def weakEnemy(NumOfEnemies): WList = [] for a in range(NumOfEnemies): HP = random.randint(8, 13) PHY = random.randint(13, 18) ARM = random.randint(3, 8) SPD = random.randint(13, 18) ENG = random.randint(8, 13) SHD = random.randint(13, 18) LV = 0 name = "Enemy Corvette" TempEnemy = gameObjects.Enemy(HP, PHY, ARM, SPD, ENG, SHD, LV, name, "") WList.append(TempEnemy) return WList
def hardEnemy(NumOfEnemies): HList = [] for c in range(NumOfEnemies): HP = random.randint(18, 23) PHY = random.randint(13, 18) ARM = random.randint(13, 18) SPD = random.randint(3, 8) ENG = random.randint(13, 18) SHD = random.randint(3, 8) LV = 2 name = "Enemy Cruiser" TempEnemy = gameObjects.Enemy(HP, PHY, ARM, SPD, ENG, SHD, LV, name, "") HList.append(TempEnemy) return HList
def shEnemy(NumOfEnemies): SHList = [] for d in range(NumOfEnemies): HP = random.randint(23, 28) PHY = random.randint(15, 18) ARM = random.randint(13, 18) SPD = random.randint(1, 1) ENG = random.randint(13, 18) SHD = random.randint(1, 3) LV = 3 name = "Enemy Battleship" TempEnemy = gameObjects.Enemy(HP, PHY, ARM, SPD, ENG, SHD, LV, name, "") SHList.append(TempEnemy) return SHList
def medEnemy(NumOfEnemies): MList = [] for b in range(NumOfEnemies): HP = random.randint(13, 18) PHY = random.randint(8, 18) ARM = random.randint(8, 13) SPD = random.randint(8, 13) ENG = random.randint(8, 18) SHD = random.randint(8, 13) LV = 1 name = "Enemy Destroyer" TempEnemy = gameObjects.Enemy(HP, PHY, ARM, SPD, ENG, SHD, LV, name, "") MList.append(TempEnemy) return MList