def on_resize(self, width, height):
        """ Adjust projection to given size. """

        # Compute new Projection
        xmin, xmax = 0, width
        ymin, ymax = 0, height
        if self.normalize:
            xmin, xmax = -1, +1
            ymin, ymax = -1, +1
        if self.xinvert:
            xmin, xmax = xmax, xmin
        if self.yinvert:
            ymin, ymax = ymax, ymin

        aspect = self.aspect
        if aspect is not None:
            if aspect > 1.0:
                xmin *= (aspect*width)//height
                xmax *= (aspect*width)//height
            else:
                ymin /= (aspect*width)//height
                ymax /= (aspect*width)//height

        znear, zfar = self.znear, self.zfar
        self["projection"] = glm.ortho(xmin, xmax, ymin, ymax, znear, zfar)

        # Propagate event to children
        Transform.on_resize(self, width, height)
Beispiel #2
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    def _build_projection(self):

        # We need to have caught at least one resize event
        if self._width is None: return

        # Compute new Projection
        xmin, xmax = 0, self._width
        ymin, ymax = 0, self._height
        if self._normalize:
            xmin, xmax = -1, +1
            ymin, ymax = -1, +1
        if self._xinvert:
            xmin, xmax = xmax, xmin
        if self._yinvert:
            ymin, ymax = ymax, ymin

        aspect = self._aspect
        if aspect is not None:
            if aspect > 1.0:
                xmin *= (aspect * self._width) / self._height
                xmax *= (aspect * self._width) / self._height
            else:
                ymin /= (aspect * self._width) / self._height
                ymax /= (aspect * self._width) / self._height

        znear, zfar = self._znear, self._zfar
        self["projection"] = glm.ortho(xmin, xmax, ymin, ymax, znear, zfar)
Beispiel #3
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    def create_transform(self, m, texture_size, target_size):
        texture_aspect = texture_size[0] / texture_size[1]
        target_aspect = target_size[0] / target_size[1]

        model = np.eye(4, dtype=np.float32)
        view = np.eye(4, dtype=np.float32)
        projection = glm.ortho(-1.0, 1.0, -1.0, 1.0, -1.0, 1.0)
        texture = np.eye(4, dtype=np.float32)

        if abs(texture_aspect - target_aspect) < 0.1:
            pass
        elif texture_aspect < target_aspect:
            # border left/right
            glm.scale(model, texture_aspect, 1.0, 1.0)
            #glm.scale(projection, 1.0 / target_aspect, 1.0, 1.0)
            glm.scale(texture, target_aspect, 1.0, 1.0)
        else:
            # border top/bottom
            glm.scale(model, 1.0, 1.0 / texture_aspect, 1.0)
            #glm.scale(projection, 1.0, target_aspect, 1.0)
            glm.scale(texture, 1.0, 1.0 / target_aspect, 1.0)

        model = np.dot(model, m)

        glm.scale(model, 1.0, -1.0, 1.0)

        return model, view, projection, texture
    def _build_projection(self):

        # We need to have caught at least one resize event
        if self._width is None: return
        
        # Compute new Projection
        xmin, xmax = 0, self._width
        ymin, ymax = 0, self._height
        if self._normalize:
            xmin, xmax = -1, +1
            ymin, ymax = -1, +1
        if self._xinvert:
            xmin, xmax = xmax, xmin
        if self._yinvert:
            ymin, ymax = ymax, ymin

        aspect = self._aspect
        if aspect is not None:
            if aspect > 1.0:
                xmin *= (aspect*self._width)/self._height
                xmax *= (aspect*self._width)/self._height
            else:
                ymin /= (aspect*self._width)/self._height
                ymax /= (aspect*self._width)/self._height

        znear, zfar = self._znear, self._zfar
        self["projection"] = glm.ortho(xmin, xmax, ymin, ymax, znear, zfar)
Beispiel #5
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    def on_resize(self, width, height):
        """ Adjust projection to given size. """

        # Compute new Projection
        xmin, xmax = 0, width
        ymin, ymax = 0, height
        if self.normalize:
            xmin, xmax = -1, +1
            ymin, ymax = -1, +1
        if self.xinvert:
            xmin, xmax = xmax, xmin
        if self.yinvert:
            ymin, ymax = ymax, ymin

        aspect = self.aspect
        if aspect is not None:
            if aspect > 1.0:
                xmin *= (aspect * width) / height
                xmax *= (aspect * width) / height
            else:
                ymin /= (aspect * width) / height
                ymax /= (aspect * width) / height

        znear, zfar = self.znear, self.zfar
        self["projection"] = glm.ortho(xmin, xmax, ymin, ymax, znear, zfar)

        # Propagate event to children
        Transform.on_resize(self, width, height)
Beispiel #6
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def on_resize(width, height):
    gl.glViewport(0, 0, width, height)
    C['projection'] = glm.ortho(0, width, 0, height, -1, +1)
    i = 0
    for x in [0,width//2, width]:
        for y in [0,height//2, height]:
            C[i]['translate'] = x,y
            i += 1
def on_resize(width, height):
    # half_w, half_h = width * 0.5, height * 0.5
    hw = width / float(height)
    hh = 1.0

    if hw > 1.0:
        hh = 1.0 / hw
        hw = 1.0

    print('frustum boundary, horizontal: {}, vertical boundary: {}'.format(
        hw, hh))
    program['u_projection'] = glm.ortho(-hw, hw, -hh, hh, -100, 100)
Beispiel #8
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    def _create_transformation(self, texture_size, target_size):
        texture_aspect = texture_size[0] / texture_size[1]
        target_aspect = target_size[0] / target_size[1]

        model = np.eye(4, dtype=np.float32)
        view = np.eye(4, dtype=np.float32)
        projection = glm.ortho(-1.0, 1.0, -1.0, 1.0, -1.0, 1.0)

        if texture_aspect < target_aspect:
            # border left/right
            glm.scale(model, texture_aspect, 1.0, 1.0)
            glm.scale(projection, 1.0 / target_aspect, 1.0, 1.0)
        else:
            # border top/bottom
            glm.scale(model, 1.0, 1.0 / texture_aspect, 1.0)
            glm.scale(projection, 1.0, target_aspect, 1.0)

        return model, view, projection
Beispiel #9
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def on_resize(width, height):
    program['projection'] = glm.ortho(0, width, 0, height, -1, +1)
    program['viewport'] = 0,0,width,height
    compute_grid()
    program['u_grid'][...] = Z
Beispiel #10
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def on_resize(width, height):
    cones['projection'] = glm.ortho(0, width, 0, height, -5, +500)
    borders.viewport = 0, 0, width, height
def on_resize(width, height):
    program['projection'] = glm.ortho(0, width, 0, height, -1, +1)
    program['viewport'] = 0, 0, width, height
def on_resize(width, height):
    C['projection'] = glm.ortho(0, width, 0, height, -1, +1)
Beispiel #13
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def on_resize(width, height):
    program["projection"] = glm.ortho(0, width, 0, height, -1, +1)
    program["viewport"] = 0, 0, width, height
Beispiel #14
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 def on_resize(self, width, height):
     self["projection"] = glm.ortho(0, width, 0, height, +1,-1)
    def on_resize(self, width, height):
        """ Update console projection """

        self._program["projection"] = glm.ortho(0, width, height, 0, -1, +1)
Beispiel #16
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 def on_resize(self, width, height):
     self._program["projection"] = glm.ortho(0, width, height, 0, -1, +1)
Beispiel #17
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def on_resize(width, height):
    program['u_projection'] = glm.ortho(0, width, 0, height, -1, +1)
Beispiel #18
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def on_resize(width, height):
    gl.glViewport(0, 0, width, height)
    C['projection'] = glm.ortho(0, width, 0, height, -1, +1)
    C['translate'] = width//2,height//2
Beispiel #19
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def on_resize(width, height):
    program['projection'] = glm.ortho(0, width, 0, height, -1, +1)
    program['viewport'] = 0,0,width,height
Beispiel #20
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    def on_draw(dt):
        nonlocal bpm_window_average, p

        window.clear()

        audio.process()
        if audio.beat_on.value:
            bpm = float(bpm_from_last_beat)
            print(bpm)
            if is_bpm_sensible(bpm):
                current_bpm.value = bpm_window_average(bpm)
                print("--- bpm", bpm, "---")
            else:
                print("hmm?", bpm)
            last_beat.value = float(time)

        is_beat_running = bpm_fits_lower_threshold(bpm_from_last_beat)
        if not is_beat_running and not p:
            bpm_window_average = sliding_window_average(8)
            print("-- empty --")
            p = True
        if is_beat_running:
            p = False

        w, h = window.get_size()
        pipeline.render_screen(None, (w, h))

        if render_hud:
            #print(audio._current_beat_amplitude, audio.vu.value, audio.vu_norm.value)
            #print(audio.vu._evaluated, audio.vu._value)
            color = (0.0, 1.0, 0.0, 1.0)
            bg_color = (0.0, 0.0, 0.0, 0.8)
            box_height = 200
            bounds = (10, h - box_height - 10, w - 10, h - 10)

            threshold_color = (1.0, 0.0, 0.0, 1.0)
            threshold = audio.beat_threshold
            threshold_y = float(
                var.Const(threshold).map_range(0.0, 1.0, bounds[3], bounds[1]))

            ortho_px = glm.ortho(0, w, 0, h, -1.0, 1.0)
            glm.scale(ortho_px, 1.0, -1.0, 1.0)
            plot_values(audio.beat_values, ortho_px, bounds, color, bg_color,
                        [0.0, 1.0])
            primitive.draw_line((bounds[0], threshold_y),
                                (bounds[2], threshold_y), threshold_color,
                                ortho_px)

            #fft = audio._current_fft
            #freqs = fftpack.fftfreq(len(fft), d=1.0 / 5000.0)
            #fft = fft[0:len(fft) // 2] * 0.05
            #if len(fft) > 1:
            #    plot_bar_values(fft, ortho_px, (10, 10, w - 10, 210), color, bg_color, [0.0, 1.0])
            #print(freqs)

        imgui_renderer.process_inputs()
        imgui.new_frame()
        imgui.show_test_window()

        imgui.set_next_window_position(10,
                                       10,
                                       condition=imgui.ALWAYS,
                                       pivot_x=0,
                                       pivot_y=0)
        imgui.set_next_window_size(0.0, 0.0)
        flags = imgui.WINDOW_NO_TITLE_BAR | imgui.WINDOW_NO_RESIZE + imgui.WINDOW_NO_MOVE + imgui.WINDOW_NO_COLLAPSE

        imgui.begin("Stats", None, flags)
        imgui.text("FPS: %.2f" % app.clock.get_fps())
        imgui.text("Current BPM: %.2f" % current_bpm.value)
        imgui.text("Beat running: %s" % {
            True: "Yes",
            False: "Nope"
        }[is_beat_running])
        imgui.end()

        imgui.render()
        imgui_renderer.render(imgui.get_draw_data())

        #print("Resetting:", repr(Event), audio.vu in Event._instances)
        Event.reset_instances()
        GenerativeStage.reset_instances()

        var.ReloadVar.reload_vars()
Beispiel #21
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def on_resize(width, height):
    cones['projection'] = glm.ortho(0, width, 0, height, -5, +500)
def on_resize(width, height):
    program['u_projection'] = glm.ortho(0, width, 0, height, -1, +1)
Beispiel #23
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 def on_resize(self, width, height):
     self._program["projection"] = glm.ortho(0, width, height, 0, -1, +1)
Beispiel #24
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def on_resize(width, height):
    program['projection'] = glm.ortho(0, width, 0, height, -1, +1)
    program['viewport'] = 0, 0, width, height
    compute_grid()
    program['u_grid'][...] = Z
Beispiel #25
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def on_resize(width, height):
    cones['projection'] = glm.ortho(0, width, 0, height, -5, +500)
    borders.viewport = 0,0,width,height
Beispiel #26
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def on_resize(width, height):
    gl.glViewport(0, 0, width, height)
    projection = glm.ortho(0, width, 0, height, -1, +1)
    program['u_projection'] = projection
Beispiel #27
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def on_resize(width, height):
    program["projection"] = glm.ortho(0, width, 0, height, -1, +1)
    program["viewport"] = 0, 0, width, height
    compute_grid()
    program["u_grid"][...] = Z
Beispiel #28
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def on_resize(width, height):
    global mvp
    mvp = glm.ortho(0, width, 0, height, -1.0, 1.0)
    glm.scale(mvp, 1.0, -1.0, 1.0)