class MyRunCase:
    def __init__(self):
        self.info = Information()

    def make_config_list(self):
        # 获取新鲜的设备列表
        phone_list_devices = ADB().devices()
        self.phone_id_list = []
        # 创建手机设备列表
        if self.info.is_section_exist("Phone_List"):
            self.info.remove_section("Phone_List")
        self.info.add_section("Phone_List")
        if self.info.is_section_exist("Case_defeated__List"):
            self.info.remove_section("Case_defeated__List")
        self.info.add_section("Case_defeated__List")
        if self.info.is_section_exist("Http_path_list"):
            self.info.remove_section("Http_path_list")
        self.info.add_section("Http_path_list")
        if self.info.is_section_exist("Html_path_name_dic"):
            self.info.remove_section("Html_path_name_dic")
        self.info.add_section("Html_path_name_dic")
        for phone in phone_list_devices:
            phone_id = phone[0]
            if phone[1] == 'device':
                self.phone_id_list.append(phone_id)
        # 把所有的设备放到info表里面
        for phone_id in self.phone_id_list:
            self.info.set_config("Phone_List", phone_id, "None")

    def run_case(self, test_cases_name):

        # airtest report auto_ui/got/test_ch1.air --export ${reportDir}
        # 获取yaml文件的路径
        obj_path = os.path.abspath(
            os.path.dirname(os.path.dirname(os.path.dirname(__file__))))
        yml_path = obj_path + "\case.yml"
        print(yml_path)
        with open(yml_path, 'r', encoding='utf-8') as f:
            cases = yaml.load(f)
        air_case_path_list = []
        case_name_dic = {}
        for case_name in cases[test_cases_name]:
            # 拼接yaml下case的路径
            air_case_path = obj_path + '\\' + case_name + ".air"
            case_name_dic[air_case_path] = case_name
            air_case_path_list.append(air_case_path)
        run_phone_id = ""
        # 根据当前手机列表,查找配置文件中空闲状态的手机
        for phone_id in self.phone_id_list:
            phone_status = self.info.get_config("Phone_List", phone_id)
            if phone_status == "None":
                run_phone_id = phone_id
                break
        # 运行开始时设置设备状态
        self.info.set_config("Phone_List", run_phone_id, "Runing")
        # 存放Htlm报告的目录

        name = ""
        defeated_case_list = []
        # 按顺序执行case.yml中的用例
        for i in range(len(air_case_path_list)):
            case_run_path = air_case_path_list[i]
            cmd_run_case = "airtest run " + case_run_path + " --device Android://127.0.0.1:5037:" + run_phone_id + " --log"
            proc = subprocess.Popen(cmd_run_case,
                                    shell=True,
                                    stdout=subprocess.PIPE)
            print(proc.communicate()[0])  # 从线程中获取值
            code = proc.returncode
            if code == 0:
                color = "blue"
                is_success_str = "成功"
            else:
                color = "red"
                # 很蛋疼,没有预留单独的case_name,只能先这样
                for case_name in cases[test_cases_name]:
                    if case_name in case_run_path:
                        defeated_case_list.append(case_name)
                is_success_str = "失败"
                self.info.set_config("Case_defeated__List",
                                     case_name_dic[case_run_path],
                                     is_success_str)
            static_root = "https://ep.yoozoo.com/public/static/airtest"
            cmd_make_html = "airtest report " + case_run_path + " --export " + case_run_path + " --static_root " + static_root + " --lang zh"
            # 执行完用例之后生成报告
            subprocess.Popen(cmd_make_html, shell=True, stdout=subprocess.PIPE)
            if case_run_path != "":
                info = json.loads(get_script_info(case_run_path),
                                  encoding='utf-8')
                name = info.get('title')
                if len(name) == 0:
                    name = case_name_dic[case_run_path]
            html_path = case_run_path
            case_air_log_name = case_name_dic[
                case_run_path] + ".log"  # 日志文件夹的名称
            # html_path_name_dic[name] = [html_path,case_air_log_name,case_name_dic[case_run_path]]
            self.info.set_config(
                "Html_path_name_dic", name,
                str([
                    html_path, case_air_log_name, case_name_dic[case_run_path]
                ]))
            my_html_file_path_new = self.info.get_config(
                "HtlmPath", "log_path")
            html_path = my_html_file_path_new + "/" + case_name_dic[
                case_run_path] + ".log" + "/log.html"
            self.bodys = '''<div><body><a href="''' + html_path + '''">''' + name + is_success_str + '''</a></body></div>'''
            self.info.set_config("Http_path_list",
                                 case_name_dic[case_run_path], self.bodys)
        # 把失败的项写入yml中
        with open(yml_path, 'w', encoding='utf-8') as f:
            cases["defeated_cases"] = defeated_case_list
            yaml.safe_dump(cases, f)

        self.info.set_config("Phone_List", run_phone_id,
                             "None")  # 运行结束后把设备状态改回来
        # self.make_html(html_path_name_dic)
        # os.system(r"airtest run D:\yoozoo_gitlab\autotest\sanguohero2\teat_ss2.air --device Android://127.0.0.1:5037:e42eb94e --log")
        # os.system(r"airtest report D:\yoozoo_gitlab\autotest\sanguohero2\teat_ss2.air  --export D:\yoozoo_gitlab\autotest\sanguohero2\teat_ss2.air  --static_root https://ep.yoozoo.com/public/static/airtest --lang zh")

    def make_html(self):
        """

        :param html_path_name_dic:[运行脚本的路径.air,脚本名称.air.脚本名称log,脚本名称]
        :return:
        """
        html_path_name_dic = {}
        cof_keys = self.info.get_options("Http_path_list")
        for key in cof_keys:
            dic_value = self.info.get_config("Http_path_list", key)
            html_path_name_dic[key] = eval(dic_value)
        log_html_path = self.info.get_config("HtlmPath", "log_path")
        bodys = ""
        for key in cof_keys:
            body_name = html_path_name_dic[key][2]
            body = self.info.get_config("Http_path_list", body_name)
            bodys = bodys + body
            my_html_file_path_old = log_html_path + "\\" + html_path_name_dic[
                key][1]
            case_run_file_path = html_path_name_dic[key][
                0] + "\\" + html_path_name_dic[key][1]
            case_run_file_path_log = html_path_name_dic[key][0] + "\\log"
            my_html_file_path_new = log_html_path
            # 删除之前遗留的旧文件夹
            if os.path.isdir(my_html_file_path_old):  # 判断该文件是否为文件夹
                shutil.rmtree(my_html_file_path_old)  # 若为文件夹,则直接删除
            # 删除遗留的log文件
            if os.path.isdir(case_run_file_path_log):  # 判断该文件是否为文件夹
                shutil.rmtree(case_run_file_path_log)  # 若为文件夹,则直接删除
            sleep(2)
            shutil.move(case_run_file_path, my_html_file_path_new)

            # if is_success:
            #     color_name = "blue"# todo 颜色
            #     is_success_str = "run_success"
            # else:
            #     color_name = "red"
            #     is_success_str = "run_defeated"
            # html_path =my_html_file_path_new +"/"+html_path_name_dic[key][3]+".log"+ "/log.html"
            # bodys = bodys + '''<div><body><a href="''' + html_path + '''"class="''' + color_name + '''">''' + name + is_success_str + '''</a></body></div>'''

        html_txt = '''<!DOCTYPE html><html lang="en"><head><meta charset="UTF-8"><title>测试报告</title><style type="text/css">
        a:link{color:red;}
        a:visited { color:#00FF00; text-decoration:none; }
        a:hover { color:#000000; text-decoration:none; }
        a:active { color:#FFFFFF;}
        </style><base target="_blank"></head>
        ''' + bodys + '''</html>'''

        my_html_path = log_html_path + "\index.html"
        # my_html_path = r"C:\Users\v.lidd\Desktop\测试报告.html"
        with open(my_html_path, 'w+', encoding='utf-8') as f:
            f.write(html_txt)
class MyPoco:
    def __init__(self):
        """
        初始化点击类、信息类、性能类
        """
        self.my_poco = MyPocoObject()
        self.info = Information()
        self.xn = YzTest2Performance()
        self.eg = EntryGame()
        self.fg = Fight()
        self.rg = ResourceGm()
        self.na = NewAccount()
        self.sp = Protocol()
        self.mrc = MyRunCase()

    # todo 装饰器
    def first_function_go_run(self):
        """
        用来跳过一些功能初次进入的引导动画
        :return:
        """
        ffgr = FirstFunctionGoRun()
        ffgr.first_function_go_run()

    def open_game(self, sever_name_input="sever_name", game_account_input="old_game_account"):
        """
        功能向,开始游戏,启动到游戏主界面,广告和签到界面关闭
        :return:返回StdPoco().poco对象,可直接用于脚本的控件点击
        """
        try:
            self.poco = self.eg.open_game(sever_name_input, game_account_input)
            self.set_poco(self.poco)
            return self.poco
        # 如果出现断开连接的报错,就再执行一下该步骤
        except RpcTimeoutError:
            pristr = "poco断开" + str(self.info.game_is_running())
            if not self.info.game_is_running():
                game_name = self.info.get_config("App_Name", "game_name")
                start_app(game_name)
                sleep(2)
                snapshot(msg=pristr)
            snapshot(msg=pristr)
            self.poco = self.eg.open_game(sever_name_input, game_account_input)
            self.set_poco(self.poco)
        except PocoNoSuchNodeException:
            snapshot(msg="找不到控件")
            raise PocoNoSuchNodeException(self)
        except Exception:
            pristr = "报错,游戏" + str(self.info.game_is_running())
            snapshot(msg=pristr)
            raise Exception

    def close_game(self):
        """
        关闭游戏,不区分功能或者性能
        :return:
        """
        self.eg.close_game()

    def set_poco(self, poco_input):
        """

        :param poco_input:传入poco对象,主要用于不经过open_game()情况的控件点击
        :return:
        """
        self.my_poco.set_poco(poco_input)

    def my_swipe(self, start_poco, end_poco, timein=2):
        """
        两个对象中心点之间的滑动
        :param start_poco:poco对象
        :param end_poco:poco对象
        :return:两个对象的坐标
        """
        try:
            pos_2, pos_3 = self.my_poco.my_swipe(start_poco, end_poco, timein)
            return pos_2, pos_3
        # 如果出现断开连接的报错,就再执行一下该步骤
        except RpcTimeoutError:
            pristr = "poco点击断开" + str(self.info.game_is_running())
            if not self.info.game_is_running():
                game_name = self.info.get_config("App_Name", "game_name")
                start_app(game_name)
                sleep(2)
                snapshot(msg=pristr)
            snapshot(msg=pristr)
            pos_2, pos_3 = self.my_poco.my_swipe(start_poco, end_poco, timein)
            return pos_2, pos_3
        except PocoNoSuchNodeException:
            snapshot(msg="找不到控件")
            raise PocoNoSuchNodeException(self)
        except Exception:
            pristr = "点击方法报错,游戏" + str(self.info.game_is_running())
            snapshot(msg=pristr)
            raise Exception


    def find_poco(self, find_name, find_type="text", click_name=None, ynlist="不翻", direction="竖屏", click_type=None,
                  click_list=None):
        """
        查找控件并点击,默认三次内找不到报错,间隔5秒
        :param find_name:查找的控件名
        :param find_type:查找的控件类型 text、name....
        :param click_name:点击的控件名,默认none,表示查找和点击的控件是一个点
        :param click_type:点击的控件类型text、name....
        :param ynlist:是否翻页查找,默认x:1/2 ,y1/5-4/5范围,建议使用my_swipe方法
        :param direction:和翻页相关,横屏还是竖屏范围翻页
        :param click_list:控件点击偏移点[0,0]-[1,1]范围
        :return:PocoNoSuchNodeException
        """
        try:
            self.my_poco.find_poco(find_name, find_type=find_type, click_name=click_name, ynlist=ynlist,
                                   direction=direction, click_type=click_type,
                                   click_list=click_list)
        # 如果出现断开连接的报错,就再执行一下该步骤
        except RpcTimeoutError:
            pristr = "poco点击断开" + str(self.info.game_is_running())
            if not self.info.game_is_running():
                game_name = self.info.get_config("App_Name", "game_name")
                start_app(game_name)
                sleep(2)
                snapshot(msg=pristr)
            snapshot(msg=pristr)
            self.poco = StdPoco()  # todo 需要根据游戏不同区分
            self.set_poco(self.poco)
            self.my_poco.find_poco(find_name, find_type=find_type, click_name=click_name, ynlist=ynlist,
                                   direction=direction, click_type=click_type,
                                   click_list=click_list)
        except PocoNoSuchNodeException:
            snapshot(msg="找不到控件")
            raise PocoNoSuchNodeException(self)
        except Exception:
            pristr = "点击方法报错,游戏" + str(self.info.game_is_running())
            snapshot(msg=pristr)
            raise Exception

    def fight(self, sections_name, find_type1="text", click_name1=None, ynlist="不翻", click_type1=None,
              number_of_times=1, find_level=None):
        """
        少三2循环战斗
        :param sections_name:要进入的关卡的名称
        :param find_type1:查找的控件类型 text、name....
        :param click_name1:点击的控件名,默认none,表示查找和点击的控件是一个点
        :param click_type1:点击的控件类型text、name....
        :param ynlist1:是否翻页查找,默认x:1/2 ,y1/5-4/5范围,建议使用my_swipe方法
        :param number_of_times:循环战斗几次
        :param find_level:到几级之后不再打了
        :return:
        """
        self.fg.to_fight(sections_name, find_type1=find_type1, click_name1=click_name1, ynlist1=ynlist,
                         click_type1=click_type1,
                         number_of_times=number_of_times, find_level=find_level)

    def add_resource(self, dic_input):
        """
        添加各种资源
        :param name:资源名称
        :param size:资源数量
        :return:
        """
        self.rg.add_resource(dic_input)

    def set_play_fuben_num(self, num):
        self.rg.set_play_fuben_num(num)
    def set_play_liezhuan_num(self, num):
        self.rg.set_play_liezhuan_num(num)
    def delete_resource(self, dic_input):
        """
        添加各种资源
        :param name:资源名称
        :param size:资源数量
        :return:
        """
        self.rg.delete_resource(dic_input)

    def get_resource_quantity(self, list_input):
        """
        获取某资源数量
        :return:字典,资源名称和数量
        """
        dic_res = self.rg.get_resource_num(list_input)
        return dic_res

    def get_sever_time(self):
        """
        输入包含时间戳的poco对象,获取当前服务器时间
        :param input_str:需要输入的文本
        :return:int [年月日,时分秒,星期]
        """
        return self.rg.get_sever_time()

    def get_config(self, list_name, key):
        """
        获取配置文件信息
        :param list_name:模块名
        :param key:键
        :return:value
        """
        value = self.info.get_config(list_name, key)
        return value

    def add_section(self, section_name):
        '''
        在配置文件中添加项
        :param section_name:项名称
        :return:
        '''
        self.info.add_section(section_name)

    def remove_section(self, section_name):
        '''
        删除配置文件中的项
        :param section_name:项名称
        :return:
        '''
        self.info.remove_section(section_name)

    def set_config(self, list_name, key, value):
        """
        设置配置文件信息
        :param list_name:模块名
        :param key:键
        :param value:值
        :return:
        """
        self.info.set_config(list_name, key, value)

    def get_time_str(self, str_time_input):
        """
        根据时间戳字符串换算日期和星期
        :param poco_time_input:包含时间戳text的poco对象
        :return: [int(ymd),int(hms),int(week)]
        """
        int_list = self.info.get_time_str(str_time_input)
        return int_list

    def get_game_number_l(self, find_number_poco, subscript):
        """
        不同游戏不同实现,获取游戏text属性中的数字 one/two
        :param find_number_poco:poco对象
        :param subscript:0/1
        :return:int
        """
        return self.info.get_game_number_l(find_number_poco, subscript)

    def get_game_number_c(self, find_number_poco):
        """
        不同游戏不同实现,获取游戏text属性中的数字 ]int[
        :param find_number_poco:poco对象
        :return:int
        """
        return self.info.get_game_number_c(find_number_poco)

    def get_game_number_cc(self, find_number_poco):
        """
        不同游戏不同实现,获取游戏text属性中的str数字,]int)
        :param find_number_poco:poco对象
        :return:int
        """
        return self.info.get_game_number_cc(find_number_poco)

    def get_game_number(self, find_number_poco):
        """
        获取游戏text属性中的str数字
        :param find_number_poco:poco对象
        :return:int
        """
        return self.info.get_game_number(find_number_poco)

    def get_game_number_instr(self, find_number_poco):
        """
        只获取poco对象中text属性中的数字
        :param find_number_poco:poco对象
        :return:int
        """
        return self.info.get_game_number_instr(find_number_poco)

    def get_poco_visible(self, find_visible_poco):
        """
        不同游戏不同实现,获取游戏visible属性中的str值
        :param find_visible_poco:poco对象
        :return:str true/false
        """

        return self.info.get_poco_visible(find_visible_poco)

    def get_poco_anyvalue(self, find_name_poco, value_name_str):
        """
        获取游戏poco对象value_name_str属性中的值,需要自行判断类型
        :param find_number_poco:poco对象
        :return:value
        """

        return self.info.get_poco_anyvalue(find_name_poco, value_name_str)

    def get_poco_pos(self, find_pos_poco):
        """
        获取poco对象的坐标,经过分辨率转换
        :param find_pos_poco:poco对象
        :return:[,]
        """
        return self.my_poco.get_poco_pos(find_pos_poco)

    def get_phone_name(self):
        """
        获取当前手机的名字,区分三挡机使用
        :return:str
        """
        return self.info.get_phone_name()

    def get_phone_size(self):
        """
        获取当前手机的分辨率
        :return:list_int[宽,高]
        """
        return self.info.get_phone_size()

    def add_log(self, first, second, msg=""):
        """
        对比结果值,并在报告连接中添加日志信息,比如资源变化前后的对比
        :param first:对比值one
        :param second:对比值two
        :param msg:日志的描述,==/!=、正常/异常
        :return:
        """
        self.info.add_log(first, second, msg=msg)

    def first_open_yztest(self):
        """
        启动性能工具,在开始测试步骤前结束
        :return:
        """
        self.xn.first_open_yztest()

    def start_test_xn(self, sever_name_input="sever_name", game_account_input="new_game_account"):
        """
        性能,点击开始测试按钮,启动游戏并在游戏界面停止
        :return:poco对象
        """
        self.poco = self.xn.start_test(sever_name_input, game_account_input)
        self.set_poco(self.poco)
        return self.poco

    def touch_tab_xn(self):
        """
        点击标记按钮
        :return:
        """
        self.xn.touch_tab()

    def end_tab_xn(self):
        """
        结束测试并上传报告,在开始测试界面结束
        :return:
        """
        self.xn.end_tab()

    def close_test_xn(self):
        """
        停止性能测试,关闭性能软件和游戏
        :return:
        """
        self.xn.close_test()

    def text(self, input_str):  # 废弃
        """
        输入文本,没有回车键
        :param input_str:需要输入的文本
        :return:
        """
        self.info.text_str(input_str)

    def text_str(self, input_str):
        """
        输入文本,没有回车键,接受汉字
        :param input_str:需要输入的文本
        :return:
        """
        self.info.text_str(input_str)

    def new_account(self,  resource_dic_input, sever_name_input,play_dic):
        """
        根据输入的要求在sever_name区创建一个账号
        :param dic_input: 字典,需要添加的各种资源
        :param sever_name_input: 区服名
        :param play_dic: 副本列表dic{"副本":80,"列传":12}
        :return:
        """
        self.na.new_game_account(resource_dic_input, sever_name_input,play_dic)

    def send_game_protocol(self, send_protocol_dic, find_name):
        """
        发送后会回到当前界面,只发一条,
        :param add_name_input_list: dic {"message":协议id,"ages":,...}
        :param find_name:协议返回值中需要查询值的key,可以为none
        :return:value
        """
        find_name_value = self.rg.send_game_protocol(send_protocol_dic, find_name)
        return find_name_value

    def test_game_protocol(self, add_name_input_list):
        """
        发送后会回到当前界面,只发一条,发完自行查看结果,用于协议测试
        :param add_name_input_list: list [协议用例id,arges....]
        :return:
        """
        self.rg.test_game_protocol(add_name_input_list)

    def is_exist_poco_log(self, poco_obj, is_exist_str):
        """
        判断传入的控件是否处于显示状态,在报告中体现,用来验证按钮点击后的状态
        :param poco_obj: 需要验证的控件对象
        :param is_exist_str:"显示"or"隐藏"
        :return: bool  True or False
        """
        is_exist = self.info.is_exist_poco_log(poco_obj, is_exist_str)
        return is_exist
    def is_exist_poco(self, poco_obj):
        """
        判断传入的控件是否处于显示状态,在报告中体现,用来验证按钮点击后的状态
        :param poco_obj: 需要验证的控件对象

        :return: bool  True or False
        """
        is_exist = self.info.is_exist_poco(poco_obj)
        return is_exist

    def my_run_case(self, yml_cases_name_list):
        '''
        传入需要执行case.yml中用例的项名的列表
        :param yml_cases_name_list: ["debug","debug1"]
        :return:
        '''
        self.mrc.make_config_list()
        self.mrc.thread_run_case(yml_cases_name_list)