Beispiel #1
0
    def __init__(self):
        """Constructor.  Build the action group for the element editor window.
        This will place a button for opening the window in the toolbar.
        The widget attribute is a PropertyEditor."""

        self.action_group = build_action_group(self)
        self.property_editor = PropertyEditor()
        self.widget = self.property_editor.construct()
Beispiel #2
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class ElementEditor(object):
    """The ElementEditor class is a utility window used to edit UML elements.
    It will display the properties of the currently selected element in the
    diagram."""

    interface.implements(IUIComponent, IActionProvider)

    element_factory = inject('element_factory')
    properties = inject('properties')

    title = _("Element Editor")
    size = (275, -1)
    resizable = True
    placement = 'floating'
    menu_xml = """
      <ui>
        <menubar name="mainwindow">
          <menu action="edit">
            <separator />
            <menuitem action="ElementEditor:open" />
          </menu>
        </menubar>
      </ui>
    """

    def __init__(self):
        """Constructor.  Build the action group for the element editor window.
        This will place a button for opening the window in the toolbar.
        The widget attribute is a PropertyEditor."""

        self.action_group = build_action_group(self)
        self.property_editor = PropertyEditor()
        self.widget = self.property_editor.construct()

    @open_action(name='ElementEditor:open',
                 label=_('Editor'),
                 stock_id='gtk-edit',
                 accel='<Control>e')
    def open_elementeditor(self):
        """Display the element editor when the toolbar button is toggled.  If
        active, the element editor is displayed.  Otherwise, it is hidden."""

        if not self.widget.get_parent():
            return self

    def open(self):
        """Display and return the PropertyEditor widget."""

        self.widget.show()
        return self.widget

    def close(self):
        """Hide the element editor window and deactivate the toolbar button.
        Both the widget and event parameters default to None and are
        idempotent if set."""

        log.debug('ElementEditor.close')
        #self.action_group.get_action('ElementEditor:open').set_active(False)
        self.widget.unparent()
Beispiel #3
0
 def __init__(self):
     """Constructor.  Build the action group for the element editor window.
     This will place a button for opening the window in the toolbar.
     The widget attribute is a PropertyEditor."""
     
     self.action_group = build_action_group(self)
     self.property_editor = PropertyEditor()
     self.widget = self.property_editor.construct()
Beispiel #4
0
class ElementEditor(object):
    """The ElementEditor class is a utility window used to edit UML elements.
    It will display the properties of the currently selected element in the
    diagram."""

    interface.implements(IUIComponent, IActionProvider)

    element_factory = inject('element_factory')
    properties = inject('properties')

    title = _("Element Editor")
    size = (275, -1)
    resizable = True
    placement = 'floating'
    menu_xml = """
      <ui>
        <menubar name="mainwindow">
          <menu action="edit">
            <separator />
            <menuitem action="ElementEditor:open" />
          </menu>
        </menubar>
      </ui>
    """

    def __init__(self):
        """Constructor.  Build the action group for the element editor window.
        This will place a button for opening the window in the toolbar.
        The widget attribute is a PropertyEditor."""
        
        self.action_group = build_action_group(self)
        self.property_editor = PropertyEditor()
        self.widget = self.property_editor.construct()

    @open_action(name='ElementEditor:open', label=_('Editor'), stock_id='gtk-edit', accel='<Control>e')
    def open_elementeditor(self):
        """Display the element editor when the toolbar button is toggled.  If
        active, the element editor is displayed.  Otherwise, it is hidden."""
        
        if not self.widget.get_parent():
            return self

    def open(self):
        """Display and return the PropertyEditor widget."""
        
        self.widget.show()
        return self.widget

    def close(self):
        """Hide the element editor window and deactivate the toolbar button.
        Both the widget and event parameters default to None and are
        idempotent if set."""
        
        log.debug('ElementEditor.close')
        #self.action_group.get_action('ElementEditor:open').set_active(False)
        self.widget.unparent()