Beispiel #1
0
# operator implementations in GPU operator libraries.
_C.RNG_SEED = 1

# Log period in iters.
_C.LOG_PERIOD = 10

# If True, log the model info.
_C.LOG_MODEL_INFO = True

# Distributed backend.
_C.DIST_BACKEND = "nccl"

# ---------------------------------------------------------------------------- #
# Benchmark options
# ---------------------------------------------------------------------------- #
_C.BENCHMARK = CfgNode()

# Number of epochs for data loading benchmark.
_C.BENCHMARK.NUM_EPOCHS = 5

# Log period in iters for data loading benchmark.
_C.BENCHMARK.LOG_PERIOD = 100

# If True, shuffle dataloader for epoch during benchmark.
_C.BENCHMARK.SHUFFLE = True


# ---------------------------------------------------------------------------- #
# Common train/test data loader options
# ---------------------------------------------------------------------------- #
_C.DATA_LOADER = CfgNode()
Beispiel #2
0
# operator implementations in GPU operator libraries.
_C.RNG_SEED = 1

# Log period in iters.
_C.LOG_PERIOD = 10

# If True, log the model info.
_C.LOG_MODEL_INFO = True

# Distributed backend.
_C.DIST_BACKEND = "nccl"

# ---------------------------------------------------------------------------- #
# Benchmark options
# ---------------------------------------------------------------------------- #
_C.BENCHMARK = CfgNode(new_allowed=new_allowed)

# Number of epochs for data loading benchmark.
_C.BENCHMARK.NUM_EPOCHS = 5

# Log period in iters for data loading benchmark.
_C.BENCHMARK.LOG_PERIOD = 100

# If True, shuffle dataloader for epoch during benchmark.
_C.BENCHMARK.SHUFFLE = True

# ---------------------------------------------------------------------------- #
# Common train/test data loader options
# ---------------------------------------------------------------------------- #
_C.DATA_LOADER = CfgNode(new_allowed=new_allowed)