Beispiel #1
0
    def __init__(self, playerdata):

        pygame.init()
        self.ggci = GGCI()
        self.ss = SpaceShip({'soid': playerdata['soid'], 'x': playerdata['x'], 'y': playerdata['y'],
                             'engine': {'type': "Electromotor", 'thrust': 100, 'mass': 100}}, self.ggci)
        self.ggci.player.playership = self.ss
        self.ggci.objectlist.addObject(self.ss)

        testitem1 = Item({'name': 'Scrap', 'id': 1, 'type': 'scrap', 'amount': 7})
        self.ggci.player.playership.inventory.append(testitem1)

        self.ggci.wmInit()
        self.render = Render(self.ggci)
        self.events = Events(self.ggci, self.render)

        self.ggci.player.eventtest(self.events.uevents)

        testitem = Itemobject({'soid': 123, 'x': random.randint(-100, 100), 'y': random.randint(-100, 100), 'lived': 0, 'alive': 100, 'item': {'name': 'Scrap', 'id': 1,
                                                                                      'type': 'scrap', 'amount': 7}}, self.ggci)
        self.ggci.objectlist.addObject(testitem)
        testitem = Itemobject({'soid': 123, 'x': random.randint(-100, 100), 'y': random.randint(-100, 100), 'lived': 0, 'alive': 100, 'item': {'name': 'Scrap', 'id': 1,
                                                                                      'type': 'scrap', 'amount': 7}}, self.ggci)
        self.ggci.objectlist.addObject(testitem)
        testitem = Itemobject({'soid': 123, 'x': random.randint(-100, 100), 'y': random.randint(-100, 100), 'lived': 0, 'alive': 100, 'item': {'name': 'Scrap', 'id': 1,
                                                                                      'type': 'scrap', 'amount': 7}}, self.ggci)
        self.ggci.objectlist.addObject(testitem)
        testitem = Itemobject({'soid': 123, 'x': random.randint(-100, 100), 'y': random.randint(-100, 100), 'lived': 0, 'alive': 100, 'item': {'name': 'Scrap', 'id': 1,
                                                                                      'type': 'scrap', 'amount': 7}}, self.ggci)
        self.ggci.objectlist.addObject(testitem)
        testitem = Itemobject({'soid': 123, 'x': random.randint(-100, 100), 'y': random.randint(-100, 100), 'lived': 0, 'alive': 100, 'item': {'name': 'Scrap', 'id': 1,
                                                                                      'type': 'scrap', 'amount': 7}}, self.ggci)
        self.ggci.objectlist.addObject(testitem)

        testplanet = Planet(1337, 0, 1000, 1000, 0.0001, self.ggci)
        self.ggci.objectlist.addObject(testplanet)
        testplanet = Planet(1338, 0, 1000, 750, 0.001, self.ggci)
        self.ggci.objectlist.addObject(testplanet)
        testplanet = Planet(1339, 0, 1000, 1250, 0.0003, self.ggci)
        self.ggci.objectlist.addObject(testplanet)
        testplanet = Planet(1340, 0, 1000, 1500, 0.00001, self.ggci)
        self.ggci.objectlist.addObject(testplanet)
Beispiel #2
0
class GGcore(object):

    def __init__(self, playerdata):

        pygame.init()
        self.ggci = GGCI()
        self.ss = SpaceShip({'soid': playerdata['soid'], 'x': playerdata['x'], 'y': playerdata['y'],
                             'engine': {'type': "Electromotor", 'thrust': 100, 'mass': 100}}, self.ggci)
        self.ggci.player.playership = self.ss
        self.ggci.objectlist.addObject(self.ss)

        testitem1 = Item({'name': 'Scrap', 'id': 1, 'type': 'scrap', 'amount': 7})
        self.ggci.player.playership.inventory.append(testitem1)

        self.ggci.wmInit()
        self.render = Render(self.ggci)
        self.events = Events(self.ggci, self.render)

        self.ggci.player.eventtest(self.events.uevents)

        testitem = Itemobject({'soid': 123, 'x': random.randint(-100, 100), 'y': random.randint(-100, 100), 'lived': 0, 'alive': 100, 'item': {'name': 'Scrap', 'id': 1,
                                                                                      'type': 'scrap', 'amount': 7}}, self.ggci)
        self.ggci.objectlist.addObject(testitem)
        testitem = Itemobject({'soid': 123, 'x': random.randint(-100, 100), 'y': random.randint(-100, 100), 'lived': 0, 'alive': 100, 'item': {'name': 'Scrap', 'id': 1,
                                                                                      'type': 'scrap', 'amount': 7}}, self.ggci)
        self.ggci.objectlist.addObject(testitem)
        testitem = Itemobject({'soid': 123, 'x': random.randint(-100, 100), 'y': random.randint(-100, 100), 'lived': 0, 'alive': 100, 'item': {'name': 'Scrap', 'id': 1,
                                                                                      'type': 'scrap', 'amount': 7}}, self.ggci)
        self.ggci.objectlist.addObject(testitem)
        testitem = Itemobject({'soid': 123, 'x': random.randint(-100, 100), 'y': random.randint(-100, 100), 'lived': 0, 'alive': 100, 'item': {'name': 'Scrap', 'id': 1,
                                                                                      'type': 'scrap', 'amount': 7}}, self.ggci)
        self.ggci.objectlist.addObject(testitem)
        testitem = Itemobject({'soid': 123, 'x': random.randint(-100, 100), 'y': random.randint(-100, 100), 'lived': 0, 'alive': 100, 'item': {'name': 'Scrap', 'id': 1,
                                                                                      'type': 'scrap', 'amount': 7}}, self.ggci)
        self.ggci.objectlist.addObject(testitem)

        testplanet = Planet(1337, 0, 1000, 1000, 0.0001, self.ggci)
        self.ggci.objectlist.addObject(testplanet)
        testplanet = Planet(1338, 0, 1000, 750, 0.001, self.ggci)
        self.ggci.objectlist.addObject(testplanet)
        testplanet = Planet(1339, 0, 1000, 1250, 0.0003, self.ggci)
        self.ggci.objectlist.addObject(testplanet)
        testplanet = Planet(1340, 0, 1000, 1500, 0.00001, self.ggci)
        self.ggci.objectlist.addObject(testplanet)

    def gameLoop(self):

        self.test = 0
        self.test2 = 0
        while self.events.running:

            self.events.eventLoop()

            self.ggci.player.move()
            for objects in self.ggci.objectlist.objectlist:
                objects.action()

            self.test += 1
            self.test1 = self.test2
            self.test2 = int(time.time())
            if self.test2 > self.test1:
                self.fps = self.test
                self.test = 0
                print(self.fps, " fps")
                self.ggci.speed = int(self.ggci.player.playership.speed * 3.6)

            #CollisionDetektor(self.ggci)

            self.render.render()