def test_check_card_in_hand_before_cost(self, player,
                                         other_player):
     player.mana = 3
     card_not_in_hand_and_also_too_expensive = Card(7)
     player.hand = [Card(1), Card(3)]
     with pytest.raises(InvalidMove, match=r'(?i).*not in hand.*'):
         player.attack(other_player,
                       card_not_in_hand_and_also_too_expensive)
Beispiel #2
0
 def test_rank_num(self):
     c1 = Card(rank='K', suit='h')
     self.assertEqual(13, c1.rank_num())
     c2 = Card(rank='Q', suit='h')
     self.assertEqual(12, c2.rank_num())
     c3 = Card(rank='8', suit='h')
     self.assertEqual(8, c3.rank_num())
     self.assertGreater(c1.rank_num(), c2.rank_num())
     self.assertGreater(c2.rank_num(), c3.rank_num())
                def test_when_no_mana_left(self, finish_turn_mock, game, p0):
                    game.attacker = p0

                    p0.mana = 3
                    card_that_cost_3_mana = Card(3)
                    p0.hand = [Card(1), card_that_cost_3_mana, Card(7)]

                    finish_turn_mock.assert_not_called()
                    game.play_card(card_that_cost_3_mana)
                    finish_turn_mock.assert_called_once()
            def test_describe_key_attributes_of_players(
                    self, game, p0: Player):
                p0.health = 22
                p0.mana_slots = 8
                p0.mana = 3
                p0_hand = [Card(3), Card(5), Card(1)]
                p0.hand = p0_hand

                assert game.status['players']['First']['health'] == 22
                assert game.status['players']['First']['mana_slots'] == 8
                assert game.status['players']['First']['mana'] == 3
                assert game.status['players']['First']['hand'] == p0_hand
            def test_other_player_health_gets_to_zero__game_won(self):
                attacker = Player('attacker', Deck())
                victim = Player('victim', Deck())
                game = Game(attacker, victim)

                victim.health = 2
                kill_card = Card(4)
                attacker.mana_slots = 8
                attacker.mana = 4
                attacker.hand = [Card(2), kill_card, Card(8)]
                game.attacker = attacker

                assert game.status['finished'] is False
                game.play_card(kill_card)
                assert game.status['finished'] is True
                assert game.status['winner'] == 'attacker'
    def __init__(self, n_cards=5):
        """Initialize the hand of the player."""
        self.states = INIT_ARRAY.copy()
        self.hand = Hand(0)

        for _ in range(n_cards):
            new_card = Card(color=Card.UNK, value=Card.UNK, hand=self.hand)
            self.hand.add_card(new_card, game_start=True)
        def test_deck_not_empty__draw(self, deck_draw_card_mock, player, deck):
            assert deck.cards != []

            card_to_be_drawn = Card(4)
            deck_draw_card_mock.return_value = card_to_be_drawn

            player._draw_card()

            deck_draw_card_mock.assert_called_once()
            assert card_to_be_drawn in player.hand
                def test_when_no_cards_in_hand(self, finish_turn_mock, game,
                                               p0):
                    game.attacker = p0

                    p0.mana = 7
                    last_card_in_hand = Card(3)
                    p0.hand = [last_card_in_hand]

                    finish_turn_mock.assert_not_called()
                    game.play_card(last_card_in_hand)
                    finish_turn_mock.assert_called_once()
Beispiel #9
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 def generate_game_state(self, allowed_moves: Tuple[Moves]) -> State:
     return State(
         community_cards=tuple(Card(c.rank, c.suit, c.value) for c in self._community_cards),
         total_players=self._total_players,
         total_chips=self._total_players * self._init_chips,
         nbr_of_active_players=self._players.count() - len(self._players.find_by_move(Moves.FOLD)),
         current_phase=self._current_phase,
         is_raising_capped=self._is_raising_capped(),
         allowed_moves=allowed_moves,
         pot=self._pot,
         current_bet=self._current_bet
     )
Beispiel #10
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    def __init__(self):
        super().__init__()
        self.users = {}
        self.matches = {}
        self.decks = {"main": [], "characters": []}
        self.actions = {
            "load_cards": {
                "f": self.aLoadCards,
                "p": {}
            },
            "list_matches": {
                "f": self.aListMatches,
                "p": {}
            },
            "create_match": {
                "f": self.aCreateMatch,
                "p": {
                    "matchname": True,
                    "matchpassword": False
                }
            },
            "join_match": {
                "f": self.aJoinMatch,
                "p": {
                    "matchid": True,
                    "matchpassword": False
                }
            },
            "leave_match": {
                "f": self.aLeaveMatch,
                "p": {}
            },
            "start_match": {
                "f": self.aStartMatch,
                "p": {
                    "matchid": True
                }
            },
        }

        # Loading cards from files
        with open("cards.json", 'r') as file:
            cards = json.loads(file.read())
            for data in cards:
                for card in data["cards"]:
                    self.decks["main"].append(Card(card, data))
        with open("characters.json", 'r') as file:
            cards = json.loads(file.read())
            for data in cards:
                self.decks["characters"].append(Character(data))
        def test_hand_full__throw_card_away__overload_special_rule(
                self, deck_draw_card_mock, player, deck):
            card_to_be_drawn = Card(4)
            deck_draw_card_mock.return_value = card_to_be_drawn

            player.hand = [Card(1), Card(2), Card(3), Card(4), Card(5)]
            assert len(player.hand) == Player.MAX_HAND_SIZE

            player._draw_card()

            deck_draw_card_mock.assert_called_once()
            assert card_to_be_drawn not in player.hand
Beispiel #12
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    def test_get_player_announcements_point_function_should_return_addition_of_announcements_points(
            self):
        team2 = Team('Yagodka', (Person('Pesho'), Person('Tosho')))

        team2.teammates[1].cards = [
            Card('K', 'S'),
            Card('Q', 'S'),
            Card('J', 'S'),
            Card('A', 'S'),
            Card('7', 'S'),
            Card('8', 'S'),
            Card('9', 'S')
        ]
        team2.teammates[1].cards = Utls.sort_cards(team2.teammates[1].cards)

        contracts = 'all trumps'

        result = Game.get_player_announcements_ploints(contracts,
                                                       team2.teammates[1])

        contracts = 'no trumps'

        result2 = Game.get_player_announcements_ploints(
            contracts, team2.teammates[1])

        contracts = 'S'

        result3 = Game.get_player_announcements_ploints(
            contracts, team2.teammates[1])

        contracts = 'H'

        result4 = Game.get_player_announcements_ploints(
            contracts, team2.teammates[1])

        self.assertEqual(result, 90)
        self.assertEqual(result2, 0)
        self.assertEqual(result3, 90)
        self.assertEqual(result4, 70)
    def test_poker(self) -> None:
        self.prepare_game(
            [
                Card('2', 'Spade', 1),
                Card('2', 'Club', 1),
                Card('Ace', 'Heart', 13),
                Card('Ace', 'Diamond', 13),
                Card('King', 'Spade', 12),
            ], [Card('2', 'Heart', 1),
                Card('2', 'Heart', 1)],
            [Card('Ace', 'Club', 13),
             Card('Ace', 'Spade', 13)],
            [Card('King', 'Club', 12),
             Card('King', 'Heart', 12)])

        self.table._find_players_final_hand()

        self.assertEqual(FinalHandType.POKER, self.player_1.final_hand_type)
        self.assertEqual(6600000, self.player_1.score)

        self.assertEqual(FinalHandType.POKER, self.player_2.final_hand_type)
        self.assertEqual(85800000, self.player_2.score)

        self.assertEqual(FinalHandType.FULL_HOUSE,
                         self.player_3.final_hand_type)
        self.assertEqual(6000013, self.player_3.score)
Beispiel #14
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from game import curse, estate, duchy, province, copper, silver, gold
from game import Card, TrashDecision, DiscardDecision

# simple actions
village = Card('Village', 3, actions=2, cards=1)
woodcutter = Card('Woodcutter', 3, coins=2, buys=1)
smithy = Card('Smithy', 4, cards=3)
festival = Card('Festival', 5, coins=2, actions=2, buys=1)
market = Card('Market', 5, coins=1, cards=1, actions=1, buys=1)
laboratory = Card('Laboratory', 5, cards=2, actions=1)


def chapel_action(game):
    newgame = game.current_player().make_decision(TrashDecision(game, 0, 4))
    return newgame


def cellar_action(game):
    newgame = game.current_player().make_decision(DiscardDecision(game))
    card_diff = game.state().hand_size() - newgame.state().hand_size()
    return newgame.replace_current_state(newgame.state().draw(card_diff))


def warehouse_action(game):
    newgame = game.current_player().make_decision(DiscardDecision(game, 3, 3))
    return newgame


def council_room_action(game):
    return game.change_other_states(delta_cards=1)
Beispiel #15
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from game import Card, CardType, CardLink
from game import Resource, ResourceType, Invention, InventionType
from game import Point, Coin, Discount, War, WarPoint, CardMatch, StageBonus

cards_registry = [
    # epoch I
    ## brown
    Card(
        name='CLAY POOL',
        card_type=CardType.RAW,
        epoch=1,
        players_limit=5,
        rewards=[Resource(produce=[ResourceType.CLAY])],
    ),
    Card(
        name='CLAY POOL',
        card_type=CardType.RAW,
        epoch=1,
        players_limit=3,
        rewards=[Resource(produce=[ResourceType.CLAY])],
    ),
    Card(
        name='ORE VEIN',
        card_type=CardType.RAW,
        epoch=1,
        players_limit=3,
        rewards=[Resource(produce=[ResourceType.ORE])],
    ),
    Card(
        name='ORE VEIN',
        card_type=CardType.RAW,
    def test_pair(self) -> None:
        self.prepare_game(
            [
                Card('2', 'Heart', 1),
                Card('Ace', 'Diamond', 13),
                Card('3', 'Diamond', 2),
                Card('5', 'Club', 4),
                Card('9', 'Heart', 8),
            ], [Card('2', 'Spade', 1),
                Card('King', 'Spade', 12)],
            [Card('Ace', 'Club', 13),
             Card('7', 'Heart', 6)],
            [Card('Queen', 'Diamond', 11),
             Card('Queen', 'Spade', 11)])

        self.table._find_players_final_hand()

        self.assertEqual(FinalHandType.PAIR, self.player_1.final_hand_type)
        self.assertEqual(20, self.player_1.score)

        self.assertEqual(FinalHandType.PAIR, self.player_2.final_hand_type)
        self.assertEqual(260, self.player_2.score)

        self.assertEqual(FinalHandType.PAIR, self.player_3.final_hand_type)
        self.assertEqual(220, self.player_3.score)
    def test_two_pairs(self) -> None:
        self.prepare_game([
            Card('2', 'Diamond', 1),
            Card('3', 'Spade', 2),
            Card('3', 'Club', 2),
            Card('King', 'Heart', 12),
            Card('Ace', 'Diamond', 13),
        ], [Card('2', 'Spade', 1), Card('6', 'Club', 5)],
                          [Card('6', 'Heart', 5),
                           Card('6', 'Diamond', 5)],
                          [Card('Ace', 'Spade', 13),
                           Card('King', 'Club', 12)])

        self.table._find_players_final_hand()

        self.assertEqual(FinalHandType.TWO_PAIRS,
                         self.player_1.final_hand_type)
        self.assertEqual(601, self.player_1.score)

        self.assertEqual(FinalHandType.TWO_PAIRS,
                         self.player_2.final_hand_type)
        self.assertEqual(1502, self.player_2.score)

        self.assertEqual(FinalHandType.TWO_PAIRS,
                         self.player_3.final_hand_type)
        self.assertEqual(3912, self.player_3.score)
    def test_straight_flush(self) -> None:
        self.prepare_game([
            Card('3', 'Heart', 2),
            Card('4', 'Heart', 3),
            Card('5', 'Heart', 4),
            Card('6', 'Spade', 5),
            Card('8', 'Club', 7),
        ], [Card('Ace', 'Heart', 13),
            Card('2', 'Heart', 1)],
                          [Card('7', 'Spade', 6),
                           Card('9', 'Diamond', 8)],
                          [Card('6', 'Heart', 5),
                           Card('7', 'Heart', 6)])

        self.table._find_players_final_hand()

        self.assertEqual(FinalHandType.STRAIGHT_FLUSH,
                         self.player_1.final_hand_type)
        self.assertEqual(86000000, self.player_1.score)

        self.assertEqual(FinalHandType.STRAIGHT, self.player_2.final_hand_type)
        self.assertEqual(120000, self.player_2.score)

        self.assertEqual(FinalHandType.STRAIGHT_FLUSH,
                         self.player_3.final_hand_type)
        self.assertEqual(129000000, self.player_3.score)

        self.reset()
        self.prepare_game(
            [
                Card('Queen', 'Club', 11),
                Card('Jack', 'Club', 10),
                Card('10', 'Club', 9),
                Card('8', 'Diamond', 7),
                Card('8', 'Spade', 7),
            ], [Card('Ace', 'Club', 13),
                Card('King', 'Club', 12)],
            [Card('9', 'Diamond', 8),
             Card('8', 'Heart', 7)],
            [Card('9', 'Club', 8), Card('8', 'Club', 7)])

        self.table._find_players_final_hand()

        self.assertEqual(FinalHandType.ROYAL_FLUSH,
                         self.player_1.final_hand_type)
        self.assertEqual(286000000, self.player_1.score)

        self.assertEqual(FinalHandType.STRAIGHT, self.player_2.final_hand_type)
        self.assertEqual(165000, self.player_2.score)

        self.assertEqual(FinalHandType.STRAIGHT_FLUSH,
                         self.player_3.final_hand_type)
        self.assertEqual(236500000, self.player_3.score)
 def player_ready_to_attack(self, player, attack_card):
     player.mana_slots = 8
     player.mana = 6
     player.hand = [Card(1), attack_card, Card(7)]
     return player
Beispiel #20
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    def generate_deck(self):
        deck = []
        for i in range(8):
            card = Card(3, "Generic Curse", CardType.CURSE)
            card.card_ally = Character(0, CharacterType.ALLY)
            deck.append(card)
        for i in range(3):
            card = Card(1, "Cackling Goon", CardType.ALLY)
            card.card_ally = CacklingGoon()
            deck.append(card)

            card = Card(3, "Dragon Form", CardType.EFFECT)
            card.targeted = True
            card.code = dragon_form_effect
            deck.append(card)

            card = Card(3, "Savage Goon", CardType.ALLY)
            card.card_ally = Character(4, CharacterType.ALLY)
            deck.append(card)

            card = Card(2, "Sinister Goon", CardType.ALLY)
            card.card_ally = SinisterGoon()
            deck.append(card)

            card = Card(0, "Vanish", CardType.EFFECT)
            card.code = vanish_effect
            deck.append(card)
        for i in range(2):
            card = Card(0, "Malice", CardType.CONDITION)
            deck.append(card)

            card = Card(0, "Tyranny", CardType.CONDITION)
            deck.append(card)

        card = Card(1, "Raven", CardType.ALLY)
        card.card_ally = Character(1, CharacterType.ALLY)
        deck.append(card)

        card = Card(1, "Spinning Wheel", CardType.ALLY)  # CardType.ITEM
        card.card_ally = Character(0, CharacterType.ALLY)
        deck.append(card)

        card = Card(1, "Staff", CardType.ALLY)  # CardType.ITEM
        card.card_ally = Character(0, CharacterType.ALLY)
        deck.append(card)
        return deck
 def attack_card(self):
     return Card(3)
    def tris(self) -> None:
        self.prepare_game([
            Card('King', 'Club', 13),
            Card('2', 'Club', 1),
            Card('8', 'Heart', 7),
            Card('Ace', 'Diamond', 13),
            Card('10', 'Spade', 9),
        ], [Card('2', 'Heart', 1),
            Card('2', 'Spade', 1)],
                          [Card('8', 'Diamond', 7),
                           Card('8', 'Club', 7)],
                          [Card('Ace', 'Heart', 13),
                           Card('Ace', 'Spade', 13)])

        self.table._find_players_final_hand()

        self.assertEqual(FinalHandType.TRIS, self.player_1.final_hand_type)
        self.assertEqual(4000, self.player_1.score)

        self.assertEqual(FinalHandType.TRIS, self.player_2.final_hand_type)
        self.assertEqual(32000, self.player_2.score)

        self.assertEqual(FinalHandType.TRIS, self.player_3.final_hand_type)
        self.assertEqual(52000, self.player_3.score)
 def test_card_not_in_hand(self, player, other_player):
     player.mana = 8
     card_not_in_hand = Card(7)
     player.hand = [Card(1), Card(3)]
     with pytest.raises(InvalidMove, match=r'(?i).*not in hand.*'):
         player.attack(other_player, card_not_in_hand)
 def test_can_not_attack_self(self, player):
     with pytest.raises(InvalidMove,
                        match=r'(?i).*can not attack self.*'):
         player.attack(player, Card(3))
 def test_not_enough_mana(self, player, other_player):
     player.mana = 4
     card_too_expensive = Card(7)
     player.hand = [Card(1), Card(3), card_too_expensive]
     with pytest.raises(InvalidMove, match=r'(?i).*not enough.*'):
         player.attack(other_player, card_too_expensive)
Beispiel #26
0
    def test_state_interpretation(self) -> None:
        player = Dummy(10)
        player.receive_cards([Card('7', 'Spade', 6), Card('10', 'Diamond', 9)])
        state = State(community_cards=(Card('10', 'Spade',
                                            9), Card('6', 'Diamond',
                                                     5), Card('4', 'Club', 3),
                                       Card('2', 'Spade',
                                            1), Card('Queen', 'Diamond', 11)),
                      total_players=3,
                      total_chips=30,
                      nbr_of_active_players=3,
                      current_phase=Phases.RIVER,
                      is_raising_capped=False,
                      allowed_moves=(Moves.CHECK, Moves.FOLD, Moves.RAISE),
                      pot=3,
                      current_bet=2)

        player.spend_chips(4)

        inter = StateInterpreterV1()
        interpretable_state = InterpretableState(
            game_state=state,
            hand=tuple(player.get_hand()),
            current_chips_amount=player.get_amount_of_chips())

        #           H   D   S   C
        expected = [
            0.,
            0.,
            1.,
            0.,  # 2
            0.,
            0.,
            0.,
            0.,  # 3
            0.,
            0.,
            0.,
            1.,  # 4
            0.,
            0.,
            0.,
            0.,  # 5
            0.,
            1.,
            0.,
            0.,  # 6
            0.,
            0.,
            1.,
            0.,  # 7
            0.,
            0.,
            0.,
            0.,  # 8
            0.,
            0.,
            0.,
            0.,  # 9
            0.,
            1.,
            1.,
            0.,  # 10
            0.,
            0.,
            0.,
            0.,  # Jack
            0.,
            1.,
            0.,
            0.,  # Queen
            0.,
            0.,
            0.,
            0.,  # King
            0.,
            0.,
            0.,
            0.,  # Ace
            # CHIPS
            0.,
            0.,
            0.,
            0.,
            0.,
            0.,
            0.,
            0.,
            0.,
            0.,
            0.,
            0.,
            0.,
            0.,
            0.,
            0.,
            0.,
            0.,
            0.,
            0.,
            0.,
            0.,
            0.,
            0.,
            1.,
            1.,
            1.,
            1.,
            1.,
            1.,
            # is raising capped
            0.,
        ]
        actual = inter.interpret(interpretable_state)

        self.assertEqual(expected, actual)
 def test_cards_left(self, _random_module):
     deck = Deck()
     deck.cards = [Card(0), Card(0), Card(8)]
     assert deck.cards_left() == 3
     deck.draw_card()
     assert deck.cards_left() == 2
Beispiel #28
0
    def test_cards(self):
        # Aševi
        self.assertEqual(
            aces,
            set([
                Card(Suit.KARO, Rank.AS),
                Card(Suit.PIK, Rank.AS),
                Card(Suit.TREF, Rank.AS),
                Card(Suit.HERC, Rank.AS)
            ]))

        # Kraljevi
        self.assertEqual(
            kings,
            set([
                Card(Suit.KARO, Rank.KRALJ),
                Card(Suit.PIK, Rank.KRALJ),
                Card(Suit.TREF, Rank.KRALJ),
                Card(Suit.HERC, Rank.KRALJ)
            ]))

        # Dame
        self.assertEqual(
            queens,
            set([
                Card(Suit.KARO, Rank.DAMA),
                Card(Suit.PIK, Rank.DAMA),
                Card(Suit.TREF, Rank.DAMA),
                Card(Suit.HERC, Rank.DAMA)
            ]))

        # Desetke
        self.assertEqual(
            tens,
            set([
                Card(Suit.KARO, Rank.X),
                Card(Suit.PIK, Rank.X),
                Card(Suit.TREF, Rank.X),
                Card(Suit.HERC, Rank.X)
            ]))
 def test_attack_power_equals_mana_cost(self):
     cost = 4
     card = Card(cost)
     assert card.mana_cost == cost
     assert card.attack_power == cost
Beispiel #30
0
    def test_announcements_list_of_player_returns_expected_consecutive_cards_and_belotes(
            self):
        team1 = Team('Malinka', (Person('Ivan'), Person('Gosho')))
        team2 = Team('Yagodka', (Person('Pesho'), Person('Tosho')))
        team3 = Team('Kapinka', (Person('Panda'), Person('Panda2')))

        team1.teammates[0].cards = [
            Card('K', 'S'),
            Card('Q', 'S'),
            Card('J', 'S'),
            Card('A', 'S')
        ]  #quarte and belot
        team1.teammates[0].cards = Utls.sort_cards(team1.teammates[0].cards)

        team1.teammates[1].cards = [
            Card('K', 'S'),
            Card('Q', 'S'),
            Card('J', 'S'),
            Card('A', 'S'),
            Card('T', 'S')
        ]
        team1.teammates[1].cards = Utls.sort_cards(team1.teammates[1].cards)

        team2.teammates[0].cards = [
            Card('K', 'S'),
            Card('Q', 'S'),
            Card('J', 'S'),
            Card('A', 'S'),
            Card('T', 'S'),
            Card('9', 'S')
        ]
        team2.teammates[0].cards = Utls.sort_cards(team2.teammates[0].cards)

        team2.teammates[1].cards = [
            Card('K', 'S'),
            Card('Q', 'S'),
            Card('J', 'S'),
            Card('A', 'S'),
            Card('7', 'S'),
            Card('8', 'S'),
            Card('9', 'S')
        ]
        team2.teammates[1].cards = Utls.sort_cards(team2.teammates[1].cards)

        team3.teammates[0].cards = [
            Card('K', 'S'),
            Card('Q', 'S'),
            Card('J', 'S'),
            Card('A', 'S'),
            Card('7', 'D'),
            Card('8', 'D'),
            Card('9', 'D'),
            Card('T', 'D')
        ]
        team3.teammates[0].cards = Utls.sort_cards(team3.teammates[0].cards)

        team3.teammates[1].cards = [
            Card('K', 'S'),
            Card('Q', 'S'),
            Card('J', 'S'),
            Card('A', 'S'),
            Card('9', 'S'),
            Card('9', 'D'),
            Card('9', 'H'),
            Card('9', 'C')
        ]
        team3.teammates[1].cards = Utls.sort_cards(team3.teammates[1].cards)

        result = Game.take_player_annoucements(team1.teammates[0])
        result2 = Game.take_player_annoucements(team1.teammates[1])
        result3 = Game.take_player_annoucements(team2.teammates[0])
        result4 = Game.take_player_annoucements(team2.teammates[1])
        result5 = Game.take_player_annoucements(team3.teammates[0])
        result6 = Game.take_player_annoucements(team3.teammates[1])

        self.assertEqual(result, [['Quarte', 'S', '14'], ['Belote', 'S']])
        self.assertEqual(result2, [['Quinte', 'S', '14'], ['Belote', 'S']])
        self.assertEqual(result3, [['Quinte', 'S', '14'], ['Belote', 'S']])
        self.assertEqual(
            result4,
            [['Quarte', 'S', '14'], ['Tierce', 'S', '9'], ['Belote', 'S']])
        self.assertEqual(
            result5,
            [['Quarte', 'D', '10'], ['Quarte', 'S', '14'], ['Belote', 'S']])
        self.assertEqual(
            result6, [['Carre', '9'], ['Quarte', 'S', '14'], ['Belote', 'S']])
 def test_invalid_card__throw_error(self, game):
     card_not_in_game = Card(3)
     with pytest.raises(GameError, match=r'(?i).*not in hand.*'):
         game.play_card(card_not_in_game)