def playerDisconnected(self,player):
		if player == None:
			return

		messagePlayerDisconnected = MessageWriter()
		messagePlayerDisconnected.writeByte(MESSAGE_PLAYER_DISCONNECTED)
		messagePlayerDisconnected.writeInt(player.playerID)

		# Notify the other players that the player disconnected
		if player.room and len(player.room.players) > 0:
			for p in player.room.players:			
				if p != player:			
					p.protocol.sendMessage(messagePlayerDisconnected)
	def playerCon(self,player):		
		self.openLog()
		print "CONNECTED "  +str(len(player.room.players))
		# Close the room at 2
		if(len(player.room.players) == 2):
			print "Chat started in " + player.room.roomID
			player.room.open = False
			# Tell players its time to chat
			messageChatStart = MessageWriter()
			messageChatStart.writeByte(MESSAGE_BEGIN_CHAT)			
			messageChatStart.writeInt(1)
			for p in player.room.players:
				p.protocol.sendMessage(messageChatStart)