Beispiel #1
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def test_get_bounds():
    size = (15, 15)
    test_bounds = [0.0, 15, 0.0, 15, 0.0, 0.0]
    points = Points()
    points.InsertNextPoint(0, 0, 0)
    points.InsertNextPoint(size[0], 0, 0)
    points.InsertNextPoint(size[0], size[1], 0)
    points.InsertNextPoint(0, size[1], 0)

    # Create the polygon
    polygon = Polygon()
    polygon.GetPointIds().SetNumberOfIds(4)  # make a quad
    polygon.GetPointIds().SetId(0, 0)
    polygon.GetPointIds().SetId(1, 1)
    polygon.GetPointIds().SetId(2, 2)
    polygon.GetPointIds().SetId(3, 3)
    # Add the polygon to a list of polygons
    polygons = CellArray()
    polygons.InsertNextCell(polygon)
    # Create a PolyData
    polygonPolyData = PolyData()
    polygonPolyData.SetPoints(points)
    polygonPolyData.SetPolys(polygons)
    # Create a mapper and actor
    mapper = PolyDataMapper2D()
    mapper = set_input(mapper, polygonPolyData)
    actor = Actor2D()
    actor.SetMapper(mapper)
    compute_bounds(actor)
    npt.assert_equal(get_bounds(actor), test_bounds)
Beispiel #2
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def test_save_and_load_polydata():
    l_ext = ["vtk", "fib", "ply", "xml"]
    fname = "temp-io"

    for ext in l_ext:
        with InTemporaryDirectory() as odir:
            data = np.random.randint(0, 255, size=(50, 3))

            pd = PolyData()
            pd.SetPoints(numpy_to_vtk_points(data))

            fname_path = pjoin(odir, "{0}.{1}".format(fname, ext))
            save_polydata(pd, fname_path)

            npt.assert_equal(os.path.isfile(fname_path), True)
            assert_greater(os.stat(fname_path).st_size, 0)

            out_pd = load_polydata(fname_path)
            out_data = numpy_support.vtk_to_numpy(out_pd.GetPoints().GetData())

            npt.assert_array_equal(data, out_data)

    npt.assert_raises(IOError, save_polydata, PolyData(), "test.vti")
    npt.assert_raises(IOError, save_polydata, PolyData(), "test.obj")
    npt.assert_raises(IOError, load_polydata, "test.vti")
Beispiel #3
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def generate_points():
    centers = np.array([[1, 0, 0], [0, 1, 0], [0, 0, 1]])

    colors = np.array([[1, 0, 0], [0, 1, 0], [0, 0, 1]]) * 255

    vtk_vertices = Points()
    # Create the topology of the point (a vertex)
    vtk_faces = CellArray()
    # Add points
    for i in range(len(centers)):
        p = centers[i]
        id = vtk_vertices.InsertNextPoint(p)
        vtk_faces.InsertNextCell(1)
        vtk_faces.InsertCellPoint(id)
    # Create a polydata object
    polydata = PolyData()
    # Set the vertices and faces we created as the geometry and topology of the
    # polydata
    polydata.SetPoints(vtk_vertices)
    polydata.SetVerts(vtk_faces)

    set_polydata_colors(polydata, colors)

    mapper = PolyDataMapper()
    mapper.SetInputData(polydata)
    mapper.SetVBOShiftScaleMethod(False)

    point_actor = Actor()
    point_actor.SetMapper(mapper)

    return point_actor
Beispiel #4
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def test_set_polydata_tangents():
    my_polydata = PolyData()
    poly_point_data = my_polydata.GetPointData()
    npt.assert_equal(poly_point_data.GetNumberOfArrays(), 0)
    array = np.array([[0, 0, 0], [1, 1, 1]])
    set_polydata_tangents(my_polydata, array)
    npt.assert_equal(poly_point_data.GetNumberOfArrays(), 1)
    npt.assert_equal(poly_point_data.HasArray('Tangents'), True)
Beispiel #5
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def test_get_polydata_tangents():
    my_polydata = PolyData()
    tangents = get_polydata_tangents(my_polydata)
    npt.assert_equal(tangents, None)
    array = np.array([[0, 0, 0], [1, 1, 1]])
    my_polydata.GetPointData().SetTangents(
        numpy_support.numpy_to_vtk(array, deep=True, array_type=VTK_FLOAT))
    tangents = get_polydata_tangents(my_polydata)
    npt.assert_array_equal(tangents, array)
Beispiel #6
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def test_add_polydata_numeric_field():
    my_polydata = PolyData()
    poly_field_data = my_polydata.GetFieldData()
    npt.assert_equal(poly_field_data.GetNumberOfArrays(), 0)
    bool_data = True
    add_polydata_numeric_field(my_polydata, 'Test Bool', bool_data)
    npt.assert_equal(poly_field_data.GetNumberOfArrays(), 1)
    npt.assert_equal(
        poly_field_data.GetArray('Test Bool').GetValue(0), bool_data)
    poly_field_data.RemoveArray('Test Bool')
    npt.assert_equal(poly_field_data.GetNumberOfArrays(), 0)
    int_data = 1
    add_polydata_numeric_field(my_polydata, 'Test Int', int_data)
    npt.assert_equal(poly_field_data.GetNumberOfArrays(), 1)
    npt.assert_equal(
        poly_field_data.GetArray('Test Int').GetValue(0), int_data)
    poly_field_data.RemoveArray('Test Int')
    npt.assert_equal(poly_field_data.GetNumberOfArrays(), 0)
    float_data = .1
    add_polydata_numeric_field(my_polydata,
                               'Test Float',
                               float_data,
                               array_type=VTK_FLOAT)
    npt.assert_equal(poly_field_data.GetNumberOfArrays(), 1)
    npt.assert_almost_equal(
        poly_field_data.GetArray('Test Float').GetValue(0), float_data)
    poly_field_data.RemoveArray('Test Float')
    npt.assert_equal(poly_field_data.GetNumberOfArrays(), 0)
    double_data = .1
    add_polydata_numeric_field(my_polydata,
                               'Test Double',
                               double_data,
                               array_type=VTK_DOUBLE)
    npt.assert_equal(poly_field_data.GetNumberOfArrays(), 1)
    npt.assert_equal(
        poly_field_data.GetArray('Test Double').GetValue(0), double_data)
    poly_field_data.RemoveArray('Test Double')
    npt.assert_equal(poly_field_data.GetNumberOfArrays(), 0)
    array_data = [-1, 0, 1]
    add_polydata_numeric_field(my_polydata, 'Test Array', array_data)
    npt.assert_equal(poly_field_data.GetNumberOfArrays(), 1)
    npt.assert_equal(
        numpy_support.vtk_to_numpy(poly_field_data.GetArray('Test Array')),
        array_data)
    poly_field_data.RemoveArray('Test Array')
    npt.assert_equal(poly_field_data.GetNumberOfArrays(), 0)
    ndarray_data = np.array([[-.1, -.1], [0, 0], [.1, .1]])
    add_polydata_numeric_field(my_polydata,
                               'Test NDArray',
                               ndarray_data,
                               array_type=VTK_FLOAT)
    npt.assert_equal(poly_field_data.GetNumberOfArrays(), 1)
    npt.assert_almost_equal(
        numpy_support.vtk_to_numpy(poly_field_data.GetArray('Test NDArray')),
        ndarray_data)
Beispiel #7
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def test_get_polydata_field():
    my_polydata = PolyData()
    field_data = get_polydata_field(my_polydata, 'Test')
    npt.assert_equal(field_data, None)
    data = 1
    field_name = 'Test'
    vtk_data = numpy_support.numpy_to_vtk(data)
    vtk_data.SetName(field_name)
    my_polydata.GetFieldData().AddArray(vtk_data)
    field_data = get_polydata_field(my_polydata, field_name)
    npt.assert_equal(field_data, data)
Beispiel #8
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    def _setup(self):
        """Set up this UI component.

        Creating the button actor used internally.

        """
        # This is highly inspired by
        # https://github.com/Kitware/VTK/blob/c3ec2495b183e3327820e927af7f8f90d34c3474/Interaction/Widgets/vtkBalloonRepresentation.cxx#L47

        self.texture_polydata = PolyData()
        self.texture_points = Points()
        self.texture_points.SetNumberOfPoints(4)

        polys = CellArray()
        polys.InsertNextCell(4)
        polys.InsertCellPoint(0)
        polys.InsertCellPoint(1)
        polys.InsertCellPoint(2)
        polys.InsertCellPoint(3)
        self.texture_polydata.SetPolys(polys)

        tc = FloatArray()
        tc.SetNumberOfComponents(2)
        tc.SetNumberOfTuples(4)
        tc.InsertComponent(0, 0, 0.0)
        tc.InsertComponent(0, 1, 0.0)
        tc.InsertComponent(1, 0, 1.0)
        tc.InsertComponent(1, 1, 0.0)
        tc.InsertComponent(2, 0, 1.0)
        tc.InsertComponent(2, 1, 1.0)
        tc.InsertComponent(3, 0, 0.0)
        tc.InsertComponent(3, 1, 1.0)
        self.texture_polydata.GetPointData().SetTCoords(tc)

        texture_mapper = PolyDataMapper2D()
        texture_mapper = set_input(texture_mapper, self.texture_polydata)

        button = TexturedActor2D()
        button.SetMapper(texture_mapper)

        self.texture = Texture()
        button.SetTexture(self.texture)

        button_property = Property2D()
        button_property.SetOpacity(1.0)
        button.SetProperty(button_property)
        self.actor = button

        # Add default events listener to the VTK actor.
        self.handle_events(self.actor)
Beispiel #9
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    def _setup(self):
        """Setup this UI Component.

        Return an image as a 2D actor with a specific position.

        Returns
        -------
        :class:`vtkTexturedActor2D`
        """
        self.texture_polydata = PolyData()
        self.texture_points = Points()
        self.texture_points.SetNumberOfPoints(4)

        polys = CellArray()
        polys.InsertNextCell(4)
        polys.InsertCellPoint(0)
        polys.InsertCellPoint(1)
        polys.InsertCellPoint(2)
        polys.InsertCellPoint(3)
        self.texture_polydata.SetPolys(polys)

        tc = FloatArray()
        tc.SetNumberOfComponents(2)
        tc.SetNumberOfTuples(4)
        tc.InsertComponent(0, 0, 0.0)
        tc.InsertComponent(0, 1, 0.0)
        tc.InsertComponent(1, 0, 1.0)
        tc.InsertComponent(1, 1, 0.0)
        tc.InsertComponent(2, 0, 1.0)
        tc.InsertComponent(2, 1, 1.0)
        tc.InsertComponent(3, 0, 0.0)
        tc.InsertComponent(3, 1, 1.0)
        self.texture_polydata.GetPointData().SetTCoords(tc)

        texture_mapper = PolyDataMapper2D()
        texture_mapper = set_input(texture_mapper, self.texture_polydata)

        image = TexturedActor2D()
        image.SetMapper(texture_mapper)

        self.texture = Texture()
        image.SetTexture(self.texture)

        image_property = Property2D()
        image_property.SetOpacity(1.0)
        image.SetProperty(image_property)
        self.actor = image

        # Add default events listener to the VTK actor.
        self.handle_events(self.actor)
Beispiel #10
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    def _update_mapper(self):
        """
        Map vtkPolyData to the actor.
        """
        polydata = PolyData()

        offsets = self._get_odf_offsets(self.mask)
        if len(offsets) == 0:
            self.mapper.SetInputData(polydata)
            return None

        sph_dirs = self._get_sphere_directions()
        sf = self._get_sf(self.mask)

        all_vertices = self._get_all_vertices(offsets, sph_dirs, sf)
        all_faces = self._get_all_faces(len(offsets), len(sph_dirs))
        all_colors = self._generate_color_for_vertices(sf)

        # TODO: There is a lot of deep copy here.
        # Optimize (see viz_network.py example).
        set_polydata_triangles(polydata, all_faces)
        set_polydata_vertices(polydata, all_vertices)
        set_polydata_colors(polydata, all_colors)

        self.mapper.SetInputData(polydata)
Beispiel #11
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def test_polydata_polygon(interactive=False):
    # Create a cube
    my_triangles = np.array(
        [[0, 6, 4], [0, 2, 6], [0, 3, 2], [0, 1, 3], [2, 7, 6], [2, 3, 7],
         [4, 6, 7], [4, 7, 5], [0, 4, 5], [0, 5, 1], [1, 5, 7], [1, 7, 3]],
        dtype='i8')
    my_vertices = np.array([[0.0, 0.0, 0.0], [0.0, 0.0, 1.0], [0.0, 1.0, 0.0],
                            [0.0, 1.0, 1.0], [1.0, 0.0, 0.0], [1.0, 0.0, 1.0],
                            [1.0, 1.0, 0.0], [1.0, 1.0, 1.0]])
    colors = my_vertices * 255
    my_polydata = PolyData()

    utils.set_polydata_vertices(my_polydata, my_vertices)
    utils.set_polydata_triangles(my_polydata, my_triangles)

    npt.assert_equal(len(my_vertices), my_polydata.GetNumberOfPoints())
    npt.assert_equal(len(my_triangles), my_polydata.GetNumberOfCells())
    npt.assert_equal(utils.get_polydata_normals(my_polydata), None)

    res_triangles = utils.get_polydata_triangles(my_polydata)
    res_vertices = utils.get_polydata_vertices(my_polydata)

    npt.assert_array_equal(my_vertices, res_vertices)
    npt.assert_array_equal(my_triangles, res_triangles)

    utils.set_polydata_colors(my_polydata, colors)
    npt.assert_equal(utils.get_polydata_colors(my_polydata), colors)

    utils.update_polydata_normals(my_polydata)
    normals = utils.get_polydata_normals(my_polydata)
    npt.assert_equal(len(normals), len(my_vertices))

    mapper = utils.get_polymapper_from_polydata(my_polydata)
    actor1 = utils.get_actor_from_polymapper(mapper)
    actor2 = utils.get_actor_from_polydata(my_polydata)

    scene = window.Scene()
    for act in [actor1, actor2]:
        scene.add(act)
        if interactive:
            window.show(scene)
        arr = window.snapshot(scene)

        report = window.analyze_snapshot(arr)
        npt.assert_equal(report.objects, 1)
Beispiel #12
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    def _setup(self):
        """Set up this UI component.

        Creating the polygon actor used internally.
        """
        # Setup four points
        size = (1, 1)
        self._points = Points()
        self._points.InsertNextPoint(0, 0, 0)
        self._points.InsertNextPoint(size[0], 0, 0)
        self._points.InsertNextPoint(size[0], size[1], 0)
        self._points.InsertNextPoint(0, size[1], 0)

        # Create the polygon
        polygon = Polygon()
        polygon.GetPointIds().SetNumberOfIds(4)  # make a quad
        polygon.GetPointIds().SetId(0, 0)
        polygon.GetPointIds().SetId(1, 1)
        polygon.GetPointIds().SetId(2, 2)
        polygon.GetPointIds().SetId(3, 3)

        # Add the polygon to a list of polygons
        polygons = CellArray()
        polygons.InsertNextCell(polygon)

        # Create a PolyData
        self._polygonPolyData = PolyData()
        self._polygonPolyData.SetPoints(self._points)
        self._polygonPolyData.SetPolys(polygons)

        # Create a mapper and actor
        mapper = PolyDataMapper2D()
        mapper = set_input(mapper, self._polygonPolyData)

        self.actor = Actor2D()
        self.actor.SetMapper(mapper)

        # Add default events listener to the VTK actor.
        self.handle_events(self.actor)
Beispiel #13
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def get_actor_from_primitive(vertices,
                             triangles,
                             colors=None,
                             normals=None,
                             backface_culling=True):
    """Get actor from a vtkPolyData.

    Parameters
    ----------
    vertices : (Mx3) ndarray
        XYZ coordinates of the object
    triangles: (Nx3) ndarray
        Indices into vertices; forms triangular faces.
    colors: (Nx3) or (Nx4) ndarray
        RGB or RGBA (for opacity) R, G, B and A should be at the range [0, 1]
        N is equal to the number of vertices.
    normals: (Nx3) ndarray
        normals, represented as 2D ndarrays (Nx3) (one per vertex)
    backface_culling: bool
        culling of polygons based on orientation of normal with respect to
        camera. If backface culling is True, polygons facing away from camera
        are not drawn. Default: True


    Returns
    -------
    actor : actor

    """
    # Create a Polydata
    pd = PolyData()
    set_polydata_vertices(pd, vertices)
    set_polydata_triangles(pd, triangles)
    if isinstance(colors, np.ndarray):
        if len(colors) != len(vertices):
            msg = "Vertices and Colors should have the same size."
            msg += " Please, update your color array or use the function "
            msg += "``fury.primitive.repeat_primitives`` to normalize your "
            msg += "color array before calling this function. e.g."
            raise ValueError(msg)

        set_polydata_colors(pd, colors, array_name="colors")
    if isinstance(normals, np.ndarray):
        set_polydata_normals(pd, normals)

    current_actor = get_actor_from_polydata(pd)
    current_actor.GetProperty().SetBackfaceCulling(backface_culling)
    return current_actor
Beispiel #14
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def test_polydata_lines():
    colors = np.array([[1, 0, 0], [0, 0, 1.]])
    line_1 = np.array([[0, 0, 0], [2, 2, 2], [3, 3, 3.]])
    line_2 = line_1 + np.array([0.5, 0., 0.])
    lines = [line_1, line_2]

    pd_lines, is_cmap = utils.lines_to_vtk_polydata(lines, colors)
    res_lines = utils.get_polydata_lines(pd_lines)
    npt.assert_array_equal(lines, res_lines)
    npt.assert_equal(is_cmap, False)

    res_colors = utils.get_polydata_colors(pd_lines)
    res_colors = np.unique(res_colors, axis=0) / 255
    npt.assert_array_equal(colors, np.flipud(res_colors))

    npt.assert_equal(utils.get_polydata_colors(PolyData()), None)
Beispiel #15
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def test_save_and_load_options():
    l_ext = ["ply", "vtk"]
    l_options = [{
        'color_array_name': 'horizon',
    }, {
        'binary': True,
    }]
    fname = "temp-io"

    for ext, option in zip(l_ext, l_options):
        with InTemporaryDirectory() as odir:
            data = np.random.randint(0, 255, size=(50, 3))

            pd = PolyData()
            pd.SetPoints(numpy_to_vtk_points(data))

            fname_path = pjoin(odir, "{0}.{1}".format(fname, ext))
            save_polydata(pd, fname_path, **option)

            npt.assert_equal(os.path.isfile(fname_path), True)
            assert_greater(os.stat(fname_path).st_size, 0)

            out_pd = load_polydata(fname_path)
            out_data = numpy_support.vtk_to_numpy(out_pd.GetPoints().GetData())

            npt.assert_array_equal(data, out_data)

    l_ext = ["vtk", "vtp", "ply", "stl", "mni.obj"]
    l_options = [{}, {
        'binary': False,
    }]
    for ext, option in zip(l_ext, l_options):
        with InTemporaryDirectory() as odir:
            data = np.random.randint(0, 255, size=(50, 3))

            pd = PolyData()
            pd.SetPoints(numpy_to_vtk_points(data))

            fname_path = pjoin(odir, "{0}.{1}".format(fname, ext))
            save_polydata(pd, fname_path, **option)

            npt.assert_equal(os.path.isfile(fname_path), True)
            assert_greater(os.stat(fname_path).st_size, 0)
Beispiel #16
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def repeat_sources(centers,
                   colors,
                   active_scalars=1.,
                   directions=None,
                   source=None,
                   vertices=None,
                   faces=None,
                   orientation=None):
    """Transform a vtksource to glyph."""
    if source is None and faces is None:
        raise IOError("A source or faces should be defined")

    if np.array(colors).ndim == 1:
        colors = np.tile(colors, (len(centers), 1))

    pts = numpy_to_vtk_points(np.ascontiguousarray(centers))
    cols = numpy_to_vtk_colors(255 * np.ascontiguousarray(colors))
    cols.SetName('colors')
    if isinstance(active_scalars, (float, int)):
        active_scalars = np.tile(active_scalars, (len(centers), 1))
    if isinstance(active_scalars, np.ndarray):
        ascalars = numpy_support.numpy_to_vtk(np.asarray(active_scalars),
                                              deep=True,
                                              array_type=VTK_DOUBLE)
        ascalars.SetName('active_scalars')

    if directions is not None:
        directions_fa = numpy_support.numpy_to_vtk(np.asarray(directions),
                                                   deep=True,
                                                   array_type=VTK_DOUBLE)
        directions_fa.SetName('directions')

    polydata_centers = PolyData()
    polydata_geom = PolyData()

    if faces is not None:
        set_polydata_vertices(polydata_geom, vertices)
        set_polydata_triangles(polydata_geom, faces)

    polydata_centers.SetPoints(pts)
    polydata_centers.GetPointData().AddArray(cols)
    if directions is not None:
        polydata_centers.GetPointData().AddArray(directions_fa)
        polydata_centers.GetPointData().SetActiveVectors('directions')
    if isinstance(active_scalars, np.ndarray):
        polydata_centers.GetPointData().AddArray(ascalars)
        polydata_centers.GetPointData().SetActiveScalars('active_scalars')

    glyph = Glyph3D()
    if faces is None:
        if orientation is not None:
            transform = Transform()
            transform.SetMatrix(numpy_to_vtk_matrix(orientation))
            rtrans = TransformPolyDataFilter()
            rtrans.SetInputConnection(source.GetOutputPort())
            rtrans.SetTransform(transform)
            source = rtrans
        glyph.SetSourceConnection(source.GetOutputPort())
    else:
        glyph.SetSourceData(polydata_geom)
    glyph.SetInputData(polydata_centers)
    glyph.SetOrient(True)
    glyph.SetScaleModeToScaleByScalar()
    glyph.SetVectorModeToUseVector()
    glyph.Update()

    mapper = PolyDataMapper()
    mapper.SetInputData(glyph.GetOutput())
    mapper.SetScalarModeToUsePointFieldData()
    mapper.SelectColorArray('colors')

    actor = Actor()
    actor.SetMapper(mapper)
    return actor
Beispiel #17
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def lines_to_vtk_polydata(lines, colors=None):
    """Create a vtkPolyData with lines and colors.

    Parameters
    ----------
    lines : list
        list of N curves represented as 2D ndarrays
    colors : array (N, 3), list of arrays, tuple (3,), array (K,)
        If None or False, a standard orientation colormap is used for every
        line.
        If one tuple of color is used. Then all streamlines will have the same
        colour.
        If an array (N, 3) is given, where N is equal to the number of lines.
        Then every line is coloured with a different RGB color.
        If a list of RGB arrays is given then every point of every line takes
        a different color.
        If an array (K, 3) is given, where K is the number of points of all
        lines then every point is colored with a different RGB color.
        If an array (K,) is given, where K is the number of points of all
        lines then these are considered as the values to be used by the
        colormap.
        If an array (L,) is given, where L is the number of streamlines then
        these are considered as the values to be used by the colormap per
        streamline.
        If an array (X, Y, Z) or (X, Y, Z, 3) is given then the values for the
        colormap are interpolated automatically using trilinear interpolation.

    Returns
    -------
    poly_data : vtkPolyData
    color_is_scalar : bool, true if the color array is a single scalar
        Scalar array could be used with a colormap lut
        None if no color was used

    """
    # Get the 3d points_array
    points_array = np.vstack(lines)

    # Set Points to vtk array format
    vtk_points = numpy_to_vtk_points(points_array)

    # Set Lines to vtk array format
    vtk_cell_array = numpy_to_vtk_cells(lines)

    # Create the poly_data
    poly_data = PolyData()
    poly_data.SetPoints(vtk_points)
    poly_data.SetLines(vtk_cell_array)

    # Get colors_array (reformat to have colors for each points)
    #           - if/else tested and work in normal simple case
    nb_points = len(points_array)
    nb_lines = len(lines)
    lines_range = range(nb_lines)
    points_per_line = [len(lines[i]) for i in lines_range]
    points_per_line = np.array(points_per_line, np.intp)
    color_is_scalar = False
    if colors is None or colors is False:
        # set automatic rgb colors
        cols_arr = line_colors(lines)
        colors_mapper = np.repeat(lines_range, points_per_line, axis=0)
        vtk_colors = numpy_to_vtk_colors(255 * cols_arr[colors_mapper])
    else:
        cols_arr = np.asarray(colors)
        if cols_arr.dtype == object:  # colors is a list of colors
            vtk_colors = numpy_to_vtk_colors(255 * np.vstack(colors))
        else:
            if len(cols_arr) == nb_points:
                if cols_arr.ndim == 1:  # values for every point
                    vtk_colors = numpy_support.numpy_to_vtk(cols_arr,
                                                            deep=True)
                    color_is_scalar = True
                elif cols_arr.ndim == 2:  # map color to each point
                    vtk_colors = numpy_to_vtk_colors(255 * cols_arr)

            elif cols_arr.ndim == 1:
                if len(cols_arr) == nb_lines:  # values for every streamline
                    cols_arrx = []
                    for (i, value) in enumerate(colors):
                        cols_arrx += lines[i].shape[0] * [value]
                    cols_arrx = np.array(cols_arrx)
                    vtk_colors = numpy_support.numpy_to_vtk(cols_arrx,
                                                            deep=True)
                    color_is_scalar = True
                else:  # the same colors for all points
                    vtk_colors = numpy_to_vtk_colors(
                        np.tile(255 * cols_arr, (nb_points, 1)))

            elif cols_arr.ndim == 2:  # map color to each line
                colors_mapper = np.repeat(lines_range, points_per_line, axis=0)
                vtk_colors = numpy_to_vtk_colors(255 * cols_arr[colors_mapper])
            else:  # colormap
                #  get colors for each vertex
                cols_arr = map_coordinates_3d_4d(cols_arr, points_array)
                vtk_colors = numpy_support.numpy_to_vtk(cols_arr, deep=True)
                color_is_scalar = True

    vtk_colors.SetName("colors")
    poly_data.GetPointData().SetScalars(vtk_colors)
    return poly_data, color_is_scalar
Beispiel #18
0
class ImageContainer2D(UI):
    """A 2D container to hold an image.

    Currently Supports:
    - png and jpg/jpeg images

    Attributes
    ----------
    size: (float, float)
        Image size (width, height) in pixels.
    img : ImageData
        The image loaded from the specified path.

    """
    def __init__(self, img_path, position=(0, 0), size=(100, 100)):
        """Init class instance.

        Parameters
        ----------
        img_path : string
            URL or local path of the image
        position : (float, float), optional
            Absolute coordinates (x, y) of the lower-left corner of the image.
        size : (int, int), optional
            Width and height in pixels of the image.
        """
        super(ImageContainer2D, self).__init__(position)
        self.img = load_image(img_path, as_vtktype=True)
        self.set_img(self.img)
        self.resize(size)

    def _get_size(self):
        lower_left_corner = self.texture_points.GetPoint(0)
        upper_right_corner = self.texture_points.GetPoint(2)
        size = np.array(upper_right_corner) - np.array(lower_left_corner)
        return abs(size[:2])

    def _setup(self):
        """Setup this UI Component.

        Return an image as a 2D actor with a specific position.

        Returns
        -------
        :class:`vtkTexturedActor2D`
        """
        self.texture_polydata = PolyData()
        self.texture_points = Points()
        self.texture_points.SetNumberOfPoints(4)

        polys = CellArray()
        polys.InsertNextCell(4)
        polys.InsertCellPoint(0)
        polys.InsertCellPoint(1)
        polys.InsertCellPoint(2)
        polys.InsertCellPoint(3)
        self.texture_polydata.SetPolys(polys)

        tc = FloatArray()
        tc.SetNumberOfComponents(2)
        tc.SetNumberOfTuples(4)
        tc.InsertComponent(0, 0, 0.0)
        tc.InsertComponent(0, 1, 0.0)
        tc.InsertComponent(1, 0, 1.0)
        tc.InsertComponent(1, 1, 0.0)
        tc.InsertComponent(2, 0, 1.0)
        tc.InsertComponent(2, 1, 1.0)
        tc.InsertComponent(3, 0, 0.0)
        tc.InsertComponent(3, 1, 1.0)
        self.texture_polydata.GetPointData().SetTCoords(tc)

        texture_mapper = PolyDataMapper2D()
        texture_mapper = set_input(texture_mapper, self.texture_polydata)

        image = TexturedActor2D()
        image.SetMapper(texture_mapper)

        self.texture = Texture()
        image.SetTexture(self.texture)

        image_property = Property2D()
        image_property.SetOpacity(1.0)
        image.SetProperty(image_property)
        self.actor = image

        # Add default events listener to the VTK actor.
        self.handle_events(self.actor)

    def _get_actors(self):
        """Return the actors that compose this UI component."""
        return [self.actor]

    def _add_to_scene(self, scene):
        """Add all subcomponents or VTK props that compose this UI component.

        Parameters
        ----------
        scene : scene
        """
        scene.add(self.actor)

    def resize(self, size):
        """Resize the image.

        Parameters
        ----------
        size : (float, float)
            image size (width, height) in pixels.
        """
        # Update actor.
        self.texture_points.SetPoint(0, 0, 0, 0.0)
        self.texture_points.SetPoint(1, size[0], 0, 0.0)
        self.texture_points.SetPoint(2, size[0], size[1], 0.0)
        self.texture_points.SetPoint(3, 0, size[1], 0.0)
        self.texture_polydata.SetPoints(self.texture_points)

    def _set_position(self, coords):
        """Set the lower-left corner position of this UI component.

        Parameters
        ----------
        coords: (float, float)
            Absolute pixel coordinates (x, y).
        """
        self.actor.SetPosition(*coords)

    def scale(self, factor):
        """Scale the image.

        Parameters
        ----------
        factor : (float, float)
            Scaling factor (width, height) in pixels.
        """
        self.resize(self.size * factor)

    def set_img(self, img):
        """Modify the image used by the vtkTexturedActor2D.

        Parameters
        ----------
        img : imageData

        """
        self.texture = set_input(self.texture, img)
Beispiel #19
0
    def __init__(self,
                 directions,
                 indices,
                 values=None,
                 affine=None,
                 colors=None,
                 lookup_colormap=None,
                 linewidth=1,
                 symmetric=True):
        if affine is not None:
            w_pos = apply_affine(affine, np.asarray(indices).T)

        valid_dirs = directions[indices]

        num_dirs = len(np.nonzero(np.abs(valid_dirs).max(axis=-1) > 0)[0])

        pnts_per_line = 2

        points_array = np.empty((num_dirs * pnts_per_line, 3))
        centers_array = np.empty_like(points_array, dtype=int)
        diffs_array = np.empty_like(points_array)
        line_count = 0
        for idx, center in enumerate(zip(indices[0], indices[1], indices[2])):
            if affine is None:
                xyz = np.asarray(center)
            else:
                xyz = w_pos[idx, :]
            valid_peaks = np.nonzero(
                np.abs(valid_dirs[idx, :, :]).max(axis=-1) > 0.)[0]
            for direction in valid_peaks:
                if values is not None:
                    pv = values[center][direction]
                else:
                    pv = 1.

                if symmetric:
                    point_i = directions[center][direction] * pv + xyz
                    point_e = -directions[center][direction] * pv + xyz
                else:
                    point_i = directions[center][direction] * pv + xyz
                    point_e = xyz

                diff = point_e - point_i
                points_array[line_count * pnts_per_line, :] = point_e
                points_array[line_count * pnts_per_line + 1, :] = point_i
                centers_array[line_count * pnts_per_line, :] = center
                centers_array[line_count * pnts_per_line + 1, :] = center
                diffs_array[line_count * pnts_per_line, :] = diff
                diffs_array[line_count * pnts_per_line + 1, :] = diff
                line_count += 1

        vtk_points = numpy_to_vtk_points(points_array)

        vtk_cells = _points_to_vtk_cells(points_array)

        colors_tuple = _peaks_colors_from_points(points_array, colors=colors)
        vtk_colors, colors_are_scalars, self.__global_opacity = colors_tuple

        poly_data = PolyData()
        poly_data.SetPoints(vtk_points)
        poly_data.SetLines(vtk_cells)
        poly_data.GetPointData().SetScalars(vtk_colors)

        self.__mapper = PolyDataMapper()
        self.__mapper.SetInputData(poly_data)
        self.__mapper.ScalarVisibilityOn()
        self.__mapper.SetScalarModeToUsePointFieldData()
        self.__mapper.SelectColorArray('colors')
        self.__mapper.Update()

        self.SetMapper(self.__mapper)

        attribute_to_actor(self, centers_array, 'center')
        attribute_to_actor(self, diffs_array, 'diff')

        vs_dec_code = import_fury_shader('peak_dec.vert')
        vs_impl_code = import_fury_shader('peak_impl.vert')
        fs_dec_code = import_fury_shader('peak_dec.frag')
        fs_impl_code = import_fury_shader('peak_impl.frag')

        shader_to_actor(self,
                        'vertex',
                        decl_code=vs_dec_code,
                        impl_code=vs_impl_code)
        shader_to_actor(self, 'fragment', decl_code=fs_dec_code)
        shader_to_actor(self,
                        'fragment',
                        impl_code=fs_impl_code,
                        block='light')

        # Color scale with a lookup table
        if colors_are_scalars:
            if lookup_colormap is None:
                lookup_colormap = colormap_lookup_table()

            self.__mapper.SetLookupTable(lookup_colormap)
            self.__mapper.UseLookupTableScalarRangeOn()
            self.__mapper.Update()

        self.__lw = linewidth
        self.GetProperty().SetLineWidth(self.__lw)

        if self.__global_opacity >= 0:
            self.GetProperty().SetOpacity(self.__global_opacity)

        self.__min_centers = np.min(indices, axis=1)
        self.__max_centers = np.max(indices, axis=1)

        self.__is_range = True
        self.__low_ranges = self.__min_centers
        self.__high_ranges = self.__max_centers
        self.__cross_section = self.__high_ranges // 2

        self.__mapper.AddObserver(Command.UpdateShaderEvent,
                                  self.__display_peaks_vtk_callback)
Beispiel #20
0
should apply for any surface.
"""

import numpy as np

###############################################################################
# Import useful functions

from fury import window, utils
from fury.io import save_polydata, load_polydata
from fury.lib import PolyData

###############################################################################
# Create an empty ``PolyData``

my_polydata = PolyData()

###############################################################################
# Create a cube with vertices and triangles as numpy arrays

my_vertices = np.array([[0.0, 0.0, 0.0], [0.0, 0.0, 1.0], [0.0, 1.0, 0.0],
                        [0.0, 1.0, 1.0], [1.0, 0.0, 0.0], [1.0, 0.0, 1.0],
                        [1.0, 1.0, 0.0], [1.0, 1.0, 1.0]])
# the data type is needed to mention here, numpy.int64
my_triangles = np.array(
    [[0, 6, 4], [0, 2, 6], [0, 3, 2], [0, 1, 3], [2, 7, 6], [2, 3, 7],
     [4, 6, 7], [4, 7, 5], [0, 4, 5], [0, 5, 1], [1, 5, 7], [1, 7, 3]],
    dtype='i8')

###############################################################################
# Set vertices and triangles in the ``PolyData``
Beispiel #21
0
class Button2D(UI):
    """A 2D overlay button and is of type vtkTexturedActor2D.

    Currently supports::

        - Multiple icons.
        - Switching between icons.

    """
    def __init__(self, icon_fnames, position=(0, 0), size=(30, 30)):
        """Init class instance.

        Parameters
        ----------
        icon_fnames : List(string, string)
            ((iconname, filename), (iconname, filename), ....)
        position : (float, float), optional
            Absolute coordinates (x, y) of the lower-left corner of the button.
        size : (int, int), optional
            Width and height in pixels of the button.

        """
        super(Button2D, self).__init__(position)

        self.icon_extents = dict()
        self.icons = self._build_icons(icon_fnames)
        self.icon_names = [icon[0] for icon in self.icons]
        self.current_icon_id = 0
        self.current_icon_name = self.icon_names[self.current_icon_id]
        self.set_icon(self.icons[self.current_icon_id][1])
        self.resize(size)

    def _get_size(self):
        lower_left_corner = self.texture_points.GetPoint(0)
        upper_right_corner = self.texture_points.GetPoint(2)
        size = np.array(upper_right_corner) - np.array(lower_left_corner)
        return abs(size[:2])

    def _build_icons(self, icon_fnames):
        """Convert file names to ImageData.

        A pre-processing step to prevent re-read of file names during every
        state change.

        Parameters
        ----------
        icon_fnames : List(string, string)
            ((iconname, filename), (iconname, filename), ....)

        Returns
        -------
        icons : List
            A list of corresponding ImageData.

        """
        icons = []
        for icon_name, icon_fname in icon_fnames:
            icons.append((icon_name, load_image(icon_fname, as_vtktype=True)))

        return icons

    def _setup(self):
        """Set up this UI component.

        Creating the button actor used internally.

        """
        # This is highly inspired by
        # https://github.com/Kitware/VTK/blob/c3ec2495b183e3327820e927af7f8f90d34c3474/Interaction/Widgets/vtkBalloonRepresentation.cxx#L47

        self.texture_polydata = PolyData()
        self.texture_points = Points()
        self.texture_points.SetNumberOfPoints(4)

        polys = CellArray()
        polys.InsertNextCell(4)
        polys.InsertCellPoint(0)
        polys.InsertCellPoint(1)
        polys.InsertCellPoint(2)
        polys.InsertCellPoint(3)
        self.texture_polydata.SetPolys(polys)

        tc = FloatArray()
        tc.SetNumberOfComponents(2)
        tc.SetNumberOfTuples(4)
        tc.InsertComponent(0, 0, 0.0)
        tc.InsertComponent(0, 1, 0.0)
        tc.InsertComponent(1, 0, 1.0)
        tc.InsertComponent(1, 1, 0.0)
        tc.InsertComponent(2, 0, 1.0)
        tc.InsertComponent(2, 1, 1.0)
        tc.InsertComponent(3, 0, 0.0)
        tc.InsertComponent(3, 1, 1.0)
        self.texture_polydata.GetPointData().SetTCoords(tc)

        texture_mapper = PolyDataMapper2D()
        texture_mapper = set_input(texture_mapper, self.texture_polydata)

        button = TexturedActor2D()
        button.SetMapper(texture_mapper)

        self.texture = Texture()
        button.SetTexture(self.texture)

        button_property = Property2D()
        button_property.SetOpacity(1.0)
        button.SetProperty(button_property)
        self.actor = button

        # Add default events listener to the VTK actor.
        self.handle_events(self.actor)

    def _get_actors(self):
        """Get the actors composing this UI component."""
        return [self.actor]

    def _add_to_scene(self, scene):
        """Add all subcomponents or VTK props that compose this UI component.

        Parameters
        ----------
        scene : scene

        """
        scene.add(self.actor)

    def resize(self, size):
        """Resize the button.

        Parameters
        ----------
        size : (float, float)
            Button size (width, height) in pixels.

        """
        # Update actor.
        self.texture_points.SetPoint(0, 0, 0, 0.0)
        self.texture_points.SetPoint(1, size[0], 0, 0.0)
        self.texture_points.SetPoint(2, size[0], size[1], 0.0)
        self.texture_points.SetPoint(3, 0, size[1], 0.0)
        self.texture_polydata.SetPoints(self.texture_points)

    def _set_position(self, coords):
        """Set the lower-left corner position of this UI component.

        Parameters
        ----------
        coords: (float, float)
            Absolute pixel coordinates (x, y).
        """
        self.actor.SetPosition(*coords)

    @property
    def color(self):
        """Get the button's color."""
        color = self.actor.GetProperty().GetColor()
        return np.asarray(color)

    @color.setter
    def color(self, color):
        """Set the button's color.

        Parameters
        ----------
        color : (float, float, float)
            RGB. Must take values in [0, 1].

        """
        self.actor.GetProperty().SetColor(*color)

    def scale(self, factor):
        """Scale the button.

        Parameters
        ----------
        factor : (float, float)
            Scaling factor (width, height) in pixels.

        """
        self.resize(self.size * factor)

    def set_icon_by_name(self, icon_name):
        """Set the button icon using its name.

        Parameters
        ----------
        icon_name : str

        """
        icon_id = self.icon_names.index(icon_name)
        self.set_icon(self.icons[icon_id][1])

    def set_icon(self, icon):
        """Modify the icon used by the vtkTexturedActor2D.

        Parameters
        ----------
        icon : imageData

        """
        self.texture = set_input(self.texture, icon)

    def next_icon_id(self):
        """Set the next icon ID while cycling through icons."""
        self.current_icon_id += 1
        if self.current_icon_id == len(self.icons):
            self.current_icon_id = 0
        self.current_icon_name = self.icon_names[self.current_icon_id]

    def next_icon(self):
        """Increment the state of the Button.

        Also changes the icon.
        """
        self.next_icon_id()
        self.set_icon(self.icons[self.current_icon_id][1])
Beispiel #22
0
class Rectangle2D(UI):
    """A 2D rectangle sub-classed from UI."""
    def __init__(self,
                 size=(0, 0),
                 position=(0, 0),
                 color=(1, 1, 1),
                 opacity=1.0):
        """Initialize a rectangle.

        Parameters
        ----------
        size : (int, int)
            The size of the rectangle (width, height) in pixels.
        position : (float, float)
            Coordinates (x, y) of the lower-left corner of the rectangle.
        color : (float, float, float)
            Must take values in [0, 1].
        opacity : float
            Must take values in [0, 1].
        """
        super(Rectangle2D, self).__init__(position)
        self.color = color
        self.opacity = opacity
        self.resize(size)

    def _setup(self):
        """Set up this UI component.

        Creating the polygon actor used internally.
        """
        # Setup four points
        size = (1, 1)
        self._points = Points()
        self._points.InsertNextPoint(0, 0, 0)
        self._points.InsertNextPoint(size[0], 0, 0)
        self._points.InsertNextPoint(size[0], size[1], 0)
        self._points.InsertNextPoint(0, size[1], 0)

        # Create the polygon
        polygon = Polygon()
        polygon.GetPointIds().SetNumberOfIds(4)  # make a quad
        polygon.GetPointIds().SetId(0, 0)
        polygon.GetPointIds().SetId(1, 1)
        polygon.GetPointIds().SetId(2, 2)
        polygon.GetPointIds().SetId(3, 3)

        # Add the polygon to a list of polygons
        polygons = CellArray()
        polygons.InsertNextCell(polygon)

        # Create a PolyData
        self._polygonPolyData = PolyData()
        self._polygonPolyData.SetPoints(self._points)
        self._polygonPolyData.SetPolys(polygons)

        # Create a mapper and actor
        mapper = PolyDataMapper2D()
        mapper = set_input(mapper, self._polygonPolyData)

        self.actor = Actor2D()
        self.actor.SetMapper(mapper)

        # Add default events listener to the VTK actor.
        self.handle_events(self.actor)

    def _get_actors(self):
        """Get the actors composing this UI component."""
        return [self.actor]

    def _add_to_scene(self, scene):
        """Add all subcomponents or VTK props that compose this UI component.

        Parameters
        ----------
        scene : scene
        """
        scene.add(self.actor)

    def _get_size(self):
        # Get 2D coordinates of two opposed corners of the rectangle.
        lower_left_corner = np.array(self._points.GetPoint(0)[:2])
        upper_right_corner = np.array(self._points.GetPoint(2)[:2])
        size = abs(upper_right_corner - lower_left_corner)
        return size

    @property
    def width(self):
        return self._points.GetPoint(2)[0]

    @width.setter
    def width(self, width):
        self.resize((width, self.height))

    @property
    def height(self):
        return self._points.GetPoint(2)[1]

    @height.setter
    def height(self, height):
        self.resize((self.width, height))

    def resize(self, size):
        """Set the button size.

        Parameters
        ----------
        size : (float, float)
            Button size (width, height) in pixels.

        """
        self._points.SetPoint(0, 0, 0, 0.0)
        self._points.SetPoint(1, size[0], 0, 0.0)
        self._points.SetPoint(2, size[0], size[1], 0.0)
        self._points.SetPoint(3, 0, size[1], 0.0)
        self._polygonPolyData.SetPoints(self._points)
        mapper = PolyDataMapper2D()
        mapper = set_input(mapper, self._polygonPolyData)

        self.actor.SetMapper(mapper)

    def _set_position(self, coords):
        """Set the lower-left corner position of this UI component.

        Parameters
        ----------
        coords: (float, float)
            Absolute pixel coordinates (x, y).

        """
        self.actor.SetPosition(*coords)

    @property
    def color(self):
        """Get the rectangle's color."""
        color = self.actor.GetProperty().GetColor()
        return np.asarray(color)

    @color.setter
    def color(self, color):
        """Set the rectangle's color.

        Parameters
        ----------
        color : (float, float, float)
            RGB. Must take values in [0, 1].

        """
        self.actor.GetProperty().SetColor(*color)

    @property
    def opacity(self):
        """Get the rectangle's opacity."""
        return self.actor.GetProperty().GetOpacity()

    @opacity.setter
    def opacity(self, opacity):
        """Set the rectangle's opacity.

        Parameters
        ----------
        opacity : float
            Degree of transparency. Must be between [0, 1].

        """
        self.actor.GetProperty().SetOpacity(opacity)
Beispiel #23
0
def ribbon(molecule):
    """Create an actor for ribbon molecular representation.

    Parameters
    ----------
    molecule : Molecule
        The molecule to be rendered.

    Returns
    -------
    molecule_actor : vtkActor
        Actor created to render the rubbon representation of the molecule to be
        visualized.

    References
    ----------
    Richardson, J.S. The anatomy and taxonomy of protein structure
    `Advances in Protein Chemistry, 1981, 34, 167-339.
    <https://doi.org/10.1016/S0065-3233(08)60520-3>`_
    """
    coords = get_all_atomic_positions(molecule)
    all_atomic_numbers = get_all_atomic_numbers(molecule)
    num_total_atoms = molecule.total_num_atoms
    secondary_structures = np.ones(num_total_atoms)
    for i in range(num_total_atoms):
        secondary_structures[i] = ord('c')
        resi = molecule.residue_seq[i]
        for j, _ in enumerate(molecule.sheet):
            sheet = molecule.sheet[j]
            if molecule.chain[i] != sheet[0] or resi < sheet[1] or \
               resi > sheet[3]:
                continue
            secondary_structures[i] = ord('s')

        for j, _ in enumerate(molecule.helix):
            helix = molecule.helix[j]
            if molecule.chain[i] != helix[0] or resi < helix[1] or \
               resi > helix[3]:
                continue
            secondary_structures[i] = ord('h')

    output = PolyData()

    # for atomic numbers
    atomic_num_arr = nps.numpy_to_vtk(num_array=all_atomic_numbers,
                                      deep=True,
                                      array_type=VTK_ID_TYPE)

    # setting the array name to atom_type as vtkProteinRibbonFilter requires
    # the array to be named atom_type
    atomic_num_arr.SetName("atom_type")

    output.GetPointData().AddArray(atomic_num_arr)

    # for atom names
    atom_names = StringArray()

    # setting the array name to atom_types as vtkProteinRibbonFilter requires
    # the array to be named atom_types
    atom_names.SetName("atom_types")
    atom_names.SetNumberOfTuples(num_total_atoms)
    for i in range(num_total_atoms):
        atom_names.SetValue(i, molecule.atom_names[i])

    output.GetPointData().AddArray(atom_names)

    # for residue sequences
    residue_seq = nps.numpy_to_vtk(num_array=molecule.residue_seq,
                                   deep=True,
                                   array_type=VTK_ID_TYPE)
    residue_seq.SetName("residue")
    output.GetPointData().AddArray(residue_seq)

    # for chain
    chain = nps.numpy_to_vtk(num_array=molecule.chain,
                             deep=True,
                             array_type=VTK_UNSIGNED_CHAR)
    chain.SetName("chain")
    output.GetPointData().AddArray(chain)

    # for secondary structures
    s_s = nps.numpy_to_vtk(num_array=secondary_structures,
                           deep=True,
                           array_type=VTK_UNSIGNED_CHAR)
    s_s.SetName("secondary_structures")
    output.GetPointData().AddArray(s_s)

    # for secondary structures begin
    newarr = np.ones(num_total_atoms)
    s_sb = nps.numpy_to_vtk(num_array=newarr,
                            deep=True,
                            array_type=VTK_UNSIGNED_CHAR)
    s_sb.SetName("secondary_structures_begin")
    output.GetPointData().AddArray(s_sb)

    # for secondary structures end
    newarr = np.ones(num_total_atoms)
    s_se = nps.numpy_to_vtk(num_array=newarr,
                            deep=True,
                            array_type=VTK_UNSIGNED_CHAR)
    s_se.SetName("secondary_structures_end")
    output.GetPointData().AddArray(s_se)

    # for is_hetatm
    is_hetatm = nps.numpy_to_vtk(num_array=molecule.is_hetatm,
                                 deep=True,
                                 array_type=VTK_UNSIGNED_CHAR)
    is_hetatm.SetName("ishetatm")
    output.GetPointData().AddArray(is_hetatm)

    # for model
    model = nps.numpy_to_vtk(num_array=molecule.model,
                             deep=True,
                             array_type=VTK_UNSIGNED_INT)
    model.SetName("model")
    output.GetPointData().AddArray(model)

    table = PTable()

    # for colors and radii of hetero-atoms
    radii = np.ones((num_total_atoms, 3))
    rgb = np.ones((num_total_atoms, 3))

    for i in range(num_total_atoms):
        radii[i] = np.repeat(table.atomic_radius(all_atomic_numbers[i], 'VDW'),
                             3)
        rgb[i] = table.atom_color(all_atomic_numbers[i])

    Rgb = nps.numpy_to_vtk(num_array=rgb,
                           deep=True,
                           array_type=VTK_UNSIGNED_CHAR)
    Rgb.SetName("rgb_colors")
    output.GetPointData().SetScalars(Rgb)

    Radii = nps.numpy_to_vtk(num_array=radii, deep=True, array_type=VTK_FLOAT)
    Radii.SetName("radius")
    output.GetPointData().SetVectors(Radii)

    # setting the coordinates
    points = numpy_to_vtk_points(coords)
    output.SetPoints(points)

    ribbonFilter = ProteinRibbonFilter()
    ribbonFilter.SetInputData(output)
    ribbonFilter.SetCoilWidth(0.2)
    ribbonFilter.SetDrawSmallMoleculesAsSpheres(0)
    mapper = PolyDataMapper()
    mapper.SetInputConnection(ribbonFilter.GetOutputPort())
    molecule_actor = Actor()
    molecule_actor.SetMapper(mapper)
    return molecule_actor