def fight_round():
    """ Compute fight round action between hero player and monster put it into globals fight_state """
    state = globals.fight_state

    state["player_1"]["instance"].mode = state["player_1"]["next_mode"]
    if state["player_1"]["next_mode"] == "attack":
        round_step("player_1", "player_2")

        if state["player_2"]["current_life"] <= 0:
            globals.fight_state["round"] = -1
            globals.add_log(
                f"{state['player_1']['instance'].name} kill {state['player_2']['instance'].name} !"
            )
            return -1 if isinstance(state['player_2']['instance'], Hero) else 1

    state["player_2"]["instance"].mode = state["player_2"]["next_mode"]
    if state["player_2"]["next_mode"] == "attack":
        round_step("player_2", "player_1")

        if state["player_1"]["current_life"] <= 0:
            globals.fight_state["round"] = -1
            globals.add_log(
                f"{state['player_2']['instance'].name} kill {state['player_1']['instance'].name} !"
            )
            return -1 if isinstance(state['player_1']['instance'], Hero) else 1

    return 0
def round_step(_attacker, _target):
    """ Compute _attacker action against _target and put it into globals fight_state """
    state = globals.fight_state

    state[_attacker]["damage"] = state[_attacker]["instance"].give_damage()
    state[_target]["taken"] = state[_target]["instance"].take_damage(
        state[_attacker]["damage"])
    state[_target]["current_life"] -= state[_target]["taken"]
    globals.add_log(
        f"{state[_attacker]['instance'].name} make {state[_target]['taken']} damages to {state[_target]['instance'].name}"
    )
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def quest1(_value):
    """ Quest 1 steps computing according to user choice """
    globals.user
    current_step = globals.user.selected_hero.current_step

    if current_step == 1:  # Change sex step
        globals.user.selected_hero.sex = (_value == "female")
        next_step(2)
        globals.add_log(f"Quest 1 (step 1) : user sex is now {_value}")

        return "next_step"

    elif current_step == 2:  # Filler step
        if _value == "stay":
            next_step(1, 2)
            globals.add_log(f"Quest 1 (step 2) : hero chooses to {_value}")

            return "next_quest"

    return "game_over"
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def quest3(_value):
    """ Quest 3 steps computing according to user choice """
    globals.user
    current_step = globals.user.selected_hero.current_step

    if current_step == 1:
        if _value == "start":
            next_step(2)
            fight_init()
            globals.add_log(f"Quest 3 (step 1) : hero start fighting")

            return "start_fight"

    elif current_step == 2:
        status = fight_loop(_value)

        if status == -1:
            globals.add_log(f"Quest 3 (step 2) : hero is dead")

        elif status == 1:
            next_step(3)
            globals.add_log(f"Quest 3 (step 2) : hero won fight")

            return "next_step"

        else:
            globals.add_log(f"Quest 3 (step 2) : fight is not over")
            return "fight"

    elif current_step == 3:
        # if _value == "garden":
        #     next_step(1, 4)
        #     return f"Action (1, {current_step}) : hero now {_value}"
        return "end_game"

    return "game_over"
Beispiel #5
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def quest2(_value):
    """ Quest 2 steps computing according to user choice """
    globals.user
    current_step = globals.user.selected_hero.current_step

    if current_step == 1:  # Filler step
        if _value == "stay":
            next_step(2)
            globals.add_log(f"Quest 2 (step 1) : hero chooses to {_value}")

            return "next_step"

    elif current_step == 2:  # Is a PNJ
        if _value == "no":
            next_step(3)
            globals.add_log(f"Quest 2 (step 2) : hero says {_value}")

            return "next_step"

    elif current_step == 3:  # Is a rich one
        if _value == "no":
            next_step(4)
            globals.add_log(f"Quest 2 (step 3) : hero says {_value}")

            return "next_step"

    elif current_step == 4:  # Offer stick
        if _value == "yes":
            next_step(1, 3)
            globals.user.selected_hero.weapon = "Stick"
            globals.add_log(
                f"Quest 2 (step 4) : hero says {_value} to the 'Stick'")

            return "next_quest"

    return "game_over"