Beispiel #1
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    def test_vector_sub_should_return_diff_between_two_vectors(self):
        vector_one = Vector(x=5, y=10)
        vector_two = Vector(x=1, y=7)
        diff_one_to_two = vector_one - vector_two

        self.assertEqual(diff_one_to_two.x, 4)
        self.assertEqual(diff_one_to_two.y, 3)
Beispiel #2
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    def test_vector_distance_to_should_return_distance_between_two_vectors(
            self):
        vector_one = Vector(x=5, y=10)
        vector_two = Vector(x=1, y=7)
        dist_one_to_two = vector_one.distance_to(vector_two)
        dist_two_to_one = vector_two.distance_to(vector_one)

        self.assertEqual(dist_one_to_two, 5)
        self.assertEqual(dist_two_to_one, 5)
        self.assertNotEqual(dist_one_to_two, 25)
        self.assertNotEqual(dist_two_to_one, 25)
        self.assertEqual(dist_one_to_two, dist_two_to_one)
Beispiel #3
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 def next_coord_vector(self):
     return Vector(x=self.coords[self.coords_index][0],
                   y=self.coords[self.coords_index][1])
Beispiel #4
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 def target_vector(self):
     return Vector(sprite=self.target)
Beispiel #5
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 def test_vector_constructor_should_receive_coords(self):
     x, y = 0, 0
     vector = Vector(x=x, y=y)
     self.assertEqual(vector.x, x)
     self.assertEqual(vector.y, y)
Beispiel #6
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 def test_normalize_should_return_division_between_coords_and_magnitude(
         self):
     vector = Vector(x=6, y=8)
     result = vector.normalize()
     self.assertEqual(result.x, 0.6)
     self.assertEqual(result.y, 0.8)
Beispiel #7
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 def test_vector_magnitude_should_return_norma_of_vector(self):
     vector = Vector(x=4, y=3)
     magnitude = vector.magnitude()
     self.assertEqual(magnitude, 5)
Beispiel #8
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 def test_vector_construct_should_return_error_if_empty(self):
     self.assertRaises(Exception, lambda: Vector())
Beispiel #9
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 def test_vector_constructor_should_receive_sprite_instance(self):
     skull = Skull('./game/assets/skull.png', pos_xy=(0, 0), coords=[])
     vector = Vector(sprite=skull)
     self.assertEqual(vector.x, skull.rect.centerx)
     self.assertEqual(vector.y, skull.rect.centery)