def __init__(self, parent, icon=None):
     if icon is not None:
         self.icon = icon
     else:
         self.icon = Image("launcher:res/16/world.png")
     Panel.__init__(self, parent, paintable=True)
     # self.set_tooltip(tooltip)
     LauncherConfig.add_listener(self)
     self.on_config("variant_rating", "")
Beispiel #2
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 def __init__(self, parent, icon=None):
     if icon is not None:
         self.icon = icon
     else:
         self.icon = Image("launcher:res/16/world.png")
     Panel.__init__(self, parent, paintable=True)
     # self.set_tooltip(tooltip)
     LauncherConfig.add_listener(self)
     self.on_config("variant_rating", "")
Beispiel #3
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    def __init__(self, parent):
        Panel.__init__(self, parent, paintable=True)
        self.set_min_height(29)
        # self.set_background_color(Color(0xd8, 0xd8, 0xd8))
        self.layout = VerticalLayout()
        self.hori_layout = HorizontalLayout()
        if Skin.fws():
            self.top_border_size = 2
        else:
            self.top_border_size = 1
        self.layout.add(self.hori_layout,
                        fill=True,
                        expand=True,
                        margin_top=self.top_border_size)

        element = ProtectionElement(self)
        self.hori_layout.add(element, fill=True)

        element = WarningsElement(self)
        self.hori_layout.add(element, fill=True, expand=True)
        self.hori_layout.add_spacer(16)

        for language, icon_name in reversed([
            ("en", "flag-gb"),
            ("de", "flag-de"),
            ("fr", "flag-fr"),
            ("es", "flag-es"),
            ("it", "flag-it"),
            ("ja", "flag-jp"),
                # ("", "flag-unknown"),
        ]):
            icon = Image("workspace:res/16/" + icon_name + ".png")
            element = LanguageElement(self, language, icon)
            self.hori_layout.add(element, fill=True)
        self.hori_layout.add_spacer(16)

        element = PlayersElement(self)
        self.hori_layout.add(element, fill=True)

        # for config_key, icon_name in [
        #     ("database_url", "database_url_16"),
        #     ("hol_url", "hol_url_16"),
        #     ("lemonamiga_url", "lemon_url_16"),
        #     ("mobygames_url", "mobygames_url_16"),
        #     ("wikipedia_url", "wikipedia_url_16"),
        # ]:
        #     icon = Image("launcher:res/" + icon_name + ".png")
        #     element = LinkButtonElement(self, config_key, icon)
        #     self.hori_layout.add(element)

        element = WebLinkElement(self)
        self.hori_layout.add(element, fill=True)

        # this listener is added after all status bar children have
        # added their listeners, this is important for re-layout...
        LauncherConfig.add_listener(self)
 def __init__(self, parent, icon=None):
     if icon is not None:
         self.icon = icon
     else:
         self.icon = Image("launcher:/data/16x16/world.png")
     Panel.__init__(self, parent, paintable=True)
     # self.set_tooltip(tooltip)
     config = get_config(self)
     config.add_listener(self)
     self.on_config("variant_uuid", "")
    def __init__(self, parent):
        Panel.__init__(self, parent, paintable=True)
        self.set_min_height(29)
        # self.set_background_color(Color(0xd8, 0xd8, 0xd8))
        self.layout = VerticalLayout()
        self.hori_layout = HorizontalLayout()
        if Skin.fws():
            self.top_border_size = 2
        else:
            self.top_border_size = 1
        self.layout.add(self.hori_layout, fill=True, expand=True,
                        margin_top=self.top_border_size)

        element = ProtectionElement(self)
        self.hori_layout.add(element, fill=True)

        element = WarningsElement(self)
        self.hori_layout.add(element, fill=True, expand=True)
        self.hori_layout.add_spacer(16)

        for language, icon_name in reversed([
            ("en", "flag-gb"),
            ("de", "flag-de"),
            ("fr", "flag-fr"),
            ("es", "flag-es"),
            ("it", "flag-it"),
            ("ja", "flag-jp"),
            # ("", "flag-unknown"),
        ]):
            icon = Image("workspace:res/16/" + icon_name + ".png")
            element = LanguageElement(self, language, icon)
            self.hori_layout.add(element, fill=True)
        self.hori_layout.add_spacer(16)

        element = PlayersElement(self)
        self.hori_layout.add(element, fill=True)

        # for config_key, icon_name in [
        #     ("database_url", "database_url_16"),
        #     ("hol_url", "hol_url_16"),
        #     ("lemonamiga_url", "lemon_url_16"),
        #     ("mobygames_url", "mobygames_url_16"),
        #     ("wikipedia_url", "wikipedia_url_16"),
        # ]:
        #     icon = Image("launcher:res/" + icon_name + ".png")
        #     element = LinkButtonElement(self, config_key, icon)
        #     self.hori_layout.add(element)

        element = WebLinkElement(self)
        self.hori_layout.add(element, fill=True)

        # this listener is added after all status bar children have
        # added their listeners, this is important for re-layout...
        LauncherConfig.add_listener(self)
    def __init__(self, parent):
        """

        :type parent: fsui.Widget
        """
        Panel.__init__(self, parent, paintable=True)
        # self.set_background_color(Color(0xd0, 0xd0, 0xd0))
        self.set_background_color(parent.get_background_color())
        self.icon = None
        self.right_icon = None
        self.right_icon_disabled = None
        self.text = ""
        self.active = True
    def __init__(self, parent):
        """

        :type parent: fsui.Widget
        """
        Panel.__init__(self, parent, paintable=True)
        # self.set_background_color(Color(0xd0, 0xd0, 0xd0))
        self.set_background_color(parent.get_background_color())
        self.icon = None
        self.right_icon = None
        self.right_icon_disabled = None
        self.text = ""
        self.active = True
Beispiel #8
0
    def __init__(self, parent, spacing=10):
        unused(spacing)
        Panel.__init__(self, parent, paintable=True)
        Skin.set_background_color(self)
        self.layout = HorizontalLayout()
        self.layout.add_spacer(20)
        # self.layout.add_spacer(spacing)
        # self.layout.padding_left = 10
        # self.layout.padding_right = 10

        # self.set_background_color(Color(0xAEAEAE))
        # self.set_min_height(Constants.TAB_HEIGHT)

        self.bgcolor = get_theme(self).window_bgcolor()
        self.set_background_color(self.bgcolor)
    def __init__(
        self,
        parent,
        icon,
        button_type=TYPE_TAB,
        left_padding=0,
        right_padding=0,
    ):
        Panel.__init__(self, parent, paintable=True)
        Skin.set_background_color(self)
        self.layout = VerticalLayout()
        # self.set_background_color((0xdd, 0xdd, 0xdd))
        # self.set_min_width(Constants.TAB_WIDTH + left_padding + right_padding)
        # self.set_min_height(Constants.TAB_HEIGHT)
        self.set_min_size((64, 48))
        self.group_id = 0
        self.icon = icon
        self.type = button_type
        self.state = self.STATE_NORMAL
        self.hover = False
        self.left_padding = left_padding
        self.right_padding = right_padding

        self.bgcolor = get_theme(self).window_bgcolor()