Beispiel #1
0
def join_world(user: User, world: World, players, iso=None):
    l_countries, _, _ = load_gtml("game/maps/{}.gtml".format(world.map), skip=('AREAS', 'TEST_CALLS'))
    isos = [c.iso for c in l_countries]

    if user.wid and user.wid != world.wid:
        return False

    if world.rounds:
        # game has already started
        return False

    # attempt reconnect
    if user.iso:
        if user.wid == world.wid and user.iso in players:
            if players[user.iso]['username'] == user.username:
                # reconnect was successful
                return True

        # someone took our place or we had bad credentials in the first place
        user.wid = None
        user.iso = None
        users.set_world(user.uid, None, None)
        return False
    else:
        # otherwise, we are connecting

        if len(players) == world.max_players:
            return False

        if iso:
            # see if selected iso is valid
            if iso not in isos:
                return False

            if iso in players and players[iso]['username'] != user.username:
                return False

            user.iso = iso
        else:
            # find the first empty slot
            for iso in isos:
                if iso not in players:
                    user.iso = iso
                    break

        if not user.iso:
            # couldn't find an iso
            return False

        user.wid = world.wid
        users.set_world(user.uid, user.wid, user.iso)

        return True
Beispiel #2
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    def test_unequal_elo(self):
        users = [
            User(iso='P1', elo=1100, div=3),
            User(iso='P2', elo=1090, div=3),
            User(iso='P3', elo=1100, div=3),
            User(iso='P4', elo=1100, div=3),
        ]

        endgame.apply_rating(users, winner='P1')

        self.assertNotEqual(users[0].elo, users[1].elo)

        self.assertEqual(users[2].elo, users[3].elo)
        self.assertNotEqual(users[0].elo, users[2].elo)
        self.assertNotEqual(users[1].elo, users[2].elo)
Beispiel #3
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    def test_unfair(self):

        users = [
            User(iso='P1', elo=1600, div=3),
            User(iso='P2', elo=1100, div=3),
            User(iso='P3', elo=1100, div=3),
            User(iso='P4', elo=1800, div=3),
        ]

        endgame.apply_rating(users, winner='P1')

        self.assertEqual(users[0].elo, 1600 + 6)

        self.assertEqual(users[1].elo, 1100 - 2)
        self.assertEqual(users[2].elo, 1100 - 2)
        self.assertEqual(users[3].elo, 1800 - 24)
Beispiel #4
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def getUser() -> UserAuth:

    if not current_user.is_authenticated:
        # fetch anon user
        user = User(uid=uuid.uuid4(), username=None)

        setUser(UserAuth(user))

    return current_user
def _set_up_game(l_countries, adict):
    _delete_all()

    world = World(current='P1', wid=WID, map='autotest_map')
    l_users = []

    for i, country in enumerate(l_countries):
        country.name = 'Country ' + country.iso
        country.wid = world.wid
        country.order = i + 1

        l_users.append(
            User(iso=country.iso,
                 email='*****@*****.**',
                 password='******',
                 token='t',
                 salt='s',
                 username='******' + country.iso,
                 wid=world.wid,
                 elo=1100,
                 division=1))

    conn_graph = {}
    l_areas = {}

    cid = lambda x, y: 'a{}{}'.format(x, y)

    for y in range(0, 4):
        for x in range(0, 4):
            area = adict[x][y]
            area.id = cid(x, y)
            area.wid = world.wid
            area.iso2 = area.iso

            if area.build in ('barr', 'house', 'cita'):
                area.tile = 'city'

            l_areas[area.id] = area
            conn_graph[area.id] = [
                cid(x - 1, y),
                cid(x + 1, y),
                cid(x, y - 1),
                cid(x, y + 1),
            ]

    service.switch_conn_graph(conn_graph)

    worlds.save(world)
    countries.save_all(l_countries)
    areas.save_all(l_areas.values())
    users.save_all(l_users)

    # reset entities
    countries.calculate_pop(WID)

    return world, l_users, l_countries, l_areas
Beispiel #6
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def load_user(uid):
    if uid is None:
        return None
    if uid == 'None':
        raise Exception("Very interesting UID provided")

    user = users.get(uid)

    if not user:
        user = User(uid=uuid.UUID(uid), username=None)

    if user.uid == 'None':

        raise Exception("ahusdjfsda asdk e ags sd gsrgsthr")

    return UserAuth(user)
Beispiel #7
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def handle_divisions(user: User, sa):
    if user.division >= MAX_DIV:
        # user is already at max division
        return False

    if user.elo > 1800 and sa==1:
        # user has ascended beyond promo elo
        user.division += 1
        return True

    elif user.elo < 900 and sa==0 and user.division > 0:
        # user has fallen 1 division below
        user.division -= 1
        return True
    elif user.elo < 500:
        # minimum possible elo
        user.elo = 500
def _set_up_match(l_countries, l_areas):
    _delete_all()

    world = World(wid=WID,
                  current='P1',
                  name="Test World",
                  map='autotest_map',
                  max_rounds=None)
    l_users = []

    for i, country in enumerate(l_countries):
        country.name = 'Country ' + country.iso
        country.wid = world.wid
        country.order = i + 1

        l_users.append(
            User(iso=country.iso,
                 email='*****@*****.**',
                 password='******',
                 token='t',
                 salt='s',
                 username='******' + country.iso,
                 wid=world.wid,
                 elo=1100,
                 division=1))

    for area in l_areas:
        area.wid = world.wid
        area.iso2 = area.iso

    # todo: later: add conn graph to GTML
    service.switch_conn_graph({})

    worlds.save(world)
    countries.save_all(l_countries)
    areas.save_all(l_areas)
    users.save_all(l_users)

    # reset entities
    countries.calculate_pop(WID)
Beispiel #9
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    def __init__(self, user: User):
        User.__init__(self, **user.__dict__)

        self.id = self.uid
        self.guest = False
Beispiel #10
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def forceAnonLogin(uid):
    anon = User(uid=uuid.uuid4(), username=None)

    setUser(anon)
Beispiel #11
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    def __init__(self, client: WSClient=None, **kwargs):
        User.__init__(self, **kwargs)

        self.id = kwargs.get('uid')
        self.client = client
Beispiel #12
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def change_elos(user1: User, user2: User, numA, numB, sA):
    user1.elo, user2.elo = calculate_elo(user1.elo, user2.elo, aA, numA, numB)

    handle_divisions(user1, sA)
    handle_divisions(user2, 1-sA)