Beispiel #1
0
 def from_dict(cls, d):
     if 'monsters' in d:
         d['monsters'] = [
             Monster.from_bestiary(m, d['name']) for m in d['monsters']
         ]
     if 'published' not in d:  # versions prior to v1.5.11 don't have this tag, default to True
         d['published'] = True
     return cls(**d)
Beispiel #2
0
 async def load_monsters(self, ctx):
     if not self._monsters:
         bestiary = await ctx.bot.mdb.bestiaries.find_one(
             {"_id": self.id}, projection=['monsters'])
         self._monsters = [
             Monster.from_bestiary(m, self.name)
             for m in bestiary['monsters']
         ]
     return self._monsters
Beispiel #3
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    def load_common(self):
        self.backgrounds = [
            Background.from_data(b) for b in self.raw_backgrounds
        ]
        self.classes = [Class.from_data(c) for c in self.raw_classes]
        self.races = [Race.from_data(r) for r in self.raw_races]
        self.subraces = [Race.from_data(r) for r in self.raw_subraces]
        self.feats = [Feat.from_data(f) for f in self.raw_feats]
        self.items = [Item.from_data(i) for i in self.raw_items]
        self.monsters = [Monster.from_data(m) for m in self.raw_monsters]
        self.spells = [Spell.from_data(s) for s in self.raw_spells]

        # generated
        self._load_classfeats()
        self._load_subclasses()
        self._load_racefeats()
Beispiel #4
0
def _monster_factory(data, bestiary_name):
    ability_scores = BaseStats(data['stats']['proficiencyBonus'] or 0,
                               data['stats']['abilityScores']['strength'] or 10,
                               data['stats']['abilityScores']['dexterity'] or 10,
                               data['stats']['abilityScores']['constitution'] or 10,
                               data['stats']['abilityScores']['intelligence'] or 10,
                               data['stats']['abilityScores']['wisdom'] or 10,
                               data['stats']['abilityScores']['charisma'] or 10)
    cr = {0.125: '1/8', 0.25: '1/4', 0.5: '1/2'}.get(data['stats']['challengeRating'],
                                                     str(data['stats']['challengeRating']))
    num_hit_die = data['stats']['numHitDie']
    hit_die_size = data['stats']['hitDieSize']
    con_by_level = num_hit_die * ability_scores.get_mod('con')
    hp = floor(((hit_die_size + 1) / 2) * num_hit_die) + con_by_level
    hitdice = f"{num_hit_die}d{hit_die_size} + {con_by_level}"

    proficiency = data['stats']['proficiencyBonus']
    if proficiency is None:
        raise ExternalImportError(f"Monster's proficiency bonus is nonexistent ({data['name']}).")

    skills = Skills.default(ability_scores)
    skill_updates = {}
    for skill in data['stats']['skills']:
        name = spaced_to_camel(skill['name'])
        if skill['proficient']:
            mod = skills[name].value + proficiency
        else:
            mod = skill.get('value')
        if mod is not None:
            skill_updates[name] = mod
    skills.update(skill_updates)

    saves = Saves.default(ability_scores)
    save_updates = {}
    for save in data['stats']['savingThrows']:
        name = save['ability'].lower() + 'Save'
        if save['proficient']:
            mod = saves.get(name).value + proficiency
        else:
            mod = save.get('value')
        if mod is not None:
            save_updates[name] = mod
    saves.update(save_updates)

    attacks = []
    traits, atks = parse_critterdb_traits(data, 'additionalAbilities')
    attacks.extend(atks)
    actions, atks = parse_critterdb_traits(data, 'actions')
    attacks.extend(atks)
    reactions, atks = parse_critterdb_traits(data, 'reactions')
    attacks.extend(atks)
    legactions, atks = parse_critterdb_traits(data, 'legendaryActions')
    attacks.extend(atks)

    attacks = AttackList.from_dict(attacks)
    spellcasting = parse_critterdb_spellcasting(traits, ability_scores)

    resistances = Resistances.from_dict(dict(vuln=data['stats']['damageVulnerabilities'],
                                             resist=data['stats']['damageResistances'],
                                             immune=data['stats']['damageImmunities']))

    return Monster(name=data['name'], size=data['stats']['size'], race=data['stats']['race'],
                   alignment=data['stats']['alignment'],
                   ac=data['stats']['armorClass'], armortype=data['stats']['armorType'], hp=hp, hitdice=hitdice,
                   speed=data['stats']['speed'], ability_scores=ability_scores, saves=saves, skills=skills,
                   senses=', '.join(data['stats']['senses']), resistances=resistances, display_resists=resistances,
                   condition_immune=data['stats']['conditionImmunities'], languages=data['stats']['languages'], cr=cr,
                   xp=data['stats']['experiencePoints'], traits=traits, actions=actions, reactions=reactions,
                   legactions=legactions, la_per_round=data['stats']['legendaryActionsPerRound'],
                   attacks=attacks, proper=data['flavor']['nameIsProper'], image_url=data['flavor']['imageUrl'],
                   spellcasting=spellcasting, homebrew=True, source=bestiary_name)