def __init__(self, width, height): super().__init__(width, height) black = Color(0, 1) yellow = Color(0xffeb3b, 1.0) white = Color(0xfafafa, 1.0) liner = LineStyle(1, white) line = LineStyle(1, black) self.play = False self.ComicSans = True bg_asset = RectangleAsset(width, height, line, black) bg = Sprite(bg_asset, (0, 0)) text = TextAsset("Press ENTER To Start", style='40pt Comic Sans MS', fill=Color(0xffeb3b, 1), width=700) self.prompt = Sprite(text, (50, 250)) TEXT = TextAsset("Game Over", style='40pt Comic Sans Ms', fill=Color(0xffeb3b, 1), width=700) self.Prompt = Sprite(TEXT, (350, 350)) self.prompt.visible = True self.Prompt.visible = False self.count = 0 self.lost = False Kong.listenKeyEvent("keydown", "enter", self.playing)
def __init__(self): super().__init__() black = Color(0, 1) noline = LineStyle(0, black) bg_asset = RectangleAsset(self.width, self.height, noline, black) bg = Sprite(bg_asset, (0,0)) for i in range (1,10): white=Color(0xbbbb00,1) starline=LineStyle(2,white) star_asset =RectangleAsset(10, 10, starline, white) star = Sprite(star_asset, ((random.randint(0,1000)),(random.randint(0,500)))) self.spaceship=SpaceShip((100,100)) asteroid((random.randint(400,800),random.randint(0,200)), self.spaceship) asteroid((random.randint(400,800),random.randint(0,200)), self.spaceship) asteroid((random.randint(400,800),random.randint(0,200)), self.spaceship) asteroid((random.randint(400,800),random.randint(0,200)), self.spaceship) asteroid((random.randint(400,800),random.randint(0,200)), self.spaceship) asteroid((random.randint(400,800),random.randint(0,200)), self.spaceship) asteroid((random.randint(400,800),random.randint(0,200)), self.spaceship) asteroid((random.randint(400,800),random.randint(0,200)), self.spaceship) asteroid((random.randint(0,400),random.randint(0,200)), self.spaceship) asteroid((random.randint(0,400),random.randint(0,200)), self.spaceship) asteroid((random.randint(0,400),random.randint(0,200)), self.spaceship) asteroid((random.randint(0,400),random.randint(0,200)), self.spaceship) asteroid((random.randint(0,400),random.randint(0,200)), self.spaceship) asteroid((random.randint(0,400),random.randint(0,200)), self.spaceship) asteroid((random.randint(0,400),random.randint(0,200)), self.spaceship) asteroid((random.randint(0,400),random.randint(0,200)), self.spaceship)
def playing(self, event): self.prompt.destroy() self.play = True if self.play == True: player((50, 640)) Barrel((70, 145)) black = Color(1, 0) Black = Color(0, 1) Red = Color(0xF44366, 1.0) noline = LineStyle(1000, Black) oline = LineStyle(0, Red) white = Color(0xfafafa, 1.0) yellow = Color(0xffca28, 1.0) liner = LineStyle(1, white) brown = Color(0x996633, 1.0) Blue = Color(0x558b24, 1.0) wall(RectangleAsset(700, 30, oline, Red), (0, 670)) wall(RectangleAsset(550, 30, oline, Red), (0, 500)) wall(RectangleAsset(550, 30, oline, Red), (150, 330)) wall(RectangleAsset(600, 30, oline, Red), (0, 160)) wall(RectangleAsset(100, 30, oline, Red), (100, 50)) ladder(RectangleAsset(10, 170, oline, Blue), (550, 500)) ladder(RectangleAsset(10, 170, oline, Blue), (140, 330)) ladder(RectangleAsset(10, 170, oline, Blue), (600, 160)) trophy(RectangleAsset(25, 25, liner, yellow), (100, 22))
def test_geometry(self): self.ip = ImagePoint("bunny.png", (0, 0)) self.ip.movable = True self.p1 = Point((0, 0), color=Color(0x008000, 1)) self.p1.movable = True self.p2 = Point((0, -1)) self.p3 = Point((1.2, 0)) self.l1 = LineSegment(self.p2, self.p3, style=LineStyle(3, Color(0, 1))) self.l2 = LineSegment(self.p2, self.p1, style=LineStyle(3, Color(0, 1))) self.c2 = Circle((-1, -1), self.p1) ma = MathApp() ma.run() self.ip.destroy() self.p1.destroy() self.p2.destroy() self.p3.destroy() self.c2.destroy() self.l1.destroy() self.l2.destroy()
class Bullet(Sprite): red = Color(0xff0000, 1.0) noline = LineStyle(0, red) # Red bullets (boring) #asset = CircleAsset(5, noline, red) # How to get this frame working? asset = ImageAsset("images/blast.png", Frame(0,0,8,8), 8, 'horizontal') #asset = ImageAsset("images/four_spaceship_by_albertov_with_thrust.png", Frame(227,0,65,125), 4, 'vertical') def __init__(self, position, direction): super().__init__(Bullet.asset, [position[0] - 50 * math.sin(direction), position[1] - 50 * math.cos(direction)]) self.vx = -5 * math.sin(direction) self.vy = -5 * math.cos(direction) self.vr = 0 self.fxcenter = self.fycenter = 0.5 self.bulletphase = 0 def step(self): self.x += self.vx self.y += self.vy # manage bullet animation self.setImage(self.bulletphase%7) self.bulletphase += 1
def __init__(self): super().__init__() black = Color(0, 1) line = LineStyle(0, black) bg_asset = RectangleAsset(self.width, self.height, line, black) bg = Sprite(bg_asset, (0,0)) self.shooter = Shooter((500,450)) Enemy((40, 10)) Enemy((130, 10)) Enemy((220, 10)) Enemy((310, 10)) Enemy((400, 10)) Enemy((490, 10)) Enemy((580, 10)) Enemy((670, 10)) Enemy((760, 10)) Enemy((850, 10)) Enemy((940, 10)) Enemy((40, 80)) Enemy((130, 80)) Enemy((220, 80)) Enemy((310, 80)) Enemy((400, 80)) Enemy((490, 80)) Enemy((580, 80)) Enemy((670, 80)) Enemy((760, 80)) Enemy((850, 80)) Enemy((940, 80)) #self.blast = Blast(self) SpaceShooter.listenKeyEvent("keydown", "space", self.ShootOn)
def run(self, rocket=None): """ Execute the Planet (and Rocket) simulation. Optional parameters: * **rocket** Reference to a Rocket object - sets the initial view """ if rocket: viewalt = rocket.altitude viewanom = rocket.tanomaly else: viewalt = 0 viewanom = pi / 2 self.viewaltitude = self.kwargs.get('viewalt', viewalt) # how high to look self.viewanomaly = self.kwargs.get('viewanom', viewanom) # where to look self.viewanomalyd = self.kwargs.get('viewanomd', degrees(self.viewanomaly)) self.planetcircle = Circle((0, 0), self.radius, style=LineStyle(1, Color(self.color, 1)), color=Color(self.color, 0.5)) r = self.radius + self.viewaltitude self.viewPosition = (r * cos(self.viewanomaly), r * sin(self.viewanomaly)) super().run()
def __init__(self, *args, **kwargs): super().__init__(RectangleAsset(1, 1), *args, **kwargs) self._val = self.nposinputs.initial() self._steps = kwargs.get('steps', 50) self._step = (self.nposinputs.maxval() - self.nposinputs.minval()) / self._steps self._leftctrl = kwargs.get('leftkey', None) self._rightctrl = kwargs.get('rightkey', None) self._centerctrl = kwargs.get('centerkey', None) self.selectable = True # must be after super init! self.strokable = True # this enables grabbing/slideing the thumb self.thumbcaptured = False self._thumbwidth = max(self.stdinputs.width() / 40, 1) self.thumb = Sprite( RectangleAsset(self._thumbwidth, self.stdinputs.size() - 2, LineStyle(1, self.stdinputs.color()), self.stdinputs.color()), self.thumbXY()) self._touchAsset() if self._leftctrl: MathApp.listenKeyEvent("keydown", self._leftctrl, self.moveLeft) if self._rightctrl: MathApp.listenKeyEvent("keydown", self._rightctrl, self.moveRight) if self._centerctrl: MathApp.listenKeyEvent("keydown", self._centerctrl, self.moveCenter)
def __init__(self): super().__init__() # Background black = Color(0, 1) noline = LineStyle(0, black) bg_asset = RectangleAsset(self.width, self.height, noline, black) bg = Sprite(bg_asset, (0, 0))
def __init__(self): super().__init__() black = Color(0, 1) noline = LineStyle(0, black) back_asset = ImageAsset("images/e36d28c490fe26653e50fbd17025f3ef.jpg") back = Sprite(back_asset, (0,0)) back.scale=1.4 self.text=Sprite(TextAsset("Game Over", width=700, align='center',style='70px Arial', fill=Color(0xff2222,1)), (300,350)) self.text.visible= False SpaceShip((40,100)) Asteroid((400,400)) Asteroid((50,30)) Asteroid((800,300)) moon_asset=ImageAsset("images/super-moon.png") moon= Sprite(moon_asset, (300, 200)) moon.scale=0.2
class asteroid(Sprite): grey=Color(0xbebebe,1) asteroidline=LineStyle(2,grey) asteroid_asset =RectangleAsset(30, 30, asteroidline, grey) def __init__(self, position, spaceship): super().__init__(asteroid.asteroid_asset, position) self.vx = 0 self.vy = 0 self.thrust=1 self.spaceship=spaceship def step(self): self.x += self.vx self.y += self.vy if self.thrust == 1 and self.visible==True: self.x += 0 self.y += 1 if self.y>600: print("you lose") if self.visible==False: pass if self.collidingWithSprites(bullet) and self.visible==True: self.visible=False ExplosionSmall(self.position) self.destroy() print("good job")
def __init__(self, width, height): super().__init__(width, height) black = Color(0, 1) noline = LineStyle(0, black) bg_asset = RectangleAsset(SCREEN_WIDTH, SCREEN_HEIGHT, noline, black) bg = Sprite(bg_asset, (0, 0)) SpaceShip((100, 100))
def __init__(self, width, height): super().__init__(width, height) black = Color(1, 0) Black = Color(0, 1) Blue = Color(0x0000ff, 1.0) noline = LineStyle(5, Black) Noline = LineStyle(0, Black) bg_asset = RectangleAsset(width, height, noline, black) Platformer.listenKeyEvent("keydown", "w", self.Wall) Platformer.listenKeyEvent("keydown", "p", self.Boxy) Platformer.listenKeyEvent("keydown", "s", self.Springo) Platformer.listenMouseEvent('mousemove', self.mousemove) self.Robbie = False bg = Sprite(bg_asset, (0, 0)) self.x = 0 self.y = 0
def __init__(self): super().__init__() # Background black = Color(0, 1) noline = LineStyle(0, black) #bg_asset = RectangleAsset(self.width, self.height, noline, black) #bg = Sprite(bg_asset, (0,0)) starfield_asset = ImageAsset("images/starfield.jpg") starfield_sprite = Sprite(starfield_asset, (0, 0)) # Scale the sprite according to size of screen if self.width > self.height: starfield_sprite.scale = self.width / starfield_sprite.width else: starfield_sprite.scale = self.height / starfield_sprite.height #sun_asset = ImageAsset("images/sun.png") #sun_sprite = Sprite(sun_asset, (self.width / 2, self.height / 2)) # Start Player1 in center of screen self.player1 = PlayerShip((self.width / 2, self.height / 2)) # Start enemy ship @ random location on screen self.safex = 0 self.safey = 0 self.safeRespawn() # Sets difficulty level of enemy ship (frequency of which it makes movements) self.challenge = 100 EnemyShip((self.safex, self.safey), self.challenge)
def test_rectangleasset(self): r = RectangleAsset(10, 20, LineStyle(3, Color(0x112233, 0.5)), Color(0x223344, 0.6)) self.assertEqual(r.gfx.visible, False) self.assertEqual(r.width, 10) self.assertEqual(r.height, 20) self.assertEqual(r.gfx.x, 0)
def test_ellipseasset(self): e = EllipseAsset(40, 50, LineStyle(4, Color(0x113355, 0.6)), Color(0x224466, 0.7)) self.assertEqual(e.gfx.visible, False) self.assertEqual(e.gfx.ehw, 40) self.assertEqual(e.gfx.ehh, 50) self.assertEqual(e.gfx.x, 0)
def __init__(self,x,y,w,h,COLOR,app): self.vx=0 self.vy=0 self.app=app self.stuck=False self.resting=False BOX=RectangleAsset(w,h,LineStyle(0, white),COLOR) super().__init__(BOX,(x, y))
def __init__(self, x, y, w, h, color): snapfunc = lambda X : X - X % w super().__init__( RectangleAsset(w-1,h-1,LineStyle(0,Color(0x0000ff, 1.0)), color), (snapfunc(x), snapfunc(y))) collideswith = self.collidingWithSprites(type(self)) if len(collideswith): collideswith[0].destroy()
def __init__(self, x, y, w, h, color): grid = lambda X : X - X % w super().__init__( RectangleAsset(w-1, h-1, LineStyle(0,Color(0, 1.0)), color),(grid(x), grid(y))) #collisions collisioncontra =self.collidingWithSprites(type(self)) if len(collisioncontra): collisioncontra[0].destroy()
def __init__(self, x, y, color, app): super().__init__( EllipseAsset(12, 12, LineStyle(0, Color(0, 1.0)), color), (x, y)) self.xdirection = 0 self.ydirection = 0 self.go = True self.pacisalive = True self.stopscore = False
class Wall(Sprite): # Create asset black = Color(0, 1) noline = LineStyle(0, black) rect = RectangleAsset(10, 10, noline, black) def __init__(self, position, asset): super().__init__(asset, position)
def __init__(self, direction, x, y, app): w = 15 h = 5 self.direction = direction self.app = app super().__init__(RectangleAsset(w, h, LineStyle(0, Color(0, 1.0)), Color(0x00ffff, 1.0)), (x-w//2, y-h//2))
def __init__(self): super().__init__() # Background black = Color(0, 1) noline = LineStyle(0, black) bg_asset = ImageAsset("images/starfield.jpg") bg = Sprite(bg_asset, (0, 0)) SpaceShip((100, 100)) SpaceShip2((400, 400))
def __init__(self): super().__init__() black = Color(0, 1) noline = LineStyle(0, black) bg_asset = RectangleAsset(self.width, self.height, noline, black) bg = Sprite(bg_asset, (0, 0)) SpaceShip((100, 100)) SpaceShip((150, 150)) SpaceShip((200, 50))
def test_polygonasset(self): p = PolygonAsset( [(10, 10), (20, 10), (15, 15), (10, 10)], LineStyle(6, Color(0x665544, 0.9)), Color(0x664422, 1.0), ) self.assertEqual(len(p.gfx.jpath), 8) self.assertEqual(p.gfx.jpath[4], 15) self.assertEqual(p.gfx.visible, False)
def test_linestyle(self): color = 0x001122 alpha = 0.5 c = Color(color, alpha) pixels = 9 l = LineStyle(pixels, c) self.assertEqual(l.width, pixels) self.assertEqual(l.color.color, color) self.assertEqual(l.color.alpha, alpha)
def __init__(self, width, height): super().__init__(width, height) time.time() black = Color(1, 1) line = LineStyle(2, black) self.peanuts = 0 Score = str(self.peanuts) grass = Color(0x229954, 1) hedge = Color(0x145A32, 1) stone = Color(0xB2BABB, 1) road = Color(0x515A5A, 1) roof = Color(0x5F6A6A, 1) Grass = RectangleAsset(1279, 939, line, grass) Hedge = RectangleAsset(25, 700, line, hedge) Hedge2 = RectangleAsset(25, 340, line, hedge) Hedge3 = RectangleAsset(25, 290, line, hedge) Hedge4 = RectangleAsset(485, 25, line, hedge) Stone = RectangleAsset(20, 50, line, stone) Road = RectangleAsset(60, 940, line, road) Roof = RectangleAsset(30, 400, line, roof) Roof2 = RectangleAsset(30, 300, line, roof) self.score = TextAsset("Score:" + Score + "", style="40pt Comic Sans MS", fill=Color(0xD2B4DE, 1), width=200) self.waituntil = time.time() + 1 X = random.randrange(100) + 1280 X2 = random.randrange(100) + 1380 Y = random.randrange(940) Sprite(Grass, (0, 0)) Sprite(Roof2, (200, 0)) Sprite(Roof2, (200, 600)) Sprite(RectangleAsset(-400, 30, line, roof), (0, 0)) Sprite(CircleAsset(45, line, roof), (215, 40)) Sprite(CircleAsset(25, line, roof), (215, 40)) Sprite(CircleAsset(45, line, roof), (215, 900)) Sprite(CircleAsset(25, line, roof), (215, 900)) People((X2, 300)) People((X, 320)) People((X2, 340)) People((X, 360)) People((X2, 380)) People((X, 400)) People((X2, 420)) People((X, 440)) People((X2, 460)) People((X, 480)) People((X2, 500)) People((X, 520)) People((X2, 540)) People((X, 560)) People((X2, 580)) self.prompt = Sprite(self.score, (10, 10)) Bingo((640, 300), self)
class Apple(Sprite): # Create asset black = Color(0, 1) noline = LineStyle(0, black) rect = RectangleAsset(15, 15, noline, black) #circ = CircleAsset(7.5, noline, black) def __init__(self, position): super().__init__(Apple.rect, position)
def __init__(self, width, height): super().__init__(width, height) black = Color(0, 1) noline = LineStyle(0, black) #bg_asset = RectangleAsset(width, height, noline, black) bg_asset = ImageAsset("images/starfield.jpg") bg=Sprite(bg_asset,(0,0)) sun_asset = ImageAsset("images/sun.png") self.sun=Sprite(sun_asset, (200,200)) SpaceShip((100,100), self)
def __init__(self, width, height): super().__init__(width, height) black = Color(0, 1) noline = LineStyle(0, black) bg_asset = RectangleAsset(width, height, noline, black) bg = Sprite(bg_asset, (0,0)) SpaceShip((100,200)) SpaceShip((300,200)) SpaceShip((200,200)) SpaceShip((600, 450))