Beispiel #1
0
 def sendMsg(self, cmd, data):
     try:
         Logger.debug_network('==== SEND TCP TO %s:' % self.peer_key,
                              '%08X' % cmd, repr(data))
         if self.transport and self.connected:
             header = struct.pack('II', cmd, len(data))
             self.transport.write(header + data)
             return True
         else:
             Logger.error('==== ERROR: cannot connected !! protocol =',
                          self, '%08X' % cmd, repr(data))
     except Exception, e:
         Logger.exception(data)
Beispiel #2
0
 def connectionLost(self, reason=connectionDone):
     try:
         Logger.info('ConnectionLost', 'userId =', self.userId)
         if self.userId > 0:
             msg = MsgPack(Message.MSG_INNER_BROKEN)
             if self.userId in Context.GData.map_client_connect:
                 del Context.GData.map_client_connect[self.userId]
             msg.set_param('userId', self.userId)
             if self.gameId > 0:
                 msg.set_param('gameId', self.gameId)
             tasklet = self.makeTasklet(Message.MSG_INNER_BROKEN, msg, self)
             TaskManager.add_task(tasklet.run)
         else:
             Logger.debug_network('empty user connection lost ... ')
     except Exception, e:
         Logger.exception()