Beispiel #1
0
    def __process__(self, delta_time):
        if game.is_action_just_pressed(action="confirm"):
            game.play_sound(sound_id="pacman-chomp")
            game.change_to_scene(file_path="./scenes/transition.json")

        if game.is_action_just_pressed(action="exit_game"):
            game.quit()
Beispiel #2
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 def _on_level_reset_timer_timeout(self):
     if global_obj.player_stats.lives > 0:
         self.reset_entity_positions()
         game.start_timer(timer_id=self.show_entities_timer_id, time=0.1)
         self.level_reset()
         game.start_timer(timer_id=self.start_timer_id, time=0.5)
     else:
         global_obj.game_state = GameState.GAME_OVER
         game.change_to_scene(file_path="./scenes/transition.json")
Beispiel #3
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 def _on_transition_timer_timeout(self):
     # Temp initialize for now
     if global_obj.game_state == GameState.INIT or global_obj.game_state == GameState.GAME_OVER:
         global_obj.game_state = GameState.TITLE_SCREEN
         game.change_to_scene(file_path="./scenes/title_screen.json")
     elif global_obj.game_state == GameState.TITLE_SCREEN:
         global_obj.game_state = GameState.BEGIN_GAME
         global_obj.player_stats.reset()
         game.change_to_scene(file_path="./scenes/main.json")
     elif global_obj.game_state == GameState.LEVEL_COMPLETE:
         game.change_to_scene(file_path="./scenes/main.json")
Beispiel #4
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 def _on_level_cleared_transition_timer_timeout(self):
     global_obj.player_stats.lives += 1
     game.change_to_scene(file_path="./scenes/transition.json")
Beispiel #5
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 def _on_init_timer_timeout(self):
     game.change_to_scene(
         file_path="./sample_projects/pacman/scenes/transition.json")
Beispiel #6
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 def _on_init_timer_timeout(self):
     game.change_to_scene(file_path="./scenes/transition.json")