def Combat_Animation():
    click(randint(1300, 1700), randint(750, 900))
    Delay(4, 6)
    click(randint(1300, 1700), randint(750, 900))
    Delay(2, 4)
    click(randint(1300, 1700), randint(750, 900))
    Delay(4, 6)
def round3():
    ## 主力队向上1格
    pot2_2()
    Delay(0, 1)
    pot3_2()
    Delay(18, 19)
    CombatWindow.Combat_EndClear()
    ## 狗粮队1向上1格
    pot1_2()
    Delay(0, 1)
    pot2_2()
    Delay(1, 2)
    ## 狗粮队2向上1格
    Headquarters_2()
    Delay(0, 1)
    pot1_2()
    Delay(2, 3)
    CombatWindow.Choose_Cancel()
    ## 部署狗粮队3
    Headquarters_2()
    Delay(1, 2)
    CombatWindow.Deploy_Confirm()
    ## 第三回合结束
    CombatWindow.Round_End()

    # 等待
    Delay(21, 23)
    CombatWindow.Combat_EndClear()
    Delay(6, 7)
Beispiel #3
0
def round1():
    # 主力队补充弹药
    Headquarters()
    Delay(1, 2)
    Headquarters()
    Delay(1, 2)
    CombatWindow.Supply()
    # 前进
    pot1_1()
    Delay(2, 3)
    CombatWindow.Choose_Cancel()
    # 部署守家队并补充弹药
    Headquarters()
    Delay(1, 2)
    CombatWindow.Deploy_Confirm()
    Headquarters()
    Delay(1, 2)
    Headquarters()
    Delay(1, 2)
    CombatWindow.Supply()
    # 结束回合
    CombatWindow.Round_End()
    Delay(19, 20)
    # 检测是否进入下一回合
    matching = image.match('e:/code/girls_frontline_script/images/round_end.png', image.capture_screen())
    # 未进入下一回合
    if (matching[0] < 100000000):
        Delay(15, 16)
        CombatWindow.Combat_EndClear()
        Delay(6, 7)
def round6():
    ## 补给
    pot5_6()
    Delay(1, 2)
    pot5_6()
    Delay(1, 2)
    CombatWindow.Supply()
    ## 计划模式
    CombatWindow.PlanMode()
    pot7_6()
    Delay(0, 1)
    pot8_6()
    Delay(0, 1)
    CombatWindow.Choose_Cancel()
    pot6_6()
    Delay(0, 1)
    pot9_6()
    Delay(0, 1)
    CombatWindow.Plan_Confirm()
    Delay(65, 67)
    ## 第六回合结束
    CombatWindow.Round_End()

    # 等待
    Delay(21, 23)
    CombatWindow.Combat_EndClear()
    Delay(6, 7)
def Combat_EndClear():
    click(randint(1300, 1700), randint(750, 900))
    Delay(2, 3)
    click(randint(1300, 1700), randint(750, 900))
    Delay(1, 2)
    click(randint(1300, 1700), randint(750, 900))
    Delay(1, 2)
    click(randint(1300, 1700), randint(750, 900))
    Delay(2, 3)
    click(randint(1300, 1700), randint(750, 900))
    Delay(0, 1)
Beispiel #6
0
def ChooseLevel(level):
    if level is 1:
        click(randint(600, 1000), randint(520, 722))
    elif level is 2:
        click(randint(1345, 1770), randint(290, 500))
    elif level is 3:
        click(randint(1200, 1600), randint(690, 880))
    Delay(1, 2)
    ## 开始战斗
    click(randint(848, 1064), randint(817, 920))
    Delay(3, 4)
Beispiel #7
0
def round3():
    CombatWindow.Round_End()
    Delay(21, 22)
    CombatWindow.Combat_EndClear()
    Delay(3, 4)
    # 检测是否进入战斗
    matching = image.match('e:/code/girls_frontline_script/images/round_end.png', image.capture_screen())
    # 进入战斗
    if (matching[0] < 100000000):
        Delay(11, 12)
        CombatWindow.Combat_EndClear()
    Delay(6, 7)
Beispiel #8
0
def ChooseLevel(level):
    if level is 1:
        click(randint(675, 1090), randint(260, 446))
    elif level is 2:
        click(randint(1345, 1723), randint(362, 519))
    elif level is 3:
        click(randint(593, 977), randint(632, 812))
    elif level is 4:
        click(randint(1246, 1656), randint(722, 911))
    Delay(1, 2)
    ## 开始战斗
    click(randint(848, 1064), randint(817, 920))
    Delay(3, 4)
Beispiel #9
0
def Figure(row, number):
    if row is 1:
        if number is 2:
            click(randint(290, 530), randint(175, 580))
        elif number is 3:
            click(randint(559, 800), randint(175, 580))
        elif number is 4:
            click(randint(825, 1065), randint(175, 580))
        elif number is 5:
            click(randint(1090, 1335), randint(175, 580))
        elif number is 6:
            click(randint(1361, 1600), randint(175, 580))
    elif row is 2:
        if number is 1:
            click(randint(25, 255), randint(630, 1050))
        elif number is 2:
            click(randint(290, 530), randint(630, 1050))
        elif number is 3:
            click(randint(559, 800), randint(630, 1050))
        elif number is 4:
            click(randint(825, 1065), randint(630, 1050))
        elif number is 5:
            click(randint(1090, 1335), randint(630, 1050))
        elif number is 6:
            click(randint(1361, 1600), randint(630, 1050))
    Delay(1, 2)
def Combat_34e():
    # 选择关卡
    CombatWindow.ChooseLevel(4)

    # 点击机场
    Airport()
    Delay(1, 2)
    # 点击确定,部署打手队
    CombatWindow.Deploy_Confirm()
    # 点击指挥部
    Headquarters()
    Delay(1, 2)
    # 点击确定,部署狗粮队
    CombatWindow.Deploy_Confirm()

    # 开始作战
    CombatWindow.Combat_Start()
    # 点击梯队2次
    Airport()
    Delay(1, 2)
    Airport()
    Delay(1, 2)
    # 补充弹药
    CombatWindow.Supply()
    # 进入计划模式
    CombatWindow.PlanMode()
    # 规划路径
    pot1()
    Delay(0, 1)
    pot2()
    Delay(0, 1)
    # 执行计划
    CombatWindow.Plan_Confirm()
    Delay(2, 4)  #TODO
def Combat_11():
    # 选择关卡
    CombatSet.ChooseLevel(1)

    # 部署主力队
    Headquarters()
    Delay(1, 2)
    CombatWindow.Deploy_Confirm()
    CombatWindow.Combat_Start()

    # 补充弹药
    Headquarters()
    Delay(1, 2)
    Headquarters()
    Delay(1, 2)
    CombatWindow.Supply()
    CombatWindow.PlanMode()
    pot1()
    Delay(1, 2)
    pot2()
    Delay(1, 2)
    pot3()
    Delay(1, 2)
    CombatWindow.Plan_Confirm()
    
    Delay(135, 136)
    # 结束回合
    CombatWindow.Combat_Animation()
Beispiel #12
0
def round4():
    # 往上拖动界面
    moveTo(randint(1400, 1600), randint(250, 400))
    dragRel(randint(-50, 50), randint(400, 500), 0.5)
    Delay(0, 1)
    Airport()
    Delay(1, 2)
    Airport()
    Delay(1, 2)
    CombatWindow.Supply()
    CombatWindow.PlanMode()
    pot4_1()
    Delay(1, 2)
    CombatWindow.Plan_Confirm()
    Delay(54, 56)
    while(1):
        # 检测是否在战斗中
        matching = image.match('e:/code/girls_frontline_script/images/round_end.png', image.capture_screen())
        # 战斗中
        if (matching[0] < 100000000):
            Delay(1, 2)
        else:
            break
    CombatWindow.Round_End()
    Delay(12, 14)
    CombatWindow.Combat_Animation()
def ChooseLevel(level):
    if level is 1:
        click(randint(640, 1800), randint(359, 478))
    elif level is 2:
        click(randint(640, 1800), randint(527, 666))
    elif level is 3:
        click(randint(640, 1800), randint(709, 836))
    elif level is 4:
        click(randint(640, 1800), randint(881, 1015))
    elif level is 5:
        TO56()
        click(randint(640, 1800), randint(652, 766))
    elif level is 6:
        TO56()
        click(randint(640, 1800), randint(830, 950))
    Delay(1, 2)
    NormalCombat()
    Delay(3, 4)
def round2():
    # 守家梯队撤退
    Headquarters_2()
    Delay(1, 2)
    Headquarters_2()
    Delay(1, 2)
    CombatWindow.Retreat()
    # 选择主力队
    pot1_2()
    Delay(1, 2)
    # 检测小飞机
    matching = image.match(
        'e:/code/girls_frontline_script/images/Combat/34n_fly.png',
        image.capture_screen())
    if (matching[0] > 20000000):
        CombatWindow.Fairy_release()
    pot2_2()
    Delay(18, 19)
    CombatWindow.Combat_EndClear()
    pot2_2()
    Delay(1, 2)
    # 检测小飞机
    matching = image.match(
        'e:/code/girls_frontline_script/images/Combat/34n_fly.png',
        image.capture_screen())
    if (matching[0] > 20000000):
        CombatWindow.Fairy_release()
    pot3_2()
    Delay(18, 19)
    CombatWindow.Combat_EndClear()
    pot3_2()
    Delay(1, 2)
    # 检测boss
    matching = image.match(
        'e:/code/girls_frontline_script/images/34n_boss.png',
        image.capture_screen())
    # boss出现
    if (matching[0] > 20000000):
        pot4_2()
    else:
        pot5_2()
        Delay(1, 2)
        pot6_2()
    Delay(19, 20)
    CombatWindow.Combat_EndClear()
    # 撤退
    CombatWindow.Combat_Terminate()
def round1():
    # 点击梯队2次
    Headquarters_1()
    Delay(1, 2)
    Headquarters_1()
    Delay(1, 2)
    # 补充弹药
    CombatWindow.Supply()
    # 行动
    pot1_1()
    Delay(2, 3)
    CombatWindow.Choose_Cancel()
    # 部署狗粮队1
    Headquarters_1()
    Delay(1, 2)
    CombatWindow.Deploy_Confirm()
    # 第一回合结束
    CombatWindow.Round_End()

    Delay(21, 23)
Beispiel #16
0
def Combat_13():
    # 选择关卡
    CombatSet.ChooseLevel(3)

    # 往上拖动界面
    moveTo(randint(1400, 1600), randint(250, 400))
    dragRel(randint(-50, 50), randint(400, 500), 0.5)
    Delay(0, 1)
    # 点击指挥部
    Headquarters()
    Delay(1, 2)
    # 部署主力队
    CombatWindow.Deploy_Confirm()
    # 开始作战
    CombatWindow.Combat_Start()

    round1()
    round2()
    round3()
    round4()
Beispiel #17
0
def ChooseFigure(number):
    if number is 1:
        click(randint(225, 465), randint(175, 735))
    elif number is 2:
        click(randint(500, 730), randint(175, 735))
    elif number is 3:
        click(randint(775, 1000), randint(175, 735))
    elif number is 4:
        click(randint(1050, 1285), randint(175, 735))
    elif number is 5:
        pass
    Delay(1, 2)
Beispiel #18
0
def FigureKindDisplay(kind, is_max_level):
    click(randint(1645, 1867), randint(350, 500))
    Delay(1, 2)
    if kind is 'HG':
        click(randint(800, 1050), randint(540, 650))
    elif kind is 'SMG':
        click(randint(1073, 1318), randint(540, 650))
    elif kind is 'RF':
        click(randint(1345, 1585), randint(540, 650))
    elif kind is 'AR':
        click(randint(800, 1050), randint(675, 785))
    elif kind is 'MG':
        pass
    elif kind is 'SG':
        pass
    Delay(1, 2)
    if is_max_level == True:
        click(randint(1100, 1300), randint(875, 960))
        Delay(1, 2)
    # 确认
    click(randint(1200, 1600), randint(985, 1060))
    Delay(2, 3)
def Combat_34n():
    # 选择关卡
    CombatWindow.ChooseLevel(4)

    # 部署梯队
    # 点击指挥部
    Headquarters_1()
    Delay(1, 2)
    # 点击确定,部署主力队
    CombatWindow.Deploy_Confirm()
    # 开始作战
    CombatWindow.Combat_Start()

    round1()
    round2()
Beispiel #20
0
def Combat_46():
    # 选择关卡
    CombatWindow.ChooseLevel(6)

    # 向上拖动
    moveTo(randint(627, 1715), randint(200, 450))
    dragRel(randint(-50, 50), randint(800, 900), 0.5)
    Delay(0, 1)
    # 点击机场
    Airport()
    Delay(1, 2)
    # 点击确定,部署打手队
    CombatWindow.Deploy_Confirm()
    # 点击指挥部
    Headquarters()
    Delay(1, 2)
    # 点击确定,部署狗粮队
    CombatWindow.Deploy_Confirm()

    # 开始作战
    CombatWindow.Combat_Start()
    # 点击梯队2次
    Airport()
    Delay(1, 2)
    Airport()
    Delay(1, 2)
    # 补充弹药
    CombatWindow.Supply()
    # 进入计划模式
    CombatWindow.PlanMode()
    pot1()
    Delay(1, 2)
    # 执行计划
    CombatWindow.Plan_Confirm()

    # 等待
    Delay(100, 102)

    # 结束回合
    CombatWindow.Round_End()
    Delay(12, 14)

    # 结算动画
    CombatWindow.Combat_Animation()
Beispiel #21
0
def Combat_2():
    # 选择关卡
    CombatSet.ChooseLevel(2)

    # 部署梯队
    # 点击指挥部
    Headquarters()
    Delay(1, 2)
    # 点击确定,部署梯队
    CombatWindow.Deploy_Confirm()

    # 开始作战
    CombatWindow.Combat_Start()
    # 点击指挥部2次
    Headquarters()
    Delay(1, 2)
    Headquarters()
    Delay(1, 2)
    # 补充弹药
    CombatWindow.Supply()

    # 进入计划模式
    CombatWindow.PlanMode()
    # 规划路径
    pot1()
    Delay(1, 2)
    # 执行计划
    CombatWindow.Plan_Confirm()

    # 等待
    Delay(83, 85)

    # 回合结束
    CombatWindow.Round_End()
    Delay(12, 14)

    # 结算动画
    CombatWindow.Combat_Animation()
    ## 如果有碎片就取消注释
    click(randint(1800, 1900), randint(750, 900))
    Delay(1, 2)
    click(randint(1800, 1900), randint(750, 900))
    Delay(2, 3)
def Combat_64e():
    # 选择关卡
    CombatWindow.ChooseLevel(4)

    # 点击指挥部
    Headquarters_1()
    Delay(1, 2)
    # 部署主力队
    CombatWindow.Deploy_Confirm()

    # 开始作战
    CombatWindow.Combat_Start()

    round1()
    round2()
    round3()
    round4()
    round5()
    round6()
    round7()
def Combat_26():
    # 选择关卡
    CombatWindow.ChooseLevel(6)

    # 点击指挥部
    Headquarters()
    Delay(1, 2)
    # 点击确定,部署第一梯队
    CombatWindow.Deploy_Confirm()

    # 开始作战
    CombatWindow.Combat_Start()
    # 点击梯队2次
    Headquarters()
    Delay(1, 2)
    Headquarters()
    Delay(1, 2)
    # 补充弹药
    CombatWindow.Supply()
    # 进入计划模式
    CombatWindow.PlanMode()
    # 规划路径
    pot1()
    Delay(1, 2)
    pot2()
    Delay(1, 2)
    # 执行计划
    CombatWindow.Plan_Confirm()

    # 等待
    Delay(94, 96)

    # 结束回合
    CombatWindow.Round_End()
    Delay(12, 14)

    # 结算动画
    CombatWindow.Combat_Animation()
def round5():
    ## 计划模式
    CombatWindow.PlanMode()
    pot4_2()
    Delay(0, 1)
    pot5_2()
    Delay(0, 1)
    CombatWindow.Choose_Cancel()
    pot3_2()
    Delay(0, 1)
    pot6_2()
    Delay(0, 1)
    CombatWindow.Plan_Confirm()
    Delay(50, 52)
    # 打开妖精
    CombatWindow.Fairy_AUTO()
    ## 第五回合结束
    CombatWindow.Round_End()

    # 等待
    Delay(21, 23)
    CombatWindow.Combat_EndClear()
    Delay(6, 7)
def round7():
    ## 计划模式
    CombatWindow.PlanMode()
    pot8_7()
    Delay(0, 1)
    pot10_7()
    Delay(0, 1)
    pot8_7()
    Delay(0, 1)
    CombatWindow.Plan_Confirm()
    Delay(63, 65)
    # 关闭妖精
    CombatWindow.Fairy_AUTO()
    ## 撤退
    pot8_7()
    Delay(1, 2)
    pot8_7()
    Delay(2, 3)
    CombatWindow.Retreat()
    CombatWindow.Combat_Terminate()
def round1():
    # 点击主力队2次
    Headquarters_1()
    Delay(1, 2)
    Headquarters_1()
    Delay(1, 2)
    # 补充弹药
    CombatWindow.Supply()
    # 移动到左下机场
    pot1_1()
    # 战斗
    Delay(16, 18)
    CombatWindow.Combat_EndClear()

    # 部署守家队伍
    # 取消选择
    CombatWindow.Choose_Cancel()
    # 点击指挥部
    Headquarters_2()
    Delay(1, 2)
    # 点击确定,部署梯队
    CombatWindow.Deploy_Confirm()
    # 点击守家队2次
    Headquarters_2()
    Delay(1, 2)
    Headquarters_2()
    Delay(1, 2)
    # 补充弹药
    CombatWindow.Supply()
    # 结束回合
    CombatWindow.Round_End()
    Delay(4, 5)
    # 检测是否进入下一回合
    matching = image.match(
        'e:/code/girls_frontline_script/images/round_end.png',
        image.capture_screen())
    # 未进入下一回合
    if (matching[0] < 100000000):
        Delay(22, 23)
        CombatWindow.Combat_EndClear()
        Delay(6, 7)

    # 检测是否进入下一回合
    matching = image.match(
        'e:/code/girls_frontline_script/images/round_end.png',
        image.capture_screen())
    # 未进入下一回合
    if (matching[0] < 100000000):
        Delay(22, 23)
        CombatWindow.Combat_EndClear()
        Delay(6, 7)
Beispiel #27
0
def MainWindow_Factory():
    click(randint(1580, 1885), randint(435, 590))
    Delay(3, 4)
Beispiel #28
0
def ChooseEchelon(number):
    if number is 1:
        click(randint(0, 170), randint(165, 270))
    elif number is 2:
        click(randint(0, 170), randint(300, 400))
    Delay(1, 2)
Beispiel #29
0
def MainWindow_Formation():
    click(randint(1580, 1885), randint(624, 622))
    Delay(3, 4)
Beispiel #30
0
def MainWindow_Shortcut():
    click(randint(0, 60), randint(483, 590))
    Delay(1, 2)