(
            "<b>Header Editor</b><br/>"
            "Many configurations regarding the level are done in its header, like the length of "
            "the timer, or where and how Mario enters the level.<br/>")

        self.jump_destination_action = self.menu_toolbar.addAction(
            icon("arrow-right-circle.svg"), "Go to Jump Destination")
        self.jump_destination_action.triggered.connect(
            self._go_to_jump_destination)
        self.jump_destination_action.setWhatsThis(
            "Opens the level, that can be reached from this one, e.g. by entering a pipe."
        )

        self.menu_toolbar.addSeparator()

        whats_this_action = QWhatsThis.createAction()
        whats_this_action.setWhatsThis(
            "Click on parts of the editor, to receive help information.")
        whats_this_action.setIcon(icon("help-circle.svg"))
        whats_this_action.setText("Starts 'What's this?' mode")
        self.menu_toolbar.addAction(whats_this_action)

        self.menu_toolbar.addSeparator()
        self.warning_list = WarningList(self, self.level_ref)

        warning_action = self.menu_toolbar.addAction(
            icon("alert-triangle.svg"), "Warning Panel")
        warning_action.setWhatsThis("Shows a list of warnings.")
        warning_action.triggered.connect(self.warning_list.show)
        warning_action.setDisabled(True)

        self.warning_list.warnings_updated.connect(warning_action.setEnabled)

        self.addToolBar(Qt.TopToolBarArea, self.menu_toolbar)

        self.status_bar = ObjectStatusBar(self, self.level_ref)
        self.setStatusBar(self.status_bar)

        self.delete_shortcut = QShortcut(QKeySequence(Qt.Key_Delete), self,
                                         self.remove_selected_objects)

        QShortcut(QKeySequence(Qt.CTRL + Qt.Key_X), self, self._cut_objects)
        QShortcut(QKeySequence(Qt.CTRL + Qt.Key_C), self, self._copy_objects)
        QShortcut(QKeySequence(Qt.CTRL + Qt.Key_V), self, self._paste_objects)

        QShortcut(QKeySequence(Qt.CTRL + Qt.Key_Z), self, self.level_ref.undo)
        QShortcut(QKeySequence(Qt.CTRL + Qt.Key_Y), self, self.level_ref.redo)
        QShortcut(QKeySequence(Qt.CTRL + Qt.SHIFT + Qt.Key_Z), self,
                  self.level_ref.redo)

        QShortcut(QKeySequence(Qt.CTRL + Qt.Key_Plus), self,
                  self.level_view.zoom_in)
        QShortcut(QKeySequence(Qt.CTRL + Qt.Key_Minus), self,
                  self.level_view.zoom_out)

        QShortcut(QKeySequence(Qt.CTRL + Qt.Key_A), self,
                  self.level_view.select_all)

        self.on_open_rom(path_to_rom)

        self.showMaximized()
Beispiel #3
0
    def __init__(self, path_to_rom=""):
        super(MainWindow, self).__init__()

        self.setWindowIcon(icon("foundry.ico"))

        file_menu = QMenu("File")

        open_rom_action = file_menu.addAction("&Open ROM")
        open_rom_action.triggered.connect(self.on_open_rom)
        self.open_m3l_action = file_menu.addAction("&Open M3L")
        self.open_m3l_action.triggered.connect(self.on_open_m3l)

        file_menu.addSeparator()

        save_rom_action = file_menu.addAction("&Save ROM")
        save_rom_action.triggered.connect(self.on_save_rom)
        save_rom_as_action = file_menu.addAction("&Save ROM as ...")
        save_rom_as_action.triggered.connect(self.on_save_rom_as)
        """
        file_menu.AppendSeparator()
        """
        self.save_m3l_action = file_menu.addAction("&Save M3L")
        self.save_m3l_action.triggered.connect(self.on_save_m3l)
        """
        file_menu.Append(ID_SAVE_LEVEL_TO, "&Save Level to", "")
        file_menu.AppendSeparator()
        file_menu.Append(ID_APPLY_IPS_PATCH, "&Apply IPS Patch", "")
        file_menu.AppendSeparator()
        file_menu.Append(ID_ROM_PRESET, "&ROM Preset", "")
        """
        file_menu.addSeparator()
        settings_action = file_menu.addAction("&Settings")
        settings_action.triggered.connect(show_settings)
        file_menu.addSeparator()
        exit_action = file_menu.addAction("&Exit")
        exit_action.triggered.connect(lambda _: self.close())

        self.menuBar().addMenu(file_menu)
        """
        edit_menu = wx.Menu()

        edit_menu.Append(ID_EDIT_LEVEL, "&Edit Level", "")
        edit_menu.Append(ID_EDIT_OBJ_DEFS, "&Edit Object Definitions", "")
        edit_menu.Append(ID_EDIT_PALETTE, "&Edit Palette", "")
        edit_menu.Append(ID_EDIT_GRAPHICS, "&Edit Graphics", "")
        edit_menu.Append(ID_EDIT_MISC, "&Edit Miscellaneous", "")
        edit_menu.AppendSeparator()
        edit_menu.Append(ID_FREE_FORM_MODE, "&Free form Mode", "")
        edit_menu.Append(ID_LIMIT_SIZE, "&Limit Size", "")
        """

        level_menu = QMenu("Level")

        select_level_action = level_menu.addAction("&Select Level")
        select_level_action.triggered.connect(self.open_level_selector)
        """
        level_menu.Append(ID_GOTO_NEXT_AREA, "&Go to next Area", "")
        level_menu.AppendSeparator()
        """
        self.reload_action = level_menu.addAction("&Reload Level")
        self.reload_action.triggered.connect(self.reload_level)
        level_menu.addSeparator()
        self.edit_header_action = level_menu.addAction("&Edit Header")
        self.edit_header_action.triggered.connect(self.on_header_editor)
        """
        level_menu.Append(ID_EDIT_POINTERS, "&Edit Pointers", "")
        """

        self.menuBar().addMenu(level_menu)

        object_menu = QMenu("Objects")

        view_blocks_action = object_menu.addAction("&View Blocks")
        view_blocks_action.triggered.connect(self.on_block_viewer)
        view_objects_action = object_menu.addAction("&View Objects")
        view_objects_action.triggered.connect(self.on_object_viewer)
        """
        object_menu.AppendSeparator()
        object_menu.Append(ID_CLONE_OBJECT_ENEMY, "&Clone Object/Enemy", "")
        object_menu.AppendSeparator()
        object_menu.Append(ID_ADD_3_BYTE_OBJECT, "&Add 3 Byte Object", "")
        object_menu.Append(ID_ADD_4_BYTE_OBJECT, "&Add 4 Byte Object", "")
        object_menu.Append(ID_ADD_ENEMY, "&Add Enemy", "")
        object_menu.AppendSeparator()
        object_menu.Append(ID_DELETE_OBJECT_ENEMY, "&Delete Object/Enemy", "")
        object_menu.Append(ID_DELETE_ALL, "&Delete All", "")
        """

        self.menuBar().addMenu(object_menu)

        view_menu = QMenu("View")
        view_menu.triggered.connect(self.on_menu)

        action = view_menu.addAction("Mario")
        action.setProperty(ID_PROP, ID_MARIO)
        action.setCheckable(True)
        action.setChecked(SETTINGS["draw_mario"])

        action = view_menu.addAction("&Jumps on objects")
        action.setProperty(ID_PROP, ID_JUMP_OBJECTS)
        action.setCheckable(True)
        action.setChecked(SETTINGS["draw_jump_on_objects"])

        action = view_menu.addAction("Items in blocks")
        action.setProperty(ID_PROP, ID_ITEM_BLOCKS)
        action.setCheckable(True)
        action.setChecked(SETTINGS["draw_items_in_blocks"])

        action = view_menu.addAction("Invisible items")
        action.setProperty(ID_PROP, ID_INVISIBLE_ITEMS)
        action.setCheckable(True)
        action.setChecked(SETTINGS["draw_invisible_items"])

        view_menu.addSeparator()

        action = view_menu.addAction("Jump Zones")
        action.setProperty(ID_PROP, ID_JUMPS)
        action.setCheckable(True)
        action.setChecked(SETTINGS["draw_jumps"])

        action = view_menu.addAction("&Grid lines")
        action.setProperty(ID_PROP, ID_GRID_LINES)
        action.setCheckable(True)
        action.setChecked(SETTINGS["draw_grid"])

        action = view_menu.addAction("Resize Type")
        action.setProperty(ID_PROP, ID_RESIZE_TYPE)
        action.setCheckable(True)
        action.setChecked(SETTINGS["draw_expansion"])

        view_menu.addSeparator()

        action = view_menu.addAction("&Block Transparency")
        action.setProperty(ID_PROP, ID_TRANSPARENCY)
        action.setCheckable(True)
        action.setChecked(SETTINGS["block_transparency"])

        view_menu.addSeparator()
        view_menu.addAction("&Save Screenshot of Level").triggered.connect(
            self.on_screenshot)
        """
        view_menu.Append(ID_BACKGROUND_FLOOR, "&Background & Floor", "")
        view_menu.Append(ID_TOOLBAR, "&Toolbar", "")
        view_menu.AppendSeparator()
        view_menu.Append(ID_ZOOM, "&Zoom", "")
        view_menu.AppendSeparator()
        view_menu.Append(ID_USE_ROM_GRAPHICS, "&Use ROM Graphics", "")
        view_menu.Append(ID_PALETTE, "&Palette", "")
        view_menu.AppendSeparator()
        view_menu.Append(ID_MORE, "&More", "")
        """

        self.menuBar().addMenu(view_menu)

        help_menu = QMenu("Help")
        """
        help_menu.Append(ID_ENEMY_COMPATIBILITY, "&Enemy Compatibility", "")
        help_menu.Append(ID_TROUBLESHOOTING, "&Troubleshooting", "")
        help_menu.AppendSeparator()
        help_menu.Append(ID_PROGRAM_WEBSITE, "&Program Website", "")
        help_menu.Append(ID_MAKE_A_DONATION, "&Make a Donation", "")
        help_menu.AppendSeparator()
        """
        update_action = help_menu.addAction("Check for updates")
        update_action.triggered.connect(self.on_check_for_update)

        help_menu.addSeparator()

        video_action = help_menu.addAction("Feature Video on YouTube")
        video_action.triggered.connect(lambda: open_url(feature_video_link))

        discord_action = help_menu.addAction("SMB3 Rom Hacking Discord")
        discord_action.triggered.connect(lambda: open_url(discord_link))

        help_menu.addSeparator()

        about_action = help_menu.addAction("&About")
        about_action.triggered.connect(self.on_about)

        self.menuBar().addMenu(help_menu)

        self.level_selector = LevelSelector(parent=self)

        self.block_viewer = None
        self.object_viewer = None

        self.level_ref = LevelRef()
        self.level_ref.data_changed.connect(self._on_level_data_changed)

        self.context_menu = ContextMenu(self.level_ref)
        self.context_menu.triggered.connect(self.on_menu)

        self.level_view = LevelView(self, self.level_ref, self.context_menu)

        self.scroll_panel = QScrollArea()
        self.scroll_panel.setWidgetResizable(True)
        self.scroll_panel.setWidget(self.level_view)

        self.setCentralWidget(self.scroll_panel)

        self.spinner_panel = SpinnerPanel(self, self.level_ref)
        self.spinner_panel.zoom_in_triggered.connect(self.level_view.zoom_in)
        self.spinner_panel.zoom_out_triggered.connect(self.level_view.zoom_out)
        self.spinner_panel.object_change.connect(self.on_spin)

        self.object_list = ObjectList(self, self.level_ref, self.context_menu)

        self.object_dropdown = ObjectDropdown(self)
        self.object_dropdown.object_selected.connect(
            self._on_placeable_object_selected)

        self.level_size_bar = LevelSizeBar(self, self.level_ref)
        self.enemy_size_bar = EnemySizeBar(self, self.level_ref)

        self.jump_list = JumpList(self, self.level_ref)
        self.jump_list.add_jump.connect(self.on_jump_added)
        self.jump_list.edit_jump.connect(self.on_jump_edit)
        self.jump_list.remove_jump.connect(self.on_jump_removed)

        splitter = QSplitter(self)
        splitter.setOrientation(Qt.Vertical)

        splitter.addWidget(self.object_list)
        splitter.setStretchFactor(0, 1)
        splitter.addWidget(self.jump_list)

        splitter.setChildrenCollapsible(False)

        level_toolbar = QToolBar("Level Info Toolbar", self)
        level_toolbar.setContextMenuPolicy(Qt.PreventContextMenu)
        level_toolbar.setSizePolicy(QSizePolicy.Maximum, QSizePolicy.Maximum)
        level_toolbar.setOrientation(Qt.Horizontal)
        level_toolbar.setFloatable(False)

        level_toolbar.addWidget(self.spinner_panel)
        level_toolbar.addWidget(self.object_dropdown)
        level_toolbar.addWidget(self.level_size_bar)
        level_toolbar.addWidget(self.enemy_size_bar)
        level_toolbar.addWidget(splitter)

        level_toolbar.setAllowedAreas(Qt.LeftToolBarArea | Qt.RightToolBarArea)

        self.addToolBar(Qt.RightToolBarArea, level_toolbar)

        self.object_toolbar = ObjectToolBar(self)
        self.object_toolbar.object_selected.connect(
            self._on_placeable_object_selected)

        object_toolbar = QToolBar("Object Toolbar", self)
        object_toolbar.setContextMenuPolicy(Qt.PreventContextMenu)
        object_toolbar.setSizePolicy(QSizePolicy.Maximum, QSizePolicy.Maximum)
        object_toolbar.setFloatable(False)

        object_toolbar.addWidget(self.object_toolbar)
        object_toolbar.setAllowedAreas(Qt.LeftToolBarArea
                                       | Qt.RightToolBarArea)

        self.addToolBar(Qt.LeftToolBarArea, object_toolbar)

        menu_toolbar = QToolBar("Menu Toolbar", self)
        menu_toolbar.setOrientation(Qt.Horizontal)
        menu_toolbar.setIconSize(QSize(20, 20))

        menu_toolbar.addAction(
            icon("settings.svg"),
            "Editor Settings").triggered.connect(show_settings)
        menu_toolbar.addSeparator()
        menu_toolbar.addAction(icon("folder.svg"),
                               "Open ROM").triggered.connect(self.on_open_rom)
        menu_toolbar.addAction(
            icon("save.svg"), "Save Level").triggered.connect(self.on_save_rom)
        menu_toolbar.addSeparator()

        self.undo_action = menu_toolbar.addAction(icon("rotate-ccw.svg"),
                                                  "Undo Action")
        self.undo_action.triggered.connect(self.level_ref.undo)
        self.undo_action.setEnabled(False)
        self.redo_action = menu_toolbar.addAction(icon("rotate-cw.svg"),
                                                  "Redo Action")
        self.redo_action.triggered.connect(self.level_ref.redo)
        self.redo_action.setEnabled(False)

        menu_toolbar.addSeparator()
        menu_toolbar.addAction(icon("play-circle.svg"),
                               "Play Level").triggered.connect(self.on_play)
        menu_toolbar.addSeparator()
        menu_toolbar.addAction(icon("zoom-out.svg"),
                               "Zoom Out").triggered.connect(
                                   self.level_view.zoom_out)
        menu_toolbar.addAction(icon("zoom-in.svg"),
                               "Zoom In").triggered.connect(
                                   self.level_view.zoom_in)
        menu_toolbar.addSeparator()
        menu_toolbar.addAction(icon("tool.svg"),
                               "Edit Level Header").triggered.connect(
                                   self.on_header_editor)
        self.jump_destination_action = menu_toolbar.addAction(
            icon("arrow-right-circle.svg"), "Go to Jump Destination")
        self.jump_destination_action.triggered.connect(
            self._go_to_jump_destination)
        menu_toolbar.addSeparator()
        # menu_toolbar.addAction(icon("help-circle.svg"), "What's this?")

        self.addToolBar(Qt.TopToolBarArea, menu_toolbar)

        self.status_bar = ObjectStatusBar(self, self.level_ref)
        self.setStatusBar(self.status_bar)

        self.delete_shortcut = QShortcut(QKeySequence(Qt.Key_Delete), self,
                                         self.remove_selected_objects)

        QShortcut(QKeySequence(Qt.CTRL + Qt.Key_X), self, self._cut_objects)
        QShortcut(QKeySequence(Qt.CTRL + Qt.Key_C), self, self._copy_objects)
        QShortcut(QKeySequence(Qt.CTRL + Qt.Key_V), self, self._paste_objects)

        QShortcut(QKeySequence(Qt.CTRL + Qt.Key_Z), self, self.level_ref.undo)
        QShortcut(QKeySequence(Qt.CTRL + Qt.Key_Y), self, self.level_ref.redo)
        QShortcut(QKeySequence(Qt.CTRL + Qt.SHIFT + Qt.Key_Z), self,
                  self.level_ref.redo)

        QShortcut(QKeySequence(Qt.CTRL + Qt.Key_Plus), self,
                  self.level_view.zoom_in)
        QShortcut(QKeySequence(Qt.CTRL + Qt.Key_Minus), self,
                  self.level_view.zoom_out)

        QShortcut(QKeySequence(Qt.CTRL + Qt.Key_A), self,
                  self.level_view.select_all)

        if not self.on_open_rom(path_to_rom):
            self.deleteLater()

        self.showMaximized()