def PlotDashLine(self): dashSize = 2.0 gapSize = 7.0 r, g, b = self.GetRGB() DASHCOLOR = (r, g, b, 1.0) GAPCOLOR = (r, g, b, 0.0) MARGIN = 16.0 * self.localScale vecDir = geo2.Vec2Subtract(self.toPosition, self.fromPosition) vecLength = geo2.Vec2Length(vecDir) vecDirNorm = geo2.Vec2Normalize(vecDir) p = MARGIN while p < vecLength - MARGIN: startPoint = geo2.Vec2Add(self.fromPosition, geo2.Vec2Scale(vecDirNorm, p - 0.5)) self.AddPoint(startPoint, GAPCOLOR) fromPoint = geo2.Vec2Add(self.fromPosition, geo2.Vec2Scale(vecDirNorm, p)) self.AddPoint(fromPoint, DASHCOLOR) p = min(vecLength - MARGIN, dashSize + p) toPoint = geo2.Vec2Add(self.fromPosition, geo2.Vec2Scale(vecDirNorm, p)) self.AddPoint(toPoint, DASHCOLOR) endPoint = geo2.Vec2Add(self.fromPosition, geo2.Vec2Scale(vecDirNorm, p + 0.5)) self.AddPoint(endPoint, GAPCOLOR) p += gapSize
def PlotLineTrace(self): self.Flush() if self.glowLine: self.glowLine.Flush() if self.lineType in (LINE_DASHED, LINE_DASHED_ACTIVE): self.PlotDashLine() elif self.lineType == LINE_SOLID: self.PlotSolidLine() else: return if self.lineType == LINE_DASHED_ACTIVE: vecDir = geo2.Vec2Subtract(self.toPosition, self.fromPosition) vecLength = geo2.Vec2Length(vecDir) vecDirNorm = geo2.Vec2Normalize(vecDir) r, g, b = self.GetRGB() GLOWCOLOR = (r, g, b, 1.0) GAPCOLOR = (r, g, b, 0.0) self.glowLine.AddPoint(self.fromPosition, GAPCOLOR) point = geo2.Vec2Add(self.fromPosition, geo2.Vec2Scale(vecDirNorm, vecLength * 0.5)) self.glowLine.AddPoint(point, GLOWCOLOR) self.glowLine.AddPoint(self.toPosition, GAPCOLOR) self.glowLine.textureWidth = vecLength uicore.animations.MorphScalar(self.glowLine, 'textureOffset', startVal=0.0, endVal=1.0, curveType=uiconst.ANIM_LINEAR, duration=2.0, loops=uiconst.ANIM_REPEAT)
def ApplyLineMargin(self, p1, p2, radius1, radius2): v = geo2.Vec2Subtract(p1, p2) vn = geo2.Vec2Normalize(v) l = geo2.Vec2Length(v) if not l: return (None, None) s = (radius1 + radius2) / l mp1 = geo2.Vec2Subtract(p1, geo2.Vec2Scale(vn, radius1)) mp2 = geo2.Vec2Add(p2, geo2.Vec2Scale(vn, radius2)) return (mp1, mp2)
def __init__(self, parent, tileFrom, tileTo): self.tileFrom = tileFrom self.tileTo = tileTo self.parent = parent k = hackingUIConst.TILE_SIZE / 2.0 self.p0 = (self.tileFrom.left + k, self.tileFrom.top + k) self.p1 = (self.tileTo.left + k, self.tileTo.top + k) self.offset = geo2.Vec2Subtract(self.p1, self.p0) self.offset = geo2.Vec2Normalize(self.offset) self.center = geo2.Vec2Lerp(self.p0, self.p1, 0.5) self.lineType = self.GetLineType() self.line = uicls.VectorLine(parent=parent, align=uiconst.TOPLEFT) self.bleedSprite = None self.UpdateState()
def closest_point_on_seg(seg_a, seg_b, circ_pos): seg_v = geo2.Vec2Subtract(seg_b, seg_a) pt_v = geo2.Vec2Subtract(circ_pos, seg_a) if geo2.Vec2Length(seg_v) <= 0: raise ValueError, 'Invalid segment length' seg_v_unit = geo2.Vec2Normalize(seg_v) proj = geo2.Vec2Dot(seg_v_unit, pt_v) if proj <= 0: return seg_a if proj >= geo2.Vec2Length(seg_v): return seg_b proj_v = geo2.Vec2Scale(seg_v_unit, proj) closest = geo2.Vec2Add(proj_v, seg_a) return closest
def PlotSolidLine(self): r, g, b = self.GetRGB() DASHCOLOR = (r, g, b, 1.0) GAPCOLOR = (r, g, b, 0.0) MARGIN = 16.0 * self.localScale vecDir = geo2.Vec2Subtract(self.toPosition, self.fromPosition) vecLength = geo2.Vec2Length(vecDir) vecDirNorm = geo2.Vec2Normalize(vecDir) startPoint = geo2.Vec2Add(self.fromPosition, geo2.Vec2Scale(vecDirNorm, MARGIN)) self.AddPoint(startPoint, GAPCOLOR) startPoint = geo2.Vec2Add(self.fromPosition, geo2.Vec2Scale(vecDirNorm, MARGIN + 8)) self.AddPoint(startPoint, DASHCOLOR) startPoint = geo2.Vec2Add( self.fromPosition, geo2.Vec2Scale(vecDirNorm, vecLength - MARGIN - 8)) self.AddPoint(startPoint, DASHCOLOR) startPoint = geo2.Vec2Add( self.fromPosition, geo2.Vec2Scale(vecDirNorm, vecLength - MARGIN)) self.AddPoint(startPoint, GAPCOLOR)