def init( self ): #self.size = ( 1900, 1000 ) self.size = ( 800, 600 ) self.s = p.display.set_mode( self.size ) self.screenlock = threading.Lock( ) self.timer = 0 fps.init( self ) self.e_init( ) self.events = [ ] self.player = self.e_mkEntity( { "parent" : self, "type" : "JUMPABLE_SHADE_POLYGON_PARTICLE", "color" : ( 0, 200, 142 ), "pos" : [ 100, 100, 20 ], "gon" : 5, "addtime" : 3, "rotspeed" : 2.2, "lenght" : 10, "vector" : { "speed" : 3.4, }, } )
def init(self): #self.size = ( 1900, 1000 ) self.size = (800, 600) self.s = p.display.set_mode(self.size) self.screenlock = threading.Lock() self.timer = 0 fps.init(self) self.e_init() self.events = [] self.player = self.e_mkEntity({ "parent": self, "type": "JUMPABLE_SHADE_POLYGON_PARTICLE", "color": (0, 200, 142), "pos": [100, 100, 20], "gon": 5, "addtime": 3, "rotspeed": 2.2, "lenght": 10, "vector": { "speed": 3.4, }, })
def __init__( self ): self.size = ( 600, 400 ) self.scr = p.display.set_mode( self.size ) self.active = True self.vx = self.vy = 0 self.x, self.y = [ i // 2 for i in self.size ] self.rot = 0 self.timer = 0 self.init( ) fps.init( self )