Beispiel #1
0
    def initgui():

        # First thing's first. Create a wx.App,
        # and initialise the FSLeyes package.
        app = FSLeyesApp()

        # Create a splash screen frame
        splash = fslsplash.FSLeyesSplash(None)
        return app, splash
Beispiel #2
0
def main(args=None):
    """*FSLeyes* entry point. Shows a :class:`.FSLeyesSplash` screen, parses
    command line arguments, and shows a :class:`.FSLeyesFrame`. Returns
    an exit code.
    """

    if args is None:
        args = sys.argv[1:]

    # Hack to allow render to
    # be called via fsleyes.main
    if len(args) >= 1 and args[0] == 'render':
        import fsleyes.render as render
        render.main(args[1:])
        sys.exit(0)

    # Implement various hacks and workarounds
    hacksAndWorkarounds()

    # Then, first thing's first. Create a wx.App,
    # and initialise the FSLeyes package.
    app = FSLeyesApp()
    fsleyes.initialise()

    # Show the splash screen as soon as
    # possible, unless it looks like the
    # user is asking for the software
    # version or command line help.
    splash = fslsplash.FSLeyesSplash(None)

    if (len(args) > 0) and (args[0] in ('-V', '-h', '-fh', '--version',
                                        '--help', '--fullhelp')):
        splash.Hide()

    # We are going do all processing on the
    # wx.MainLoop, so the GUI can be shown
    # as soon as possible, and because it is
    # difficult to force immediate GUI
    # refreshes when not running on the main
    # loop - this is important for FSLeyes,
    # which displays status updates to the
    # user while it is loading overlays and
    # setting up the interface.
    #
    # All of the work is defined in a series
    # of functions, which are chained together
    # via ugly callbacks, but which are
    # ultimately scheduled and executed on the
    # wx main loop.

    # This is a container, shared amongst
    # the callbacks, which contains the
    # parsed argparse.Namespace object.
    namespace = [None]

    # If argument parsing bombs out,
    # we put the exit code here and
    # return it at the bottom.
    exitCode = [0]

    def init(splash):

        # Parse command line arguments. If the
        # user has asked for help (see above),
        # the parseargs module will raise
        # SystemExit. Hence we make sure the
        # splash screen is shown only after
        # arguments have been parsed.
        try:
            namespace[0] = parseArgs(args)

        # But the wx.App.MainLoop eats SystemExit
        # exceptions for unknown reasons, and
        # and causes the application to exit
        # immediately. This makes testing FSLeyes
        # (e.g. code coverage) impossible. So I'm
        # catching SystemExit here, and then
        # telling the wx.App to exit gracefully.
        except SystemExit as e:
            app.ExitMainLoop()
            exitCode[0] = e.code
            return

        # See FSLeyesSplash.Show
        # for horribleness.
        splash.Show()

        # Configure logging (this has to be done
        # after cli arguments have been parsed,
        # but before initialise is called).
        fsleyes.configLogging(namespace[0])

        # Initialise sub-modules/packages. The
        # buildGui function is passed through
        # as a callback, which gets called when
        # initialisation is complete.
        initialise(splash, namespace[0], buildGui)

    def buildGui():

        # Now the main stuff - create the overlay
        # list and the master display context,
        # and then create the FSLeyesFrame.
        overlayList, displayCtx = makeDisplayContext(namespace[0], splash)
        app.SetOverlayListAndDisplayContext(overlayList, displayCtx)
        frame = makeFrame(namespace[0], displayCtx, overlayList, splash)

        app.SetTopWindow(frame)
        frame.Show()

        # Check that $FSLDIR is set, complain
        # to the user if it isn't
        if not namespace[0].skipfslcheck:
            wx.CallAfter(fslDirWarning, frame)

        # Check for updates. Ignore point
        # releases, otherwise users might
        # get swamped with update notifications.
        if namespace[0].updatecheck:
            import fsleyes.actions.updatecheck as updatecheck
            wx.CallAfter(updatecheck.UpdateCheckAction(),
                         showUpToDateMessage=False,
                         showErrorMessage=False,
                         ignorePoint=False)

    # Note: If no wx.Frame is created, the
    # wx.MainLoop call will exit immediately,
    # even if we have scheduled something via
    # wx.CallAfter. In this case, we have
    # already created the splash screen, so
    # all is well.
    wx.CallAfter(init, splash)
    app.MainLoop()
    shutdown()
    return exitCode[0]