Beispiel #1
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 def test_unproficient_armor(self):
     attacker = Player('Bob', [10, 10, 17, 17, 17, 17], Human(), Rogue())
     target = Goblin()
     attacker.set_armor(armors[ArmorId.PLATE])
     set_values([20, 3])
     with patch('game_engine.dice._random_int', side_effect=value):
         self.assertEqual(roll_to_hit(attacker, target, weapons[WeaponId.DAGGER], None), HitType.MISS)
Beispiel #2
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 def test_goblin_attack_player(self):
     attacker = Goblin()
     target = Player('Bob', [10, 10, 10, 10, 10, 10], Human(), Fighter())
     target.set_armor(armors[ArmorId.CHAIN_SHIRT])
     target.set_left_hand(armors[ArmorId.SHIELD])
     set_values([11])
     with patch('game_engine.dice._random_int', side_effect=value):
         self.assertEqual(roll_to_hit(attacker, target, attacker.get_actions()[0], None), HitType.HIT)
Beispiel #3
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 def test_fs_defence_armor(self):
     attacker = Player('Bob', [10, 10, 17, 17, 17, 17], Human(), Fighter())
     target = Player('Other Bob', [10, 10, 17, 17, 17, 17], Human(), Fighter())
     target.add_fighting_style(Trait.FIGHTING_STYLE_DEFENCE)
     target.set_armor(armors[ArmorId.LEATHER])
     set_values([9])
     with patch('game_engine.dice._random_int', side_effect=value):
         self.assertEqual(HitType.MISS, roll_to_hit(attacker, target, weapons[WeaponId.DAGGER], None))
 def test_too_weak_has_str(self):
     player = Player('Radrick', [13, 18, 10, 10, 10, 10], Human(),
                     Fighter())
     player.set_armor(armors[ArmorId.CHAIN_MAIL])
     self.assertFalse(player.too_weak_for_armor())
 def test_too_weak_no_requirement(self):
     player = Player('Radrick', [10, 18, 10, 10, 10, 10], Human(),
                     Fighter())
     player.set_armor(armors[ArmorId.LEATHER])
     self.assertFalse(player.too_weak_for_armor())
 def test_medium_armor_dex(self):
     player = Player('Radrick', [10, 18, 10, 10, 10, 10], Human(),
                     Fighter())
     player.set_armor(armors[ArmorId.HIDE])
     self.assertEqual(14, player.get_ac())
 def test_ac_heavy_high_dex(self):
     player = Player('Radrick', [10, 18, 10, 10, 10, 10], Human(),
                     Fighter())
     player.set_right_hand(armors[ArmorId.SHIELD])
     player.set_armor(armors[ArmorId.PLATE])
     self.assertEqual(20, player.get_ac())
 def test_not_proficient_armor_none(self):
     player = Player('bob', [10, 10, 10, 10, 10, 10], Human(), Rogue())
     player.set_armor(armors[ArmorId.PLATE])
     self.assertTrue(player.wearing_unproficient_armor())
 def test_proficient_armor(self):
     player = Player('bob', [10, 10, 10, 10, 10, 10], Human(), Rogue())
     player.set_armor(armors[ArmorId.LEATHER])
     self.assertFalse(player.wearing_unproficient_armor())
 def test_encumbered_speed(self):
     player = Player('Radrick', [10, 18, 10, 10, 10, 10], Human(),
                     Fighter())
     player.set_armor(armors[ArmorId.CHAIN_MAIL])
     self.assertEqual(20, player.get_speed())