def attempt_stealth(self,camp):
     pc = camp.make_skill_roll(gears.stats.Perception,gears.stats.Stealth,self.rank)
     if pc:
         if pc.get_pilot() is camp.pc:
             mymenu = ghcutscene.PromptMenu("You encounter a group of hostile mecha, but manage to remain unseen.")
         else:
             mymenu = ghcutscene.SimpleMonologueMenu("[ENEMIES_HAVE_NOT_DETECTED_US] [WE_CAN_AVOID_COMBAT]",pc,camp)
         mymenu.add_item("Avoid them",self.cancel_the_adventure)
         mymenu.add_item("Engage them",None)
         go = mymenu.query()
         if go:
             go(camp)
 def attempt_wildcraft(self,camp):
     pc = camp.make_skill_roll(gears.stats.Perception,gears.stats.Wildcraft,self.rank)
     if pc:
         if pc.get_pilot() is camp.pc:
             mymenu = ghcutscene.PromptMenu("You find tracks belonging to enemy mecha. It would be a simple matter to find an alternate route around them.")
         else:
             mymenu = ghcutscene.SimpleMonologueMenu("[THERE_ARE_ENEMY_TRACKS] [WE_CAN_AVOID_COMBAT]",pc,camp)
         mymenu.add_item("Avoid them",self.cancel_the_adventure)
         mymenu.add_item("Engage them",None)
         go = mymenu.query()
         if go:
             go(camp)
 def attempt_scouting(self,camp):
     pc = camp.make_skill_roll(gears.stats.Perception,gears.stats.Scouting,self.rank)
     if pc:
         if pc.get_pilot() is camp.pc:
             mymenu = ghcutscene.PromptMenu("You detect hostile mecha on the road ahead. They are still far enough away that you can avoid them if you want to.")
         else:
             mymenu = ghcutscene.SimpleMonologueMenu("[I_HAVE_DETECTED_ENEMIES] [WE_CAN_AVOID_COMBAT]",pc,camp)
         mymenu.add_item("Avoid them",self.cancel_the_adventure)
         mymenu.add_item("Engage them",None)
         go = mymenu.query()
         if go:
             go(camp)