def createNewGame(self, inputMsg, r): g = game.buildNewGame(inputMsg.gameType, r) self.games_pending[g.type].append(g) announce = mp.ResponseMessage("announce", g.id, None, "Created a new game. Please wait for another player to connect.", None) self.sendMessage(r, announce)
def createNewGame(inputMsg, sid): g = game.buildNewGame(inputMsg.gameType, sid) games_pending[g.type].append(g) announce = m.ResponseMessage("announce", None, g.type, None, "Created a new game. Please wait for another player to connect.", False) sendMessage(sid, announce)