Beispiel #1
0
from game_data import World, Item, Location
from player import Player

if __name__ == "__main__":
    WORLD = World("map.txt", "locations.txt", "items.txt")
    PLAYER = Player(
        2, 2
    )  # set starting location of player; you may change the x, y coordinates here as appropriate

    menu = ["look", "inventory", "score", "quit", "back"]

    while not PLAYER.victory:
        location = WORLD.get_location(PLAYER.x, PLAYER.y)

        # ENTER CODE HERE TO PRINT LOCATION DESCRIPTION
        # depending on whether or not it's been visited before,
        #   print either full description (first time visit) or brief description (every subsequent visit)

        print("What to do? \n")
        print("[menu]")
        for action in location.available_actions():
            print(action)
        choice = input("\nEnter action: ")
        if (choice == "[menu]"):
            print("Menu Options: \n")
            for option in menu:
                print(option)
            choice = input("\nChoose action: ")

        # CALL A FUNCTION HERE TO HANDLE WHAT HAPPENS UPON USER'S CHOICE
        #    REMEMBER: the location = w.get_location(p.x, p.y) at the top of this loop will update the location if the
Beispiel #2
0
import os
from game_data import World, Item, Location
from player import Player

if __name__ == "__main__":
    WORLD = World()
    PLAYER = Player(0, 0)

    menu = ["look", "inventory", "score", "quit"]
    quit = False

    while not PLAYER.victory and PLAYER.moves_remaining > 0 and quit == False:
        location = WORLD.get_location(PLAYER.x, PLAYER.y)

        if location.is_new():
            print(location.get_full_description())
            PLAYER.score += location.points
        else:
            print(location.get_brief_description())
        location.visit()

        print('You have ' + str(PLAYER.moves_remaining) + ' moves remaining.')
        print("What shall you do? \n")
        print("Menu")
        for action in WORLD.get_available_actions(location,
                                                  PLAYER.get_inventory()):
            print(action)
        choice = ''

        while (choice not in WORLD.get_available_actions(
                location, PLAYER.get_inventory()) and quit == False):