Beispiel #1
0
 def draw(self, screen):
     if self.size == 1:
         function.line(
             screen, self.pos[0], self.pos[1], self.pos[0], self.pos[1], self.color
         )  # draws only one pixel
     else:
         function.circle(screen, self.pos[0], self.pos[1], self.size, self.color)
Beispiel #2
0
                for j in plist:   #checking for collision
                    if dist(p.pos[0],p.pos[1],j.pos[0],j.pos[1]) <= (p.size + j.size)and p.id != j.id:
                        if j.type=="s":
                            plist.remove(p)
                        elif j.type=="p":
                            if p.size >2 and j.size >2:
                                p.gen(plist, idt)
                                idt+=round(pow(p.size, 0.8))-1
                                j.gen(plist, idt)
                                idt+=round(pow(j.size, 0.8))-1
                                p.setpos(random.randint(1000,4000),random.randint(1000,4000))
                                j.setpos(random.randint(1000,4000),random.randint(1000,4000)) #teleports the planets really far away, and they're then removed due to being out of bounds

            if p.pos[0] > 800+p.size or p.pos[0] < 0-p.size or p.pos[1] > 600+p.size or p.pos[1] < 0-p.size:
                plist.remove(p)

        for p in tplist:
            function.line(screen, p.pos[0],p.pos[1], mpos[0],mpos[1], RED)
            function.circle(screen, p.pos[0], p.pos[1], p.size,  p.color)
            
        function.rect(screen, 0,600, 800,160,  (55,55,55))
        for selector in selectorList:
            selector.draw(screen)
        function.flip()
        
                
        tloop+=1 #Every frame, the counter for the frames elapsed goes up by 1
        clock.tick(120) #120 fps
        
finally:
    pygame.quit()  # Keep this IDLE friendly