Beispiel #1
0
class PlayMode(Runnable):
  def __init__(self):
    Runnable.__init__(self)
    self.gameManager = GameManager()
    self.statusViewers = [UnitStatusViewer(base, BASE_DEFAULT_HP, (700, 50 + i * 50)) for i, base in enumerate(self.gameManager.bases)] +\
                         [UnitStatusViewer(unit, UNIT_DEFAULT_HP, (700, 250 + i * 50)) for i, unit in enumerate(self.gameManager.units)]
  def step(self):
    self.gameManager.step()
    for statusViewer in self.statusViewers:
      statusViewer.step()
  def isValid(self):
    return self.gameManager.isValid()
  def draw(self, screen):
    screen.fill((0, 0, 0))
    self.gameManager.draw(Image(screen.getSurface().subsurface(((0, 0), (600, 600)))))
    for statusViewer in self.statusViewers:
      statusViewer.draw(screen)
  def end(self):
    self.gameManager.end()
    for statusViewer in self.statusViewers:
      statusViewer.end()
Beispiel #2
0
import pygame
from gameManager import GameManager

pygame.init()
screenSize = (400, 400)
surface = pygame.display.set_mode(screenSize)

theGame = GameManager(surface)

clock = pygame.time.Clock()

while True:
    clock.tick(30)

    theGame.draw()
    theGame.doTurn()
Beispiel #3
0
import pygame
from gameManager import GameManager


pygame.init()
screenSize = (640, 640)
surface = pygame.display.set_mode(screenSize)

theGame = GameManager(surface)

clock = pygame.time.Clock()

while True:
    clock.tick(30)
    
    theGame.draw()    
    theGame.doTurn()
Beispiel #4
0
# main loop

while running:
    for event in pygame.event.get():
        if event.type == pygame.QUIT:
            running = False
            print(event)

    t = pygame.time.get_ticks()
    deltaTime = (t - getTicksLastFrame) / 1000.0
    getTicksLastFrame = t

    gameDisplay.fill(WARM_WHITE)
    bgPosy += deltaTime * 200
    bgPosy2 += deltaTime * 200
    if bgPosy > height:
        bgPosy = -600
    if bgPosy2 > height:
        bgPosy2 = -600
    gameDisplay.blit(backgroundClouds, (0, bgPosy))
    gameDisplay.blit(backgroundClouds, (0, bgPosy2))
    game_manager.draw(gameDisplay)
    game_manager.update(deltaTime)
    message_display(
        'Health',
        (48, 22),
    )
    pygame.display.update()

    clock.tick(60)