Beispiel #1
0
    button.direction = digitalio.Direction.INPUT
    button.pull = digitalio.Pull.UP

# Connect an analog two-axis joystick to A4 and A5.
ax = analogio.AnalogIn(board.A4)
ay = analogio.AnalogIn(board.A5)


# Equivalent of Arduino's map() function.
def range_map(x, in_min, in_max, out_min, out_max):
    return (x - in_min) * (out_max - out_min) // (in_max - in_min) + out_min


while True:
    # Buttons are grounded when pressed (.value = False).
    for i, button in enumerate(buttons):
        gamepad_button_num = gamepad_buttons[i]
        if button.value:
            gp.release_buttons(gamepad_button_num)
            print(" release", gamepad_button_num, end="")
        else:
            gp.press_buttons(gamepad_button_num)
            print(" press", gamepad_button_num, end="")

    # Convert range[0, 65535] to -127 to 127
    gp.move_joysticks(
        x=range_map(ax.value, 0, 65535, -127, 127),
        y=range_map(ay.value, 0, 65535, -127, 127),
    )
    print(" x", ax.value, "y", ay.value)
last_game_x = 0
last_game_y = 0

g = Gamepad(usb_hid.devices)

while True:
    x = ss.analog_read(2)
    y = ss.analog_read(3)

    game_x = range_map(x, 0, 1023, -127, 127)
    game_y = range_map(y, 0, 1023, -127, 127)
    if last_game_x != game_x or last_game_y != game_y:
        last_game_x = game_x
        last_game_y = game_y
        print(game_x, game_y)
        g.move_joysticks(x=game_x, y=game_y)

    buttons = (BUTTON_RIGHT, BUTTON_DOWN, BUTTON_LEFT, BUTTON_UP, BUTTON_SEL)
    button_state = [False] * len(buttons)
    for i, button in enumerate(buttons):
        buttons = ss.digital_read_bulk(button_mask)
        if not (buttons & (1 << button) and not button_state[i]):
            g.press_buttons(i + 1)
            print("Press", i + 1)
            button_state[i] = True
        elif button_state[i]:
            g.release_buttons(i + 1)
            print("Release", i + 1)
            button_state[i] = False

    time.sleep(0.01)