def main_function(): global SHARED_DATA ge = GameEngine() for frame in range(FRAMES_LIMIT): ge.set_params(NUM_OF_OBSTACLE, METHOD) ge.cycle() SHARED_DATA = ge.to_json() sleep(TIME_EPSILLON * GAME_SPEED)
def main_function(): global SHARED_DATA ge = GameEngine() for frame in range(FRAMES_LIMIT): ge.set_params(NUM_OF_OBSTACLE, METHOD) ge.cycle() SHARED_DATA = ge.to_json() sleep(TIME_EPSILLON * GAME_SPEED)