Beispiel #1
0
def rock2obj_collision_check(list1, list2):
    '''
    naiive collision algorithm to compute collisions between rocks or ships or both 

    '''
    for obj in list1:
        for other_obj in list2:
            if obj == other_obj:
                continue
            else:
                if(GameObject.will_collide_with(obj, other_obj)):
                       obj.handle_collision(other_obj)