def commands(): gamefile.move(200) gamefile.turn_right(90) gamefile.stop(100) gamefile.move(22) gamefile.turn_right(90) gamefile.fire() gamefile.done()
def commands(): gamefile.move(200) gamefile.turn_right(90) gamefile.stop(100) gamefile.move(22) gamefile.turn_right(90) gamefile.fire(2) gamefile.done()
def commands(): gamefile.move(180) gamefile.fire(2) gamefile.stop(180) gamefile.fire(2) gamefile.turn_left(120) gamefile.fire(2) gamefile.turn_right(120) gamefile.fire(2) gamefile.turn_right(120) gamefile.fire(2) gamefile.turn_left(120) gamefile.fire(2) gamefile.done()
def commands(): gamefile.move(100) gamefile.lockradar("FREE") gamefile.spinradar("LEFT") if (healthVal > 40): gamefile.turn_left(45) gamefile.spinradar("RIGHT") if (healthVal > 40): gamefile.stop(60) gamefile.fire() gamefile.move(100) if (healthVal > 40): gamefile.turn_right(45) if (healthVal < 40): if (lastTarget > 0): gamefile.turn_right(45) if (lastTarget < 0): gamefile.turn_left(45) global healthVal healthVal = gamefile.robotHealth() gamefile.done()
def commands(): gamefile.move(100) gamefile.lockradar("FREE") gamefile.spinradar("LEFT") if (healthVal > 40): gamefile.turn_left(45) gamefile.spinradar("RIGHT") if (healthVal > 40): gamefile.stop(60) gamefile.fire(2) gamefile.move(100) if (healthVal > 40): gamefile.turn_right(45) if (healthVal < 40): if (lastTarget > 0): gamefile.turn_right(45) if (lastTarget < 0): gamefile.turn_left(45) global healthVal healthVal = gamefile.robotHealth() gamefile.done()
def commands(): gamefile.move(200) gamefile.stop(100) gamefile.turn_left(90) gamefile.done()