def divide(self): """divides a wall, building a living and and a dead end""" with Animated(False): Wall.divide(self) for tile in self.tiles: # update graphics because tiles having been # in kongbox in a previous game # might not be there anymore. This gets rid # of the cross on them. tile.graphics.update() # move last two tiles onto the dead end: return animate().addCallback(self.__placeLooseTiles2)