Beispiel #1
0
def move(theta, distance):
    g.step += 1
    tempa = g.me.x + (distance * math.cos((theta * 3.14) / 180))
    tempb = g.me.y + (distance * math.sin((theta * 3.14) / 180))
    tempa = round(tempa, 2)
    tempb = round(tempb, 2)
    temps = ""
    if "%d:%d:%d" % (tempa, tempb, g.me.z) in map.tiles:
        temps = map.tiles["%d:%d:%d" % (tempa, tempb, g.me.z)]
    doorfound = False
    for m in map.door:
        if get_distance(int(tempa), int(tempb), int(g.me.z), m.x, m.y,
                        m.z) == 0:
            if m.open == False:
                doorfound = True
                break
    if "wall" in temps or doorfound:
        if g.step > 5:
            g.step = 0
            wall = g.oalOpen("sounds/wall.wav", ".wav")
            wall.set_source_relative(True)
            g.sourcelist.append(wall)
            wall.play()
    elif "wall" not in temps and doorfound == False:
        g.me.x = tempa
        g.me.y = tempb
        if g.step > 5:
            g.step = 0
            if map.mytile() != "":
                tempsplit = temps.split("|")
                stepsounds = list()
                for x in tempsplit:
                    stepsounds.append(
                        g.oalOpen(
                            "sounds/footsteps/" + x + "/" + str(
                                random.randint(
                                    1,
                                    len(g.find_files("sounds/footsteps/" +
                                                     x)))) + ".wav", ".wav"))
                for stepsound in stepsounds:
                    stepsound.set_source_relative(True)
                    g.sourcelist.append(stepsound)
                    stepsound.play()
        if map.myroom() != "" and map.myroom() != g.currentroom:
            g.currentroom = map.myroom()
            if g.roomsound.get_state() == al.AL_PLAYING:
                g.roomsound.stop()
            g.roomsound = g.oalOpen(map.myroom(), ".wav")
            g.roomsound.set_looping(True)
            #			g.sourcelist.append(g.roomsound)
            g.roomsound.play()
Beispiel #2
0
 def update(self):
     if self.timer.elapsed() >= self.time:
         self.timer.restart()
         if len(self.soundlist) > 0:
             rnd = random.randint(0, (len(self.soundlist) - 1))
             ambsound = g.oalOpen(self.soundlist[rnd])
             ambsound.set_position((self.x, self.z, self.y))
             ambsound.set_reference_distance(self.reference_distance)
             ambsound.set_rolloff_factor(self.rolloff_factor)
             g.sourcelist.append(ambsound)
             ambsound.play()
Beispiel #3
0
def on_key_release(symbol, modifiers):
    if symbol == key.LSHIFT or symbol == key.RSHIFT:
        g.WalkTime = g.MainWalkTime
    if symbol == key.W or symbol == key.D or symbol == key.S or symbol == key.A:
        if g.step > 0.0 and g.step <= 0.5:
            if g.step >= 0.3:
                stepback = g.oalOpen("sounds/footsteps/movement/stepback" +
                                     str(random.randint(1, 6)) + ".wav")
                stepback.set_source_relative(True)
                g.sourcelist.append(stepback)
                stepback.play()
            g.step = 0.0
            if symbol == key.A:
                g.me.x = ceil(g.me.x)
            if symbol == key.D:
                g.me.x = floor(g.me.x)
            if symbol == key.S:
                g.me.y = floor(g.me.y)
            if symbol == key.W:
                g.me.y = ceil(g.me.y)

    if key.symbol_string(symbol) in g.input:
        g.input.remove(key.symbol_string(symbol))
Beispiel #4
0
def mainloop(dt):
    try:
        draw()
        g.cleanup()
        if g.menulist != g.mainmenu:
            for r in map.randomambs:
                r.update()
            if map.myroom() != "" and map.myroom() != g.currentroom:
                g.currentroom = map.myroom()
                if g.roomsound.get_state() == al.AL_PLAYING:
                    g.roomsound.stop()
                g.roomsound = g.oalOpen(map.myroom(), ".wav")
                g.roomsound.set_looping(True)
                g.roomsound.play()

            if g.jumping == 1:
                g.WalkTime = g.airtime
                if g.ascending == True:
                    if map.tile(g.me.x, g.me.y, g.me.z + 1) == "":
                        if g.jumptime.elapsed() >= 50:
                            g.jumptime.restart()
                            g.ascenddistance += 1
                            g.me.z += 1
                            g.checkplatform()
                    elif map.tile(g.me.x, g.me.y, g.me.z + 1) != "":
                        g.checkplatform()
                        g.ascenddistance = 0
                        if map.mytile() == "":
                            g.falling = 1
                        g.descenddistance = 0
                        g.jumping = 0
                    if g.ascenddistance > 5:
                        g.ascending = False
                elif g.ascending == False:
                    if g.jumptime.elapsed() >= 70:
                        g.jumptime.restart()
                        g.descenddistance += 1
                        g.me.z -= 1
                        g.checkplatform()
                    if g.descenddistance > 15:
                        g.ascenddistance = 0
                        g.descenddistance = 0
                        g.jumping = 0
            g.falldown()
            if g.loaded and g.falling == 0 and g.jumping == 0 and map.tile(
                    g.me.x, g.me.y, g.me.z) == "":
                g.falling = 1

            if g.falling == 1 and map.tile(g.me.x, g.me.y, g.me.z) != "":
                g.WalkTime = g.MainWalkTime
                if g.falldistance > 10:
                    tempsplit = map.mytile().split("|")
                    fallingsounds = list()
                    for x in tempsplit:
                        fallingsounds.append(
                            "sounds/footsteps/" + x + "/falling/" + str(
                                random.randint(
                                    1,
                                    len(
                                        g.find_files("sounds/footsteps/" + x +
                                                     "/falling")))) + ".wav")
                    for x in fallingsounds:
                        fallsound = g.oalOpen(x, ".wav")
                        fallsound.set_source_relative(True)
                        g.sourcelist.append(fallsound)
                        fallsound.play()
                elif g.falldistance <= 10:
                    if "wall" not in map.tile(g.me.x, g.me.y, g.me.z):
                        tempsplit = map.mytile().split("|")
                        landingsounds = list()
                        for x in tempsplit:
                            landingsounds.append(
                                "sounds/footsteps/" + x + "/landing/" + str(
                                    random.randint(
                                        1,
                                        len(
                                            g.find_files("sounds/footsteps/" +
                                                         x + "/landing")))) +
                                ".wav")
                        for x in landingsounds:
                            landsound = g.oalOpen(x, ".wav")
                            landsound.set_source_relative(True)
                            g.sourcelist.append(landsound)
                            landsound.play()
                g.fallingwind.stop()
                g.fallingwind.set_gain(0.01)
                g.jumping = 0
                g.falling = 0
                g.falldistance = 0
        if g.menu == False and g.connecting == False:
            if "LSHIFT" in g.input or "RSHIFT" in g.input:
                if g.WalkTime > g.airtime:
                    g.WalkTime = 27
            if g.turntime.elapsed() >= 5:
                if "LALT" not in g.input and "RALT" not in g.input:
                    if "Q" in g.input:
                        g.turntime.restart()
                        g.direction = movement.turnleft(g.direction, 1)
                    elif "E" in g.input:
                        g.turntime.restart()
                        g.direction = movement.turnright(g.direction, 1)
            if g.walktimer.elapsed() >= 180:
                if "PAGEUP" in g.input and map.tile(
                        g.me.x, g.me.y, g.me.z + 1) != "wall" and map.tile(
                            g.me.x, g.me.y,
                            g.me.z + 1) != "" and g.jumping == 0:
                    g.walktimer.restart()
                    tempsplit = map.mytile().split("|")
                    stepsounds = list()
                    for x in tempsplit:
                        stepsounds.append(
                            g.oalOpen(
                                "sounds/footsteps/" + x + "/" + str(
                                    random.randint(
                                        1,
                                        len(
                                            g.find_files("sounds/footsteps/" +
                                                         x)))) + ".wav",
                                ".wav"))
                    for stepsound in stepsounds:
                        stepsound.set_source_relative(True)
                        g.sourcelist.append(stepsound)
                        stepsound.play()
                    g.me.z += 1
                    if "wall" in map.tile(g.me.x, g.me.y, g.me.z + 1):
                        wallsound = g.oalOpen("sounds/wall.wav")
                        wallsound.set_source_relative(True)
                        g.sourcelist.append(wallsound)
                        wallsound.play()
                if "PAGEDOWN" in g.input and map.tile(
                        g.me.x, g.me.y, g.me.z - 1) != "wall" and map.tile(
                            g.me.x, g.me.y,
                            g.me.z - 1) != "" and g.jumping == 0:
                    g.walktimer.restart()
                    tempsplit = map.mytile().split("|")
                    stepsounds = list()
                    for x in tempsplit:
                        stepsounds.append(
                            g.oalOpen(
                                "sounds/footsteps/" + x + "/" + str(
                                    random.randint(
                                        1,
                                        len(
                                            g.find_files("sounds/footsteps/" +
                                                         x)))) + ".wav",
                                ".wav"))
                    for stepsound in stepsounds:
                        stepsound.set_source_relative(True)
                        g.sourcelist.append(stepsound)
                        stepsound.play()
                    g.me.z -= 1
                    if "wall" in map.tile(g.me.x, g.me.y, g.me.z - 1):
                        wallsound = g.oalOpen("sounds/wall.wav")
                        wallsound.set_source_relative(True)
                        g.sourcelist.append(wallsound)
                        wallsound.play()

            if g.walktimer.elapsed() >= g.WalkTime:
                if "W" in g.input:
                    g.walktimer.restart()
                    movement.move(g.direction, 0.1)
                    if g.ascenddistance > 0:
                        g.checkplatform()
                elif "S" in g.input:
                    g.walktimer.restart()
                    movement.move(movement.turnleft(g.direction, 180), 0.1)
                    if g.ascenddistance > 0:
                        g.checkplatform()
                elif "A" in g.input:
                    g.walktimer.restart()
                    movement.move(movement.turnleft(g.direction, 90), 0.1)
                    if g.ascenddistance > 0:
                        g.checkplatform()
                elif "D" in g.input:
                    g.walktimer.restart()
                    movement.move(movement.turnright(g.direction, 90), 0.1)
                    if g.ascenddistance > 0:
                        g.checkplatform()

        g.listener.set_position((g.me.x, g.me.z, g.me.y))
        g.listener.set_orientation(
            (movement.getpointer()[0], 0, movement.getpointer()[1], 0, 1, 0))
    except Exception as e:
        g.speak(str(e))
Beispiel #5
0
def on_key_press(symbol, modifiers):
    if symbol == key.ESCAPE:
        try:
            if g.menu == False:
                g.main_menu()
            if g.menu == True and g.can_press_escape:
                g.menulist = list()
                g.menu = False
                g.menupos = -1
        except Exception as e:
            g.speak(str(e))
    try:
        if g.menu and g.connecting == False:
            if symbol == key.UP and g.menupos > 0:
                if len(g.menulist) > 0:
                    g.menupos -= 1
                    clicksound = g.oalOpen("sounds/relative/menumove.wav")
                    g.sourcelist.append(clicksound)
                    clicksound.play()
                    g.speak(_(g.menulist[g.menupos]))
                else:
                    g.speak(_("No menu item"))
            if symbol == key.DOWN and g.menupos < len(g.menulist) - 1:
                if len(g.menulist) > 0:
                    g.menupos += 1
                    clicksound = g.oalOpen("sounds/relative/menumove.wav")
                    g.sourcelist.append(clicksound)
                    clicksound.play()
                    g.speak(_(g.menulist[g.menupos]))
                else:
                    g.speak(_("no menu item"))
            if symbol == key.ENTER and g.menupos > -1:
                if len(g.menulist) > 0:
                    entersound = g.oalOpen("sounds/relative/menuselect.wav")
                    g.sourcelist.append(entersound)
                    entersound.play()
                    g.perform_action(g.menulist[g.menupos])
                else:
                    g.speak(_("no menu item"))
        if g.menu == False and g.connecting == False:
            if symbol == key.C:
                g.speak(str(g.me.x) + ", " + str(g.me.y) + ", " + str(g.me.z))
            if symbol == key.SLASH:
                data = ""
                with open("maps/" + g.mapname + ".map", "r") as f:
                    data = g.getinput("map editor", "Enter map data here",
                                      True, f.read())
                if data != "":
                    with open("maps/" + g.mapname + ".map", "w") as f:
                        f.write(data)
                    map.door = list()
                    map.tiles = {}
                    map.rooms = {}
                    map.consoles = list()
                    map.randomambs = list()
                    g.speak(_("Done"))
                    map.parsedata(g.mapname)
                    g.speak(_(g.mapname))
                else:
                    g.speak(_("Failed editing map, Empty data passed"))

            if symbol == key.SPACE and g.jumping == 0 and g.loaded and g.falling == 0 and map.tile(
                    g.me.x, g.me.y, g.me.z) != "":
                g.jumping = 1
                g.ascending = True
                jumpingsound = g.oalOpen("sounds/jump.wav", ".wav")
                jumpingsound.set_source_relative(True)
                jumpingsound.play()
            if "LALT" in g.input or "RALT" in g.input:
                if symbol == key.Q:
                    g.direction = movement.turnleft(g.direction, 45)
                    g.speak(_("{0} degrees").format(g.direction))
                elif symbol == key.E:
                    g.direction = movement.turnright(g.direction, 45)
                    g.speak(_("{0} degrees").format(g.direction))
            if symbol == key.N:
                navigation = list()
                for m in map.door:
                    if m.z == int(g.me.z) and movement.get_distance(
                            int(g.me.x), int(g.me.y), int(g.me.z), m.x, m.y,
                            m.z) <= 50:
                        navigation.append(
                            _("door") +
                            _(" is {0}, at coordinates {1}, {2}, {3}").format(
                                movement.angle_to_string(
                                    g.direction,
                                    movement.calculate_angle(
                                        g.me.x, g.me.y, m.x, m.y,
                                        g.direction)), m.x, m.y, m.z))
                for m in map.consoles:
                    if m.z == int(g.me.z) and movement.get_distance(
                            int(g.me.x), int(g.me.y), int(g.me.z), m.x, m.y,
                            m.z) <= 50:
                        navigation.append(
                            _(m.name) +
                            _(" is {0}, at coordinates {1}, {2}, {3}").format(
                                angle_to_string(
                                    g.direction,
                                    calculate_angle(g.me.x, g.me.y, m.x, m.y,
                                                    g.direction)), m.x, m.y,
                                m.z))
                if len(navigation) > 0:
                    g.menulist = navigation
                    g.can_press_escape = True
                    g.menu = True
                    g.menupos = -1
                    g.speak(
                        _("Navigation menu: consists of {0} items").format(
                            len(navigation)))
                else:
                    g.speak(_("there is nothing here"))
            if symbol == key.P:
                g.speak(
                    str(
                        movement.calculate_angle(g.me.x, g.me.y, 2, 1,
                                                 g.direction)))
            if symbol == key.ENTER:
                for m in map.consoles:
                    if int(g.me.z) == m.z and movement.get_distance(
                            int(g.me.x), int(g.me.y), int(g.me.z), m.x, m.y,
                            m.z) == 0:
                        m.use()
                for m in map.door:
                    if int(g.me.z) == m.z and movement.get_distance(
                            int(g.me.x), int(g.me.y), int(g.me.z), m.x, m.y,
                            m.z) == 1:
                        if m.open:
                            closesound = g.oalOpen(m.closesound)
                            g.sourcelist.append(closesound)
                            closesound.set_position((m.x, m.z, m.y))
                            closesound.play()
                            m.open = False
                        elif m.open == False:
                            opensound = g.oalOpen(m.opensound)
                            g.sourcelist.append(opensound)
                            opensound.set_position((m.x, m.z, m.y))
                            opensound.play()
                            m.open = True


#				g.speak(_('%s, %s, %s' % (g.me.x, g.me.y, g.me.z))
    except Exception as e:
        g.speak(str(e))
    g.input.append(key.symbol_string(symbol))
Beispiel #6
0
def move(theta, distance):
    try:
        g.step += 0.1
        tempa = g.me.x + (distance * math.cos((theta * 3.14) / 180))
        tempb = g.me.y + (distance * math.sin((theta * 3.14) / 180))
        tempa = round(tempa, 2)
        tempb = round(tempb, 2)
        temps = ""
        if "%d:%d:%d" % (tempa, tempb, g.me.z) in map.tiles:
            temps = map.tiles["%d:%d:%d" % (tempa, tempb, g.me.z)]
        doorfound = False
        for m in map.door:
            if get_distance(int(tempa), int(tempb), int(g.me.z), m.x, m.y,
                            m.z) == 0:
                if m.open == False:
                    doorfound = True
                    break
        if "wall" in temps or doorfound:
            if g.step > 0.5:
                g.step = 0.0
                wall = g.oalOpen("sounds/wall.wav", ".wav")
                wall.set_source_relative(True)
                g.sourcelist.append(wall)
                wall.play()
        elif "wall" not in temps and doorfound == False:
            g.me.x = tempa
            g.me.y = tempb
            if g.step > 0.5:
                g.step = 0.0
                move(theta, 0.5)
                if g.ascenddistance > 0:
                    g.checkplatform()
                if map.mytile() != "":
                    tempsplit = temps.split("|")
                    stepsounds = list()
                    for x in tempsplit:
                        if os.path.isdir("sounds/footsteps/" + x):
                            if len(g.find_files("sounds/footsteps/" + x)) > 0:
                                stepsounds.append(
                                    g.oalOpen(
                                        "sounds/footsteps/" + x + "/" + str(
                                            random.randint(
                                                1,
                                                len(
                                                    g.find_files(
                                                        "sounds/footsteps/" +
                                                        x)))) + ".wav",
                                        ".wav"))
                    if len(stepsounds) > 0:
                        for stepsound in stepsounds:
                            stepsound.set_source_relative(True)
                            g.sourcelist.append(stepsound)
                            stepsound.play()
            if map.myroom() != "" and map.myroom() != g.currentroom:
                g.currentroom = map.myroom()
                if g.roomsound.get_state() == al.AL_PLAYING:
                    g.roomsound.stop()
                g.roomsound = g.oalOpen(map.myroom(), ".wav")
                g.roomsound.set_looping(True)
                g.roomsound.play()
    except Exception as e:
        g.log_add_entry(
            "Error on movement function: " + str(e) + ", Your tile: " +
            map.mytile(), True)