Beispiel #1
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def speed_potion_effect(player, creatures, m, objects, global_objects, screen,
                        global_cs, self):
    o = filter(lambda x: x.icon != "w", creatures)
    for x in o:
        x.stun_timer = 3
    news.append("you drank a speed potion. glug, glug")
    player.inventory.remove(self)
Beispiel #2
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def sheild_effect(player, creatures, m, objects, global_objects, screen,
                  global_cs, self):
    sheild = wlib.Object(player.x, player.y, "]", 7, "a sheild", "a sheild")
    objects.append(sheild)
    global_objects.append(sheild)
    news.append("you threw your sheild... why?")
    player.inventory.remove(self)
Beispiel #3
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def healing_potion_effect(player, creatures, m, objects, global_objects,
                          screen, global_cs, self):
    player.hp += 2
    if player.hp > player.hp_limit:
        player.hp = player.hp_limit
        wlib.news.append("but you couldn't heal much")
    news.append("you drank a healing potion. glug, glug")
    player.inventory.remove(self)
Beispiel #4
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def flower_effect(player, creatures, m, objects, global_objects, screen,
                  global_cs, self):
    flower = wlib.Object(player.x, player.y, "*", 14, "a flower",
                         "that flower smells good")
    objects.append(flower)
    global_objects.append(flower)
    news.append("you planted a flower")
    player.inventory.remove(self)
Beispiel #5
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def destroy_wood(player, m):
    wood = []
    p_neighbors = scan_map(player.x - 1, player.y - 1, 3, 3, m)
    wood = list(filter(lambda t: t[2] in (1, 8), p_neighbors))
    if wood != []:
        wy, wx, tilenum = choice(wood)
        m[wy][wx] = 2
        news.append("chop!")
        player.inventory.append(make_item("a piece of wood"))
Beispiel #6
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def axe_effect(player, creatures, m, objects, global_objects, screen,
               global_cs, self):
    junk = list(filter(lambda x: x.icon == "?", objects))
    junk = map(lambda w: (w, wlib.distance(w, player)), junk)
    junk = list(filter(lambda b: b[1] <= 1, junk))
    if junk == []:
        destroy_wood(player, m)
    else:
        b = min(junk, key=lambda t: t[1])[0]
        objects.remove(b)
        global_objects.remove(b)
        news.append("bash!")
        player.inventory.append(make_item("a piece of wood"))
Beispiel #7
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def make_world():
    m = [[2 for x in range(MAP_WIDTH)] for y in range(MAP_HEIGHT)]
    print("Building world...")
    objects = []
    cs = []
    build_world(mapgen.zones, m, objects, cs)
    #objects += gen_objects(m)
    coin = Object(randint(1, MAP_WIDTH), randint(1, MAP_HEIGHT), "$", 11,
                  "a coin", "oooh, a coin")
    player = Creature(mapgen.ZONE_LENGTH, mapgen.ZONE_LENGTH, "w", 14, 3,
                      "werewolf")
    player.inventory = [make_item("an apple")]
    cs += [player]

    atlas = make_atlas(m, 9)

    news.append("WELCOME TO WEREWOLF")

    return (m, player, objects, cs, atlas, 0, [])
Beispiel #8
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def shoot(player, objects, global_objects, xv, yv, m, creatures, global_cs):
    a = wlib.Object(player.x, player.y, "/", 1, "an arrow", "an arrow")
    for x in range(5):
        a.y += yv
        a.x += xv
        cl = list(filter(lambda x: misc.collide(x, a), creatures))
        if cl != []:
            c = cl[0]
            if c.icon == "v":
                wlib.kill_v(c, player, objects, global_objects, m, creatures,
                            global_cs)
            else:
                creatures.remove(c)
                news.append("you killed a guard")
                body = wlib.Object(c.x, c.y, "%", 1, "",
                                   "A dead villager. Eeeewwww.")
                objects.append(body)
        elif m[a.y][a.x] not in wlib.walkable() or list(
                filter(lambda x: misc.collide(x, a), objects)) != []:
            a.y -= yv
            a.x -= xv
            break
    objects.append(a)
    global_objects.append(a)
Beispiel #9
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def apple_effect(player, creatures, m, objects, global_objects, screen,
                 global_cs, self):
    news.append("you ate an apple! munch munch")
    player.fullness += 20.0
    player.inventory.remove(self)
Beispiel #10
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def invisibility_potion_effect(player, creatures, m, objects, global_objects,
                               screen, global_cs, self):
    player.invisibility_timer = 8
    news.append("you drank an invisibility potion. glug, glug")
    player.inventory.remove(self)
Beispiel #11
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def strength_potion_effect(player, creatures, m, objects, global_objects,
                           screen, global_cs, self):
    player.hp_limit += 1
    news.append("you drank a strength potion. glug, glug")
    player.inventory.remove(self)