def __init__(self): self.player = player.Player() self.room = room.Room() # Inventory will be a list of dicts, each element of which is an item. self.current_time = 0 self.number_of_turns = 0 self.saved = False
def gen_player(self): """ this function asks the player to enter a name and then creates a new player object that the game holds on to for future use """ player_name = self.input_handler_no_lower('Hello dreary traveler. What is your name? ') return player.Player(player_name)
def setUp(self): self.game_file = game self.game_file.USE_CURSES = False self.game = self.game_file.Game() files.new_game() self.game.player = player.Player("Test Player") self.game.room.current_room = files.load_room("shore") self.game.validate_object(self.game.room.current_room, "shore")
import json import game_engine.game as game import game_engine.player as player from file_handler.file_lib import load_room current_room = "shore" current_player = player.Player("Test Player") current_game = game.Game(current_player, load_room(current_room)) user_choice = current_game.startGame()
def setUp(self): self.player = player.Player("Bob") files.clean_dir(name_lists.save_info().get_temp_save_dir_rooms()) files.clean_dir(name_lists.save_info().get_temp_save_dir_items())
def setUp(self): files.new_game() self.player = player.Player("Bob") print ""