Beispiel #1
0
    def onLoad(self):
        self.windowTitle = "Pex Editor"
        self.container = self.requestDocumentWindow(
            "SimpleParticleEditor", title="Pex Editor", size=(500, 300), minSize=(500, 300)
        )

        self.toolbar = self.addToolBar("simple_particle_editor", self.container.addToolBar())

        self.window = window = self.container.addWidgetFromFile(_getModulePath("SimpleParticleEditor.ui"))

        self.propEditor = addWidgetWithLayout(PropertyEditor(window.containerPropSystem))

        self.canvas = addWidgetWithLayout(MOAIEditCanvas(window.containerPreview))

        self.canvas.loadScript(_getModulePath("SimpleParticleEditor.lua"))

        self.addTool("simple_particle_editor/save", label="Save", icon="save")
        self.addTool("simple_particle_editor/clone", label="Clone", icon="clone")

        self.propEditor.propertyChanged.connect(self.onPropertyChanged)
        signals.connect("asset.modified", self.onAssetModified)

        self.container.setEnabled(False)
        self.editingAsset = None
        self.updateSchduleTimer = QtCore.QTimer(self.container)
        self.updateSchduleTimer.setInterval(50)
        self.updateSchduleTimer.setSingleShot(True)
        self.updateSchduleTimer.timeout.connect(self.updatePreview)
Beispiel #2
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    def __init__(self, *args):
        super(SearchViewWidget, self).__init__(*args)
        self.searchState = None

        self.setWindowFlags(Qt.Popup)
        self.ui = SearchViewForm()
        self.ui.setupUi(self)

        self.installEventFilter(WindowAutoHideEventFilter(self))
        self.editor = None
        self.treeResult = addWidgetWithLayout(
            SearchViewTree(self.ui.containerResultTree,
                           multiple_selection=False,
                           editable=False,
                           sorting=False))
        self.treeResult.hideColumn(0)
        self.textTerms = addWidgetWithLayout(
            SearchViewTextTerm(self.ui.containerTextTerm))
        self.textTerms.browser = self
        self.textTerms.textEdited.connect(self.onTermsChanged)
        self.textTerms.returnPressed.connect(self.onTermsReturn)

        self.treeResult.browser = self
        self.entries = None
        self.setMinimumSize(800, 300)
        self.setMaximumSize(800, 600)
        self.multipleSelection = False

        self.setInfo(None)
        self.ui.buttonOK.clicked.connect(self.onButtonOK)
        self.ui.buttonCancel.clicked.connect(self.onButtonCancel)

        self.ui.buttonAll.clicked.connect(self.onButtonAll)
        self.ui.buttonInverse.clicked.connect(self.onButtonInverse)
        self.ui.buttonNone.clicked.connect(self.onButtonNone)
Beispiel #3
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    def __init__(self, *args):
        super(SearchViewWidget, self).__init__(*args)
        self.searchState = None

        self.setWindowFlags(Qt.Popup)
        self.ui = SearchViewForm()
        self.ui.setupUi(self)

        self.installEventFilter(WindowAutoHideEventFilter(self))
        self.editor = None
        self.treeResult = addWidgetWithLayout(
            SearchViewTree(self.ui.containerResultTree, multiple_selection=False, editable=False, sorting=False)
        )
        self.treeResult.hideColumn(0)
        self.textTerms = addWidgetWithLayout(SearchViewTextTerm(self.ui.containerTextTerm))
        self.textTerms.browser = self
        self.textTerms.textEdited.connect(self.onTermsChanged)
        self.textTerms.returnPressed.connect(self.onTermsReturn)

        self.treeResult.browser = self
        self.entries = None
        self.setMinimumSize(800, 300)
        self.setMaximumSize(800, 600)
        self.multipleSelection = False

        self.setInfo(None)
        self.ui.buttonOK.clicked.connect(self.onButtonOK)
        self.ui.buttonCancel.clicked.connect(self.onButtonCancel)

        self.ui.buttonAll.clicked.connect(self.onButtonAll)
        self.ui.buttonInverse.clicked.connect(self.onButtonInverse)
        self.ui.buttonNone.clicked.connect(self.onButtonNone)
Beispiel #4
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	def onLoad(self):
		self.windowTitle = 'Shader Editor'
		self.container = self.requestDocumentWindow('ShaderEditor',
				title       = 'Shader Editor',
				size        = (500,300),
				minSize     = (500,300),
				# allowDock = False
			)

		self.tool = self.addToolBar( 'shader_editor', self.container.addToolBar() )
		self.addTool( 'shader_editor/save',    label = 'Save', icon = 'save' )
		self.addTool( 'shader_editor/refresh', label = 'Refresh', icon = 'refresh' )

		
		self.window = window = self.container.addWidgetFromFile(
			_getModulePath('ShaderEditor.ui')
		)
		self.canvas = addWidgetWithLayout(
			MOAIEditCanvas( window.containerPreview )
		)
		self.tree = addWidgetWithLayout(
			ShaderUniformTreeWidget( 
					window.containerTree, 
					multiple_selection = False,
					editable           = True
				)
			)
		self.tree.module = self
Beispiel #5
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    def onLoad(self):
        self.windowTitle = 'Deck2D Pack Editor'
        self.container = self.requestDocumentWindow('MockDeck2DEditor',
                                                    title='Deck2D Pack Editor',
                                                    size=(500, 300),
                                                    minSize=(500, 300),
                                                    dock='right'
                                                    # allowDock = False
                                                    )
        self.window = window = self.container.addWidgetFromFile(
            _getModulePath('Deck2DEditor.ui'))

        self.propEditor = addWidgetWithLayout(
            PropertyEditor(window.settingsContainer), window.settingsContainer)

        self.canvas = addWidgetWithLayout(
            MOCKEditCanvas(window.canvasContainer), window.canvasContainer)
        self.canvas.loadScript(_getModulePath('Deck2DEditor.lua'))
        self.canvas.setDelegateEnv('updateEditor',
                                   self.onCanvasUpdateRequested)
        self.canvas.setDelegateEnv('triangulatePolygon', triangulatePolygon)

        #setup listwidget
        treeSprites = addWidgetWithLayout(
            SpriteTreeWidget(self.window.containerSpriteTree,
                             multiple_selection=False))
        treeSprites.module = self
        treeSprites.setSortingEnabled(True)
        self.treeSprites = treeSprites

        #signals
        window.toolAddQuad.clicked.connect(lambda: self.addItem('quad'))
        window.toolAddQuadArray.clicked.connect(
            lambda: self.addItem('quad_array'))
        window.toolAddTileset.clicked.connect(lambda: self.addItem('tileset'))
        window.toolAddStretchPatch.clicked.connect(
            lambda: self.addItem('stretchpatch'))
        window.toolAddPoly.clicked.connect(lambda: self.addItem('polygon'))

        window.toolSave.clicked.connect(self.saveAsset)
        window.toolRemove.clicked.connect(self.onRemoveItem)
        window.toolClone.clicked.connect(self.onCloneItem)

        window.toolOriginE.clicked.connect(lambda: self.setOrigin('E'))
        window.toolOriginS.clicked.connect(lambda: self.setOrigin('S'))
        window.toolOriginW.clicked.connect(lambda: self.setOrigin('W'))
        window.toolOriginN.clicked.connect(lambda: self.setOrigin('N'))
        window.toolOriginSE.clicked.connect(lambda: self.setOrigin('SE'))
        window.toolOriginSW.clicked.connect(lambda: self.setOrigin('SW'))
        window.toolOriginNE.clicked.connect(lambda: self.setOrigin('NE'))
        window.toolOriginNW.clicked.connect(lambda: self.setOrigin('NW'))
        window.toolOriginC.clicked.connect(lambda: self.setOrigin('C'))
        window.checkAlphaView.stateChanged.connect(self.toggleAlphaView)

        self.propEditor.propertyChanged.connect(self.onPropertyChanged)
        signals.connect('asset.modified', self.onAssetModified)

        self.container.setEnabled(False)
Beispiel #6
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    def onLoad(self):
        self.container = self.requestDocumentWindow(
            "MockTextureManager",
            title="TextureManager",
            size=(500, 300),
            minSize=(500, 300),
            # allowDock = False
        )
        self.toolbar = self.addToolBar("texture_manager", self.container.addToolBar())

        self.window = window = self.container.addWidgetFromFile(_getModulePath("TextureManager.ui"))

        self.tree = addWidgetWithLayout(
            TextureTreeWidget(
                window.containerTree, drag_mode="internal", editable=True, multiple_selection=True, expanded=False
            )
        )
        self.tree.module = self

        self.treeFilter = GenericTreeFilter(window.containerTree)
        window.containerTree.layout().insertWidget(0, self.treeFilter)
        self.treeFilter.setTargetTree(self.tree)

        self.propEditor = addWidgetWithLayout(PropertyEditor(window.containerProp))

        self.canvas = addWidgetWithLayout(MOAIEditCanvas(window.containerPreview))
        self.canvas.loadScript(_getModulePath("TextureManager.lua"))

        self.addMenuItem("main/asset/----")
        self.addMenuItem(
            "main/asset/texture_manager", {"label": "Texture Manager", "on_click": lambda menu: self.setFocus()}
        )

        self.addTool("asset/show_texture_manager", label="Texture Manager", on_click=lambda item: self.setFocus())

        self.addTool("texture_manager/add_group", label="Add Group", icon="add")
        self.addTool("texture_manager/remove_group", label="Remove Group", icon="remove")
        self.addTool("texture_manager/----")
        self.addTool("texture_manager/assign_group", label="Assign Group", icon="in")
        self.addTool("texture_manager/----")
        self.addTool("texture_manager/assign_processor", label="Assign Processor", icon="compose")
        self.addTool("texture_manager/clear_processor", label="Clear Processor", icon="remove")
        self.addTool("texture_manager/----")
        self.addTool("texture_manager/rebuild", label="Rebuild", icon="refresh")

        self.addShortcut(self.container, "=", self.regroupTo)
        self.addShortcut(self.container, "-", self.regroup, "default")

        self.propEditor.propertyChanged.connect(self.onPropertyChanged)

        signals.connect("texture.add", self.onTextureAdd)
        signals.connect("texture.remove", self.onTextureRemove)

        registerSearchEnumerator(textureGroupSearchEnumerator)
Beispiel #7
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    def onLoad(self):
        self.container = self.requestDocumentWindow('MockStyleSheetEditor',
                                                    title='Style Sheet Editor',
                                                    size=(500, 300),
                                                    minSize=(500, 300),
                                                    dock='right')
        self.toolBar = self.addToolBar('style_sheet',
                                       self.container.addToolBar())

        self.window = window = self.container.addWidgetFromFile(
            _getModulePath('styleEditor.ui'))

        self.tree = addWidgetWithLayout(
            StyleTreeWidget(self.window.containerTree,
                            multiple_selection=False,
                            editable=True,
                            show_root=False,
                            sorting=True,
                            drag_mode=False))
        self.tree.module = self

        self.propEditor = addWidgetWithLayout(
            PropertyEditor(window.containerProp))

        #Previews
        self.canvasPreviewSheet = addWidgetWithLayout(
            MOCKEditCanvas(window.previewSheet))
        self.canvasPreviewSheet.loadScript(
            _getModulePath('StyleSheetPreview.lua'))

        self.canvasPreviewStyle = addWidgetWithLayout(
            MOCKEditCanvas(window.previewStyle))
        self.canvasPreviewStyle.loadScript(
            _getModulePath('SingleStylePreview.lua'))

        #Tools
        self.addTool('style_sheet/save', label='Save', icon='save')
        self.addTool('style_sheet/add_style', label='Add Style', icon='add')
        self.addTool('style_sheet/remove_style',
                     label='Remove Style',
                     icon='remove')
        self.addTool('style_sheet/clone_style',
                     label='Clone Style',
                     icon='clone')

        #signals
        self.propEditor.propertyChanged.connect(self.onPropertyChanged)

        window.textStylePreview.textChanged.connect(
            self.onStylePreviewTextChanged)
        window.textSheetPreview.textChanged.connect(
            self.onSheetPreviewTextChanged)
Beispiel #8
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	def onLoad( self ):
		self.configPath = self.getProject().getConfigPath( _DEPLOY_CONFIG_FILE )
		#UI
		self.container = self.requestDocumentWindow( 'ScreenProfileManager',
			title     = 'Screen Profile Manager',
			allowDock = False,
			minSize   = ( 600, 600 ),
			maxSize   = ( 600, 600 )
			)
		self.window = window = self.container.addWidgetFromFile( _getModulePath('ScreenProfileManager.ui') )

		# self.tree 
		layout = QtGui.QVBoxLayout()
		window.containerTree.setLayout( layout )
		layout.setSpacing( 0 )		
		layout.setMargin( 0 )

		self.tree = ScreenProfileTree(
				window.containerTree,
				editable = True,
				multiple_selection = False
			)
		self.tree.manager = self
		layout.addWidget( self.tree )

		screenToolbar = QtGui.QToolBar( window.containerTree )
		layout.addWidget( screenToolbar )
		self.targetTool = self.addToolBar( 'screen_profile', screenToolbar )
		self.addTool( 'screen_profile/add_profile',    label = '+', icon = 'add' )
		self.addTool( 'screen_profile/remove_profile', label = '-', icon = 'remove' )

		#target property
		self.propertyEditor = addWidgetWithLayout(
			PropertyEditor( window.containerProperty )
		)

		#menu
		# self.addMenuItem( 'main/file/screen_profile_manager', 
		# 	dict( label = 'Screen Profile Manager', shortcut = 'F9' )
		# 	)
		self.addTool( 
			'asset/show_screen_profile_manager',
			label = 'Screen Profile Manager',			
			on_click = lambda item: self.setFocus()
			)

		self.canvas = addWidgetWithLayout(
			MOAIEditCanvas( window.containerPreview )
		)
		self.canvas.loadScript( _getModulePath('ScreenProfileManager.lua') )

		self.propertyEditor .propertyChanged .connect( self.onPropertyChanged )
Beispiel #9
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    def onLoad(self):
        self.configPath = self.getProject().getConfigPath(_DEPLOY_CONFIG_FILE)
        #UI
        self.container = self.requestDocumentWindow(
            'ScreenProfileManager',
            title='Screen Profile Manager',
            allowDock=False,
            minSize=(200, 200),
        )
        self.window = window = self.container.addWidgetFromFile(
            _getModulePath('ScreenProfileManager.ui'))

        # self.tree
        layout = QtWidgets.QVBoxLayout()
        window.containerTree.setLayout(layout)
        layout.setSpacing(0)
        layout.setContentsMargins(0, 0, 0, 0)

        self.tree = ScreenProfileTree(window.containerTree,
                                      editable=True,
                                      multiple_selection=False)
        self.tree.manager = self
        layout.addWidget(self.tree)

        screenToolbar = QtWidgets.QToolBar(window.containerTree)
        layout.addWidget(screenToolbar)
        self.targetTool = self.addToolBar('screen_profile', screenToolbar)
        self.addTool('screen_profile/add_profile', label='+', icon='add')
        self.addTool('screen_profile/remove_profile', label='-', icon='remove')

        #target property
        self.propertyEditor = addWidgetWithLayout(
            PropertyEditor(window.containerProperty))

        #menu
        self.addMenuItem('main/file/screen_profile_manager',
                         dict(label='Screen Profile Manager'))
        # self.addTool(
        # 	'asset/show_screen_profile_manager',
        # 	label = 'Screen Profile Manager',
        # 	on_click = lambda item: self.setFocus()
        # 	)

        self.canvas = addWidgetWithLayout(
            MOCKEditCanvas(window.containerPreview))
        self.canvas.loadScript(_getModulePath('ScreenProfileManager.lua'))

        self.propertyEditor.propertyChanged.connect(self.onPropertyChanged)
Beispiel #10
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	def __init__(self, *args, **kwargs ):
		super(StoryGraphWidget, self).__init__( *args, **kwargs )
		self.setupUi( self )
		self.owner = None
		self.graphView = addWidgetWithLayout( GraphNodeViewWidget( parent = self.containerGraph ) )
		self.containerContent.hide()
		self.buildTestData()
Beispiel #11
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    def createWidget(self, container):
        self.container = container
        self.container.setCallbackOnClose(self.onClose)
        self.toolbar = self.container.addToolBar()
        self.toolbar.setIconSize(QtCore.QSize(16, 16))
        self.actionSave = self.toolbar.addAction(getIcon('save'), 'Save')
        self.actionLocate = self.toolbar.addAction(getIcon('search-2'),
                                                   'Locate')
        self.actionSave.setEnabled(False)

        self.actionSave.triggered.connect(self.onActionSave)
        self.actionLocate.triggered.connect(self.onActionLocate)

        self.window = window = self.container.addWidgetFromFile(
            _getModulePath('SerializableEditor.ui'))

        self.scroll = scroll = addWidgetWithLayout(
            QtGui.QScrollArea(window.containerProperty),
            window.containerProperty)

        scroll.verticalScrollBar().setStyleSheet('width:4px')
        scroll.setWidgetResizable(True)
        self.propertyEditor = PropertyEditor(scroll)
        scroll.setWidget(self.propertyEditor)
        self.propertyEditor.propertyChanged.connect(self.onPropertyChanged)
Beispiel #12
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	def createWidget( self, container ):
		self.container = container
		self.container.setCallbackOnClose( self.onClose )
		self.toolbar = self.container.addToolBar()
		self.toolbar.setIconSize( QtCore.QSize( 16, 16 ) )
		self.actionSave   = self.toolbar.addAction( getIcon( 'save' ), 'Save' )
		self.actionLocate = self.toolbar.addAction( getIcon( 'search-2' ), 'Locate' )
		self.actionSave.setEnabled( False )

		self.actionSave.triggered.connect( self.onActionSave )
		self.actionLocate.triggered.connect( self.onActionLocate )

		self.window = window = self.container.addWidgetFromFile(
			_getModulePath('SerializableEditor.ui')
		)

		self.scroll = scroll = addWidgetWithLayout(
			QtGui.QScrollArea( window.containerProperty ),
			window.containerProperty
		)

		scroll.verticalScrollBar().setStyleSheet('width:4px')
		scroll.setWidgetResizable( True )
		self.propertyEditor = PropertyEditor( scroll )
		scroll.setWidget( self.propertyEditor )
		self.propertyEditor.propertyChanged.connect( self.onPropertyChanged )
Beispiel #13
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 def __init__(self, *args, **kwargs):
     super(StoryGraphWidget, self).__init__(*args, **kwargs)
     self.setupUi(self)
     self.owner = None
     self.graphView = addWidgetWithLayout(
         GraphNodeViewWidget(parent=self.containerGraph))
     self.containerContent.hide()
     self.buildTestData()
Beispiel #14
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    def initUI(self):
        self.setObjectName('SQScriptEditorWidget')
        self.ui = SQScriptEditorForm()
        self.ui.setupUi(self)
        self.listRoutine = addWidgetWithLayout(
            RoutineListWidget(self.ui.containerRoutine))
        self.listRoutine.owner = self

        self.toolbarMain = wrapToolBar(
            'main',
            addWidgetWithLayout(QtWidgets.QToolBar(self.ui.containerToolbar)),
            owner=self)

        self.toolbarMain.addTools([
            dict(name='save', label='Save', icon='save'),
            dict(name='locate', label='Locate', icon='search'),
            '----',
            dict(name='add_routine', label='Add Routine', icon='add'),
            dict(name='del_routine', label='Remove Routine', icon='remove'),
        ])

        self.treeRoutineNode = addWidgetWithLayout(
            RoutineNodeTreeWidget(self.ui.containerContent))
        self.treeRoutineNode.owner = self

        self.scrollProperty = scroll = addWidgetWithLayout(
            QtWidgets.QScrollArea(self.ui.containerProperty))
        scroll.verticalScrollBar().setStyleSheet('width:4px')
        scroll.setWidgetResizable(True)
        self.propertyEditor = PropertyEditor(scroll)
        scroll.setWidget(self.propertyEditor)

        self.propertyEditor.propertyChanged.connect(self.onPropertyChanged)

        #setup shortcuts
        # self.addShortcut( self.treeRoutineNode, 'Tab', self.promptAddNode )
        self.addShortcut(self.treeRoutineNode, 'Return', self.focusNodeEditor)
        self.addShortcut(self, 'Ctrl+Return', self.promptAddNode)
        self.addShortcut(self, 'Escape', self.focusContentTree)
        # self.addShortcut( self, 'Ctrl+Return', self.focusContentTree )
        # self.addShortcut( self, 'Ctrl+1', self.focusContentTree )

        self.nodeEditorContainer = self.ui.containerEditor
        editorContainerLayout = QtWidgets.QVBoxLayout(self.nodeEditorContainer)
        editorContainerLayout.setSpacing(0)
        editorContainerLayout.setContentsMargins(0, 0, 0, 0)
Beispiel #15
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    def __init__(self, *args):
        self.titleBar = None

        super(SearchViewWidget, self).__init__(*args)
        self.searchState = None
        self.defaultSortMethod = 'name'

        self.setWindowFlags(Qt.Window | Qt.FramelessWindowHint)
        self.setWindowModality(Qt.ApplicationModal)

        self.ui = SearchViewForm()
        self.ui.setupUi(self)

        self.editor = None
        self.treeResult = addWidgetWithLayout(
            SearchViewTree(self.ui.containerResultTree,
                           multiple_selection=False,
                           editable=False,
                           sorting=False))
        self.treeResult.hideColumn(0)
        self.textTerms = addWidgetWithLayout(
            SearchViewTextTerm(self.ui.containerTextTerm))
        self.textTerms.browser = self
        self.textTerms.textEdited.connect(self.onTermsChanged)
        self.textTerms.returnPressed.connect(self.onTermsReturn)

        self.setFocusProxy(self.textTerms)

        self.treeResult.browser = self
        self.entries = None
        self.setMinimumSize(800, 300)
        self.setMaximumSize(800, 600)
        self.multipleSelection = False

        self.setInfo(None)
        self.ui.buttonOK.clicked.connect(self.onButtonOK)
        self.ui.buttonCancel.clicked.connect(self.onButtonCancel)

        self.ui.buttonAll.clicked.connect(self.onButtonAll)
        self.ui.buttonInverse.clicked.connect(self.onButtonInverse)
        self.ui.buttonNone.clicked.connect(self.onButtonNone)

        self.titleBar = SimpleTitleBar(self)
        self.layout().insertWidget(0, self.titleBar)
Beispiel #16
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    def initUI(self):
        self.setObjectName("SQScriptEditorWidget")
        self.ui = SQScriptEditorForm()
        self.ui.setupUi(self)
        self.listRoutine = addWidgetWithLayout(RoutineListWidget(self.ui.containerRoutine))
        self.listRoutine.owner = self

        self.toolbarMain = wrapToolBar(
            "main", addWidgetWithLayout(QtGui.QToolBar(self.ui.containerToolbar)), owner=self
        )

        self.toolbarMain.addTools(
            [
                dict(name="save", label="Save", icon="save"),
                dict(name="locate", label="Locate", icon="search-2"),
                "----",
                dict(name="add_routine", label="Add Routine", icon="add"),
                dict(name="del_routine", label="Remove Routine", icon="remove"),
            ]
        )

        self.treeRoutineNode = addWidgetWithLayout(RoutineNodeTreeWidget(self.ui.containerContent))
        self.treeRoutineNode.owner = self

        self.scrollProperty = scroll = addWidgetWithLayout(QtGui.QScrollArea(self.ui.containerProperty))
        scroll.verticalScrollBar().setStyleSheet("width:4px")
        scroll.setWidgetResizable(True)
        self.propertyEditor = PropertyEditor(scroll)
        scroll.setWidget(self.propertyEditor)

        self.propertyEditor.propertyChanged.connect(self.onPropertyChanged)

        # setup shortcuts
        # self.addShortcut( self.treeRoutineNode, 'Tab', self.promptAddNode )
        self.addShortcut(self.treeRoutineNode, "Return", self.focusNodeEditor)
        self.addShortcut(self, "Ctrl+Return", self.promptAddNode)
        self.addShortcut(self, "Escape", self.focusContentTree)
        # self.addShortcut( self, 'Ctrl+Return', self.focusContentTree )
        # self.addShortcut( self, 'Ctrl+1', self.focusContentTree )

        self.nodeEditorContainer = self.ui.containerEditor
        editorContainerLayout = QtGui.QVBoxLayout(self.nodeEditorContainer)
        editorContainerLayout.setSpacing(0)
        editorContainerLayout.setMargin(0)
Beispiel #17
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	def createWidget(self, container):
		self.container = uic.loadUi( _getModulePath('FModPreview.ui') )

		self.canvas = addWidgetWithLayout(
			MOAIEditCanvas(container),
			self.container.canvasContainer
		)
		self.canvas.loadScript( _getModulePath('FModPreview.lua') )

		return self.container
Beispiel #18
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    def createWidget(self, container):
        self.container = uic.loadUi(_getModulePath('FontPreview.ui'))

        self.canvas = addWidgetWithLayout(MOCKEditCanvas(container),
                                          self.container.canvasContainer)
        self.canvas.loadScript(_getModulePath('FontPreview.lua'))

        self.container.textPreview.textChanged.connect(self.onTextChanged)
        self.container.spinFontSize.valueChanged.connect(self.onSizeChanged)

        return self.container
Beispiel #19
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    def __init__(self):
        QtGui.QWidget.__init__(self)
        self.ui = addWidgetWithLayout(uic.loadUi(_getModulePath('stub.ui')),
                                      self)
        self.setMinimumSize(600, 400)
        self.setMaximumSize(600, 400)

        self.ui.buttonOpen.clicked.connect(self.onButtonOpen)
        self.ui.buttonNew.clicked.connect(self.onButtonNew)

        self.setWindowTitle('GII ( %d bits )' % osbit.pythonBits())
Beispiel #20
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	def onLoad(self):
		self.windowTitle = 'Particle System Editor'
		self.container = self.requestDocumentWindow('MockParticleEditor',
				title       = 'Particle System Editor',
				size        = (500,300),
				minSize     = (500,300),
				# allowDock = False
			)

		self.tool = self.addToolBar( 'particle_editor', self.container.addToolBar() )
		self.addTool( 'particle_editor/save',   label = 'Save', icon = 'save' )
		self.addTool( 'particle_editor/----' )
		self.addTool( 'particle_editor/add_state',   label = '+ State' )
		self.addTool( 'particle_editor/add_emitter', label = '+ Emitter' )
		self.addTool( 'particle_editor/remove',      label = 'Delete', icon = 'remove' )
		self.addTool( 'particle_editor/update',      label = 'Update', icon = 'refresh' )
		self.addTool( 'particle_editor/----' )
		self.addTool( 'particle_editor/start_preview', icon = 'play' )
		self.addTool( 'particle_editor/stop_preview', icon = 'stop' )

		
		self.window = window = self.container.addWidgetFromFile(
			_getModulePath('ParticleEditor2.ui')
		)
		self.canvas = addWidgetWithLayout(
			MOAIEditCanvas( window.containerPreview )
		)
		self.tree = addWidgetWithLayout(
			ParticleTreeWidget( window.containerTree, multiple_selection = False, editable = False )
			)
		self.tree.module = self

		self.propEditor = addWidgetWithLayout(
			PropertyEditor( window.containerProperty )
			)

		window.textScriptRender.textChanged.connect( self.onScriptModified )
		window.textScriptInit.textChanged.connect( self.onScriptModified )
		self.window.panelScript.setEnabled( False )

		self.propEditor.propertyChanged.connect( self.onPropertyChanged )
Beispiel #21
0
    def createWidget(self, container):
        self.container = uic.loadUi(_getModulePath("AnimPreview.ui"))
        self.canvas = addWidgetWithLayout(MOAIEditCanvas(container), self.container.canvasContainer)

        self.listAnim = self.container.listAnim
        self.listAnim.setSortingEnabled(True)
        self.listAnim.itemSelectionChanged.connect(self.onItemSelectionChanged)

        self.container.topToolBar.hide()  # not in use currently

        self.canvas.loadScript(_getModulePath("AnimPreview.lua"))
        return self.container
Beispiel #22
0
    def onLoad(self):
        self.windowTitle = 'Particle System Editor'
        self.container = self.requestDocumentWindow(
            'MockParticleEditor',
            title='Particle System Editor',
            size=(500, 300),
            minSize=(500, 300),
            # allowDock = False
        )

        self.tool = self.addToolBar('particle_editor',
                                    self.container.addToolBar())
        self.addTool('particle_editor/save', label='Save', icon='save')
        self.addTool('particle_editor/----')
        self.addTool('particle_editor/add_state', label='+ State')
        self.addTool('particle_editor/add_emitter', label='+ Emitter')
        self.addTool('particle_editor/remove', label='Delete', icon='remove')
        self.addTool('particle_editor/update', label='Update', icon='refresh')
        self.addTool('particle_editor/----')
        self.addTool('particle_editor/start_preview', icon='play')
        self.addTool('particle_editor/stop_preview', icon='stop')

        self.window = window = self.container.addWidgetFromFile(
            _getModulePath('ParticleEditor2.ui'))
        self.canvas = addWidgetWithLayout(
            MOAIEditCanvas(window.containerPreview))
        self.tree = addWidgetWithLayout(
            ParticleTreeWidget(window.containerTree,
                               multiple_selection=False,
                               editable=False))
        self.tree.module = self

        self.propEditor = addWidgetWithLayout(
            PropertyEditor(window.containerProperty))

        window.textScriptRender.textChanged.connect(self.onScriptModified)
        window.textScriptInit.textChanged.connect(self.onScriptModified)
        self.window.panelScript.setEnabled(False)

        self.propEditor.propertyChanged.connect(self.onPropertyChanged)
Beispiel #23
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    def onLoad(self):
        self.container = self.requestDocumentWindow(
            "MockStyleSheetEditor", title="Style Sheet Editor", size=(500, 300), minSize=(500, 300), dock="right"
        )
        self.toolBar = self.addToolBar("style_sheet", self.container.addToolBar())

        self.window = window = self.container.addWidgetFromFile(_getModulePath("styleEditor.ui"))

        self.tree = addWidgetWithLayout(
            StyleTreeWidget(
                self.window.containerTree,
                multiple_selection=False,
                editable=True,
                show_root=False,
                sorting=True,
                drag_mode=False,
            )
        )
        self.tree.module = self

        self.propEditor = addWidgetWithLayout(PropertyEditor(window.containerProp))

        # Previews
        self.canvasPreviewSheet = addWidgetWithLayout(MOAIEditCanvas(window.previewSheet))
        self.canvasPreviewSheet.loadScript(_getModulePath("StyleSheetPreview.lua"))

        self.canvasPreviewStyle = addWidgetWithLayout(MOAIEditCanvas(window.previewStyle))
        self.canvasPreviewStyle.loadScript(_getModulePath("SingleStylePreview.lua"))

        # Tools
        self.addTool("style_sheet/save", label="Save", icon="save")
        self.addTool("style_sheet/add_style", label="Add Style", icon="add")
        self.addTool("style_sheet/remove_style", label="Remove Style", icon="remove")
        self.addTool("style_sheet/clone_style", label="Clone Style", icon="clone")

        # signals
        self.propEditor.propertyChanged.connect(self.onPropertyChanged)

        window.textStylePreview.textChanged.connect(self.onStylePreviewTextChanged)
        window.textSheetPreview.textChanged.connect(self.onSheetPreviewTextChanged)
Beispiel #24
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	def createWidget(self, container):
		self.container = uic.loadUi( _getModulePath('FontPreview.ui') )

		self.canvas = addWidgetWithLayout(
			MOAIEditCanvas(container),
			self.container.canvasContainer
		)
		self.canvas.loadScript( _getModulePath('FontPreview.lua') )

		self.container.textPreview.textChanged.connect( self.onTextChanged )
		self.container.spinFontSize.valueChanged.connect( self.onSizeChanged )

		return self.container
Beispiel #25
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    def createWidget(self, container):
        self.container = uic.loadUi(_getModulePath('AnimPreview.ui'))
        self.canvas = addWidgetWithLayout(MOAIEditCanvas(container),
                                          self.container.canvasContainer)

        self.listAnim = self.container.listAnim
        self.listAnim.setSortingEnabled(True)
        self.listAnim.itemSelectionChanged.connect(self.onItemSelectionChanged)

        self.container.topToolBar.hide()  #not in use currently

        self.canvas.loadScript(_getModulePath('AnimPreview.lua'))
        return self.container
Beispiel #26
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	def __init__( self ):
		QtGui.QWidget.__init__( self )
		self.ui = addWidgetWithLayout( 
			uic.loadUi( _getModulePath( 'stub.ui' ) ),
			self
		)
		self.setMinimumSize( 600,400 )
		self.setMaximumSize( 600,400 )

		self.ui.buttonOpen.clicked.connect( self.onButtonOpen )
		self.ui.buttonNew.clicked.connect( self.onButtonNew )

		self.setWindowTitle( 'GII ( %d bits )' % osbit.pythonBits() )
Beispiel #27
0
    def onLoad(self):
        self.windowTitle = 'Pex Editor'
        self.container = self.requestDocumentWindow(
            'SimpleParticleEditor',
            title='Pex Editor',
            size=(500, 300),
            minSize=(500, 300),
        )

        self.toolbar = self.addToolBar('simple_particle_editor',
                                       self.container.addToolBar())

        self.window = window = self.container.addWidgetFromFile(
            _getModulePath('SimpleParticleEditor.ui'))

        self.propEditor = addWidgetWithLayout(
            PropertyEditor(window.containerPropSystem))

        self.canvas = addWidgetWithLayout(
            MOAIEditCanvas(window.containerPreview))

        self.canvas.loadScript(_getModulePath('SimpleParticleEditor.lua'))

        self.addTool('simple_particle_editor/save', label='Save', icon='save')
        self.addTool('simple_particle_editor/clone',
                     label='Clone',
                     icon='clone')

        self.propEditor.propertyChanged.connect(self.onPropertyChanged)
        signals.connect('asset.modified', self.onAssetModified)

        self.container.setEnabled(False)
        self.editingAsset = None
        self.updateSchduleTimer = QtCore.QTimer(self.container)
        self.updateSchduleTimer.setInterval(50)
        self.updateSchduleTimer.setSingleShot(True)
        self.updateSchduleTimer.timeout.connect(self.updatePreview)
Beispiel #28
0
    def onLoad(self):
        self.windowTitle = 'Shader Editor'
        self.container = self.requestDocumentWindow(
            'ShaderEditor',
            title='Shader Editor',
            size=(500, 300),
            minSize=(500, 300),
            # allowDock = False
        )

        self.tool = self.addToolBar('shader_editor',
                                    self.container.addToolBar())
        self.addTool('shader_editor/save', label='Save', icon='save')
        self.addTool('shader_editor/refresh', label='Refresh', icon='refresh')

        self.window = window = self.container.addWidgetFromFile(
            _getModulePath('ShaderEditor.ui'))
        self.canvas = addWidgetWithLayout(
            MOAIEditCanvas(window.containerPreview))
        self.tree = addWidgetWithLayout(
            ShaderUniformTreeWidget(window.containerTree,
                                    multiple_selection=False,
                                    editable=True))
        self.tree.module = self
Beispiel #29
0
    def onLoad(self):
        userSettings = app.getProject().getUserSetting('locale_manager', {})
        self._isAdmin = userSettings.get('is_admin')

        self.currentPackEntry = None
        self.windowTitle = 'Locale Pack Manager'
        self.container = self.requestDocumentWindow('localepackmanager',
                                                    title='Locale Packs',
                                                    size=(500, 300),
                                                    minSize=(500, 300)
                                                    # allowDock = False
                                                    )

        self.tool = self.addToolBar('locale_pack_manager',
                                    self.container.addToolBar())
        self.addTool('locale_pack_manager/refresh',
                     label='Refresh',
                     icon='refresh')
        self.addTool('locale_pack_manager/----')
        self.addTool('locale_pack_manager/locate',
                     label='Locate',
                     icon='search')

        if self._isAdmin:
            self.addTool('locale_pack_manager/----')
            self.addTool('locale_pack_manager/build_source',
                         label='Build Source')
            #self.addTool( 'locale_pack_manager/update_remote',   label = 'Update Remote' )
            self.addTool('locale_pack_manager/----')
            self.addTool('locale_pack_manager/sync_external',
                         label='Sync External')

        self.window = window = self.container.addWidgetFromFile(
            _getModulePath('window.ui'))

        treePacksFilter = addWidgetWithLayout(
            GenericTreeFilter(window.containerLeft))
        self.treePacks = treePacks = addWidgetWithLayout(
            LocalePackTreeWidget(window.containerLeft))
        self.treePacks.module = self
        treePacks.setSizePolicy(QtWidgets.QSizePolicy.Expanding,
                                QtWidgets.QSizePolicy.Expanding)
        treePacksFilter.setSizePolicy(QtWidgets.QSizePolicy.Expanding,
                                      QtWidgets.QSizePolicy.Fixed)
        treePacksFilter.setTargetTree(self.treePacks)

        treeItemsFilter = addWidgetWithLayout(
            GenericTreeFilter(window.containerRight))
        self.treeItems = treeItems = addWidgetWithLayout(
            LocalePackItemTreeWidget(window.containerRight))
        self.treeItems.module = self
        treeItems.setSizePolicy(QtWidgets.QSizePolicy.Expanding,
                                QtWidgets.QSizePolicy.Expanding)
        treeItemsFilter.setSizePolicy(QtWidgets.QSizePolicy.Expanding,
                                      QtWidgets.QSizePolicy.Fixed)
        treeItemsFilter.setTargetTree(self.treeItems)

        self.addMenuItem('main/asset/----')
        self.addMenuItem(
            'main/asset/locale_pack_manager', {
                'label': 'Locale Pack Manager',
                'on_click': lambda menu: self.setFocus()
            })

        self.mockLocaleManager = None
Beispiel #30
0
	def onLoad(self):
		self.windowTitle = 'Deck2D Pack Editor'
		self.container = self.requestDocumentWindow('MockDeck2DEditor',
				title       = 'Deck2D Pack Editor',
				size        = (500,300),
				minSize     = (500,300),
				dock        = 'right'
				# allowDock = False
			)
		self.window = window = self.container.addWidgetFromFile(
			_getModulePath('Deck2DEditor.ui')
		)
		
		self.propEditor = addWidgetWithLayout(
			PropertyEditor(window.settingsContainer),
			window.settingsContainer
		)

		self.canvas = addWidgetWithLayout(
			MOAIEditCanvas( window.canvasContainer ),
			window.canvasContainer
		)
		self.canvas.loadScript( _getModulePath('Deck2DEditor.lua') )
		self.canvas.setDelegateEnv( 'updateEditor', self.onCanvasUpdateRequested )
		self.canvas.setDelegateEnv( 'triangulatePolygon',  triangulatePolygon )

		#setup listwidget
		treeSprites = addWidgetWithLayout( 
			SpriteTreeWidget( self.window.containerSpriteTree, 
				multiple_selection = False 
				)
			)
		treeSprites.module = self
		treeSprites.setSortingEnabled(True)
		self.treeSprites = treeSprites

		#signals
		window.toolAddQuad         .clicked. connect( lambda: self.addItem('quad') )
		window.toolAddQuadArray    .clicked. connect( lambda: self.addItem('quad_array') )
		window.toolAddTileset      .clicked. connect( lambda: self.addItem('tileset') )
		window.toolAddStretchPatch .clicked. connect( lambda: self.addItem('stretchpatch') )
		window.toolAddPoly         .clicked. connect( lambda: self.addItem('polygon') )

		window.toolSave            .clicked. connect( self.saveAsset )
		window.toolRemove          .clicked. connect( self.onRemoveItem )
		window.toolClone           .clicked. connect( self.onCloneItem )

		window.toolOriginE         .clicked. connect( lambda: self.setOrigin('E') )
		window.toolOriginS         .clicked. connect( lambda: self.setOrigin('S') )
		window.toolOriginW         .clicked. connect( lambda: self.setOrigin('W') )
		window.toolOriginN         .clicked. connect( lambda: self.setOrigin('N') )
		window.toolOriginSE        .clicked. connect( lambda: self.setOrigin('SE') )
		window.toolOriginSW        .clicked. connect( lambda: self.setOrigin('SW') )
		window.toolOriginNE        .clicked. connect( lambda: self.setOrigin('NE') )
		window.toolOriginNW        .clicked. connect( lambda: self.setOrigin('NW') )
		window.toolOriginC         .clicked. connect( lambda: self.setOrigin('C') )
		window.checkAlphaView      .stateChanged .connect( self.toggleAlphaView )

		self.propEditor .propertyChanged .connect(self.onPropertyChanged)
		signals.connect('asset.modified', self.onAssetModified)

		self.container.setEnabled( False )
Beispiel #31
0
    def onLoad(self):
        self.windowTitle = 'Effect System Editor'
        self.container = self.requestDocumentWindow(
            'MockEffectEditor',
            title='Effect Editor',
            size=(500, 300),
            minSize=(500, 300),
            # allowDock = False
        )

        self.tool = self.addToolBar('effect_editor',
                                    self.container.addToolBar())
        self.addTool('effect_editor/save', label='Save', icon='save')
        self.addTool('effect_editor/----')
        self.addTool('effect_editor/remove_node', icon='remove')
        self.addTool('effect_editor/clone_node', icon='clone')
        self.addTool('effect_editor/add_system', label='+System')
        self.addTool('effect_editor/add_child', label='+Child')
        self.addTool('effect_editor/----')
        self.addTool('effect_editor/add_move', label='+Move')
        self.addTool('effect_editor/----')
        self.addTool('effect_editor/move_up', icon='arrow-up')
        self.addTool('effect_editor/move_down', icon='arrow-down')
        self.addTool('effect_editor/----')
        self.addTool('effect_editor/toggle_preview', icon='play', type='check')

        self.window = window = self.container.addWidgetFromFile(
            _getModulePath('EffectEditor.ui'))
        self.canvas = addWidgetWithLayout(
            MOAIEditCanvas(window.containerPreview))
        window.setFocusProxy(self.canvas)
        self.tree = addWidgetWithLayout(
            EffectNodeTreeWidget(window.containerTree))
        self.tree.module = self

        propLayout = QtGui.QVBoxLayout()
        window.containerEditor.setLayout(propLayout)
        propLayout.setSpacing(2)
        propLayout.setMargin(0)

        self.nodePropEditor = PropertyEditor(window.containerEditor)
        self.paramPropEditor = PropertyEditor(window.containerEditor)

        propLayout.addWidget(self.nodePropEditor)
        propLayout.addWidget(self.paramPropEditor)
        self.paramPropEditor.setVisible(False)
        window.containerScript.setVisible(False)

        self.codebox = codebox = addWidgetWithLayout(
            CodeEditor(window.containerScript))

        settingData = jsonHelper.tryLoadJSON(
            self.getApp().findDataFile('script_settings.json'))
        # if settingData:
        # 	codebox.applySetting( settingData )

        self.editingTarget = None

        #ShortCuts
        self.addShortcut(self.container, '+', self.addSystem)
        self.addShortcut(self.container, '=', self.promptAddChild)
        self.addShortcut(self.container, '-', self.removeNode)
        # self.addShortcut( self.container, ']',  self.moveNodeUp )
        # self.addShortcut( self.container, '[',  self.moveNodeDown )
        self.addShortcut(self.container, 'ctrl+D', self.cloneNode)
        self.addShortcut(self.container, 'f5', self.togglePreview)
        self.addShortcut(self.container, 'f4', self.restartPreview)

        #Signals
        self.nodePropEditor.propertyChanged.connect(self.onNodePropertyChanged)
        self.paramPropEditor.propertyChanged.connect(
            self.onParamPropertyChanged)
        self.codebox.textChanged.connect(self.onScriptChanged)
Beispiel #32
0
	def onLoad( self ):
		self.configPath = self.getProject().getConfigPath( _DEPLOY_CONFIG_FILE )
		#UI
		self.container = self.requestDocumentWindow( 'DeployManager',
			title     = 'Deployment Manager',
			allowDock = False,
			minSize   = ( 300, 300 ),
			maxSize   = ( 300, 300 )
			)

		#Components
		self.window = self.container.addWidgetFromFile( _getModulePath('DeployManager.ui') )

		self.delegate = MOAILuaDelegate( self )
		self.delegate.load( _getModulePath( 'DeployManager.lua' ) )

		#scene tree
		layout = QtGui.QVBoxLayout()
		self.window.containerSceneTree.setLayout( layout )
		layout.setSpacing( 0 )
		layout.setMargin( 0 )

		self.treeScene = DeploySceneTree( 
			self.window.containerSceneTree,
			editable = True,
			sorting  = False,
			multiple_selection = False
			)
		self.treeScene.manager = self
		layout.addWidget( self.treeScene )

		sceneToolbar = QtGui.QToolBar( self.window.containerSceneTree )
		layout.addWidget( sceneToolbar )
		self.sceneTool = self.addToolBar( 'deploy_scene', sceneToolbar )
		self.addTool( 'deploy_scene/add_scene',         label = 'add'     ,icon = 'add'    )
		self.addTool( 'deploy_scene/remove_scene',      label = 'remove'  ,icon = 'remove' )
		self.addTool( 'deploy_scene/move_up_scene',     label = 'up'      ,icon = 'arrow-up'     )
		self.addTool( 'deploy_scene/move_down_scene',   label = 'down'    ,icon = 'arrow-down'   )
		self.addTool( 'deploy_scene/----' )
		self.addTool( 'deploy_scene/edit_scene',   label = 'change target scene' ,icon = 'pencil'   )
		self.addTool( 'deploy_scene/----' )
		self.addTool( 'deploy_scene/set_entry_scene',   label = 'set as entry' ,icon = 'flag'   )

		#deploy target tree
		layout = QtGui.QVBoxLayout()
		self.window.containerTargetTree.setLayout( layout )
		layout.setSpacing( 0 )		
		layout.setMargin( 0 )

		self.treeTarget = DeployTargetTree( 
			self.window.containerTargetTree,
			editable = True,
			multiple_selection = False
			)
		self.treeTarget.manager = self
		layout.addWidget( self.treeTarget )

		targetToolbar = QtGui.QToolBar( self.window.containerTargetTree )
		layout.addWidget( targetToolbar )
		self.targetTool = self.addToolBar( 'deploy_target', targetToolbar )
		self.addTool( 'deploy_target/add_target',    label = '+' )
		self.addTool( 'deploy_target/remove_target', label = '-' )

		#target property
		self.propertyTarget = addWidgetWithLayout(
			PropertyEditor( self.window.containerTargetProp )
		)

		#menu
		self.addMenuItem( 'main/file/----' )
		self.addMenuItem( 'main/file/deploy_manager', 
			dict( label = 'Deploy Manager', shortcut = 'F11' )
			)

		self.addMenuItem( 'main/file/deploy_build', 
			dict( label = 'Deploy Build', shortcut = 'Ctrl+F11' )
			)
		
		
		# self.container.show()
		self.window.buttonOK.clicked.connect( self.onButtonOK )

		#other
		registerSearchEnumerator( deployTargetSearchEnumerator )

		signals.connect( 'project.pre_deploy', self.preDeploy )
		signals.connect( 'project.deploy', self.onDeploy )
		signals.connect( 'project.post_deploy', self.postDeploy )
Beispiel #33
0
    def onLoad(self):
        self.configPath = self.getProject().getConfigPath(_DEPLOY_CONFIG_FILE)
        #UI
        self.container = self.requestDocumentWindow('DeployManager',
                                                    title='Deployment Manager',
                                                    allowDock=False,
                                                    minSize=(300, 300),
                                                    maxSize=(300, 300))

        #Components
        self.window = self.container.addWidgetFromFile(
            _getModulePath('DeployManager.ui'))

        self.delegate = MOAILuaDelegate(self)
        self.delegate.load(_getModulePath('DeployManager.lua'))

        #scene tree
        layout = QtGui.QVBoxLayout()
        self.window.containerSceneTree.setLayout(layout)
        layout.setSpacing(0)
        layout.setMargin(0)

        self.treeScene = DeploySceneTree(self.window.containerSceneTree,
                                         editable=True,
                                         sorting=False,
                                         multiple_selection=False)
        self.treeScene.manager = self
        layout.addWidget(self.treeScene)

        sceneToolbar = QtGui.QToolBar(self.window.containerSceneTree)
        layout.addWidget(sceneToolbar)
        self.sceneTool = self.addToolBar('deploy_scene', sceneToolbar)
        self.addTool('deploy_scene/add_scene', label='add', icon='add')
        self.addTool('deploy_scene/remove_scene',
                     label='remove',
                     icon='remove')
        self.addTool('deploy_scene/move_up_scene', label='up', icon='arrow-up')
        self.addTool('deploy_scene/move_down_scene',
                     label='down',
                     icon='arrow-down')
        self.addTool('deploy_scene/----')
        self.addTool('deploy_scene/edit_scene',
                     label='change target scene',
                     icon='pencil')
        self.addTool('deploy_scene/----')
        self.addTool('deploy_scene/set_entry_scene',
                     label='set as entry',
                     icon='flag')

        #deploy target tree
        layout = QtGui.QVBoxLayout()
        self.window.containerTargetTree.setLayout(layout)
        layout.setSpacing(0)
        layout.setMargin(0)

        self.treeTarget = DeployTargetTree(self.window.containerTargetTree,
                                           editable=True,
                                           multiple_selection=False)
        self.treeTarget.manager = self
        layout.addWidget(self.treeTarget)

        targetToolbar = QtGui.QToolBar(self.window.containerTargetTree)
        layout.addWidget(targetToolbar)
        self.targetTool = self.addToolBar('deploy_target', targetToolbar)
        self.addTool('deploy_target/add_target', label='+')
        self.addTool('deploy_target/remove_target', label='-')

        #target property
        self.propertyTarget = addWidgetWithLayout(
            PropertyEditor(self.window.containerTargetProp))

        #menu
        self.addMenuItem('main/file/----')
        self.addMenuItem('main/file/deploy_manager',
                         dict(label='Deploy Manager', shortcut='F11'))

        self.addMenuItem('main/file/deploy_build',
                         dict(label='Deploy Build', shortcut='Ctrl+F11'))

        # self.container.show()
        self.window.buttonOK.clicked.connect(self.onButtonOK)

        #other
        registerSearchEnumerator(deployTargetSearchEnumerator)

        signals.connect('project.pre_deploy', self.preDeploy)
        signals.connect('project.deploy', self.onDeploy)
        signals.connect('project.post_deploy', self.postDeploy)
Beispiel #34
0
    def onLoad(self):
        self.container = self.requestDocumentWindow(
            'MockTextureManager',
            title='TextureManager',
            size=(500, 300),
            minSize=(500, 300),
            # allowDock = False
        )
        self.toolbar = self.addToolBar('texture_manager',
                                       self.container.addToolBar())

        self.window = window = self.container.addWidgetFromFile(
            _getModulePath('TextureManager.ui'))

        self.tree = addWidgetWithLayout(
            TextureTreeWidget(window.containerTree,
                              drag_mode='internal',
                              editable=True,
                              multiple_selection=True,
                              expanded=False))
        self.tree.module = self

        self.treeFilter = GenericTreeFilter(window.containerTree)
        window.containerTree.layout().insertWidget(0, self.treeFilter)
        self.treeFilter.setTargetTree(self.tree)

        self.propEditor = addWidgetWithLayout(
            PropertyEditor(window.containerProp))

        self.canvas = addWidgetWithLayout(
            MOCKEditCanvas(window.containerPreview))
        self.canvas.loadScript(_getModulePath('TextureManager.lua'))

        self.addMenuItem('main/asset/----')
        self.addMenuItem('main/asset/texture_manager', {
            'label': 'Texture Manager',
            'on_click': lambda menu: self.setFocus()
        })

        self.addTool('texture_manager/rebuild',
                     label='Rebuild',
                     icon='refresh')
        self.addTool('texture_manager/----')
        self.addTool('texture_manager/add_group',
                     label='Add Group',
                     icon='add')
        self.addTool('texture_manager/remove_group',
                     label='Remove Group',
                     icon='remove')
        self.addTool('texture_manager/----')
        self.addTool('texture_manager/assign_group',
                     label='Assign Group',
                     icon='in')
        self.addTool('texture_manager/----')
        self.addTool('texture_manager/assign_processor',
                     label='Assign Processor',
                     icon='compose')
        self.addTool('texture_manager/clear_processor',
                     label='Clear Processor',
                     icon='remove')
        self.addTool('texture_manager/----')
        self.addTool('texture_manager/apply', label='Apply Changes')

        self.addShortcut(self.container, '=', self.regroupTo)
        self.addShortcut(self.container, '-', self.regroup, 'default')

        self.propEditor.propertyChanged.connect(self.onPropertyChanged)

        registerSearchEnumerator(textureGroupSearchEnumerator)