Beispiel #1
0
class TextBox(Sprite):
    def __init__(self,text,x=0,y=0,width=200,height=200,font=config.DEFAULT_FONT_PATH,size=config.DEFAULT_FONT_SIZE, rgb=(255,255,255)):
        #Glyph variables
        Sprite.__init__(self,x,y)
        self.x=x
        self.y=y
        self.entries={}
        Macros['red'] = ('color', (255, 0, 0))
        self.font = pygame.font.Font(font, size)
        self.args={'bkg'       : (30, 30, 30),'color'     : (255, 255, 255),'font'      : self.font,'spacing'   : 0}
        height=self.heightCalculation(text)
        self.glyph = Glyph(Rect(x+10, y+6, width, height), ncols=1, **self.args)
        self.entries['0']=text
        self.glyph.input(self.entries['0'])
        self.glyph.update()
        #Draw background and border
        self.drawBox()
        #Process input for link processing
        self.process_input=True

    def heightCalculation(self,text):
        words_per_line=6
        lines=0
        total_words = len(text.split())
        print (total_words)
        height = 16 * (total_words/words_per_line)
        if (height<16):
            height=16
        return height


    def drawBox(self):
        self.image = pygame.Surface((self.glyph.rect.width+20,self.glyph.rect.height+12))
        self.image.fill((30, 30, 30))
        pygame.draw.rect(self.image,(255,255,255),self.image.get_rect(),1)
        inner_rect=self.image.get_rect()
        inner_rect.x, inner_rect.y, inner_rect.width, inner_rect.height= inner_rect.x+4, inner_rect.y+4, inner_rect.width-8, inner_rect.height-8
        pygame.draw.rect(self.image,(255,255,255),inner_rect,1)
        self.image.blit(self.glyph.image,(10,6))
        self.rect=self.image.get_rect()
        self.rect.x,self.rect.y = self.x,self.y 
        self.spriteGroup=pygame.sprite.LayeredDirty(self)

    def addMacro(self, name, argument):
        Macros[name]=argument

    def addEntry(self, name, text):
        self.entries[name]=text

    def processInput(self, event):
        if event.type == pygame.MOUSEBUTTONDOWN:
            posx,posy=event.pos
            link = self.glyph.get_collisions(event.pos)
            if link:
                self.glyph.clear()
                self.glyph.input(self.entries[link], justify = 'justified') 
                self.glyph.update()
                self.drawBox()
            if self.rect.collidepoint(posx,posy):
                return True
Beispiel #2
0
def map_print(user, maps):
    FONT = Font("silkscreen.ttf", 16)
    DEFAULT = {
        'bkg': (0, 0, 0),
        'color': (250, 250, 250),
        'font': FONT,
        'spacing': 0,  #FONT.get_linesize(),
    }
    x = user.position[1]
    y = user.position[2]
    px = user.position[3]
    py = user.position[4]
    maps[y][x] = " "
    maps[py][px] = "+"
    conector = ""
    maps_impreso = []

    for linea in maps:

        imprimir = conector.join(linea)

        maps_impreso.append(imprimir)

    maps_impreso = conector.join(maps_impreso)
    glyph = Glyph(Rect(0, 0, 600, 600), ncols=1, **DEFAULT)
    glyph.input(maps_impreso, justify='justified')
    glyph.update()

    return (glyph)
Beispiel #3
0
def createText(text, rect, justify = None, font = 'defaultFont', color = 'black'):
    text = "{" + font + "; " + "{" + color + "; " + text + "}}"
    glyph = Glyph(rect)
    glyph.input(text, justify)
    glyph.update()
    
    return glyph
Beispiel #4
0
class D3Display:
    def __init__(self):
        # Get origin
        origin_path = rospy.get_param("~origin_path",
                                      "")  # TODO add loading of origin
        self.recording_state = False  # TODO make a recording button

        # Display
        size = (800, 480)  # Size of WaveRacer 4inch screen
        pygame.init()
        self.display = pygame.display.set_mode(size, 0)
        self.box_font = pygame.font.SysFont('monospaced', 30)
        self.side_rect = pygame.Rect(400, 0, 800, 480)
        self.bottom_rect = pygame.Rect(0, 400, 800, 480)
        # Side box displays depth, heading, location etc.
        self.side_box = Glyph(self.side_rect, font=self.box_font)
        # Bottom box holds logs
        self.bottom_box = Glyph(self.bottom_rect, font=self.box_font)
        Macros['L'] = ('font', pygame.font.SysFont('monospaced', 50))
        Macros['M'] = ('font', pygame.font.SysFont('monospaced', 40))
        Macros['S'] = ('font', pygame.font.SysFont('monospaced', 30))
        Macros['red'] = ('color', (255, 0, 0))
        Macros['green'] = ('color', (0, 255, 0))
        Macros['blue'] = ('color', (0, 0, 255))

        # Variables
        self.H = 0.  # ???
        self.A = 0.  # ???
        self.depth = 0.  # ???
        self.gps_msg = NavSatFix()
        self.battery_state = BatteryState()
        self.R = 0.0  # ???
        self.P = 0.0  # ???

        self.cpu = 0.0  # ???
        self.hdd = 0.0  # ???
        self.upt = 0.0  # ???

        self.recording_state = False

        self.img = None
        self.log_list = []

        self.bridge = CvBridge()

        # Setup timer to update display
        screen_hz = rospy.get_param("~screen_hz", 2.0)
        rospy.Timer(rospy.Duration(screen_hz), self.screenUpdateCallback)

        # Subscribers
        compass_topic = "/navio/compass"
        gps_topic = "/navio/gps"
        log_topic = "/logs"
        img_topic = "/image_small"
        battery_topic = "/navio/ups"
        depth_topic = "/depth"
        rec_topic = '/recording'
        rospy.Subscriber(img_topic, Image, self.imgCallback)
        rospy.Subscriber(gps_topic, NavSatFix, self.gpsCallback)
        rospy.Subscriber(compass_topic, Float32, self.compassCallback)
        rospy.Subscriber(log_topic, String, self.logCallback)
        rospy.Subscriber(battery_topic, BatteryState, self.batteryCallback)
        rospy.Subscriber(depth_topic, Vector3Stamped, self.depthCallback)
        rospy.Subscriber(rec_topic, Bool, self.recCallback)

    def recCallback(self, msg):
        self.recording_state = msg.data

    def logCallback(self, msg):
        self.log_list.append(str(msg.data))

    def screenUpdateCallback(self, event):
        # Side display - location, heading, depth etc.
        dispstr = "{{L; H:\t{}\n}}".format(self.R)
        dispstr += "{{L; A:\t{}\n}}".format(self.A)
        dispstr += "{{L; D:\t{}\n}}".format(self.depth)
        dispstr += "{{S; LAT:\t{}\n}}".format(self.gps_msg.latitude)
        dispstr += "{{S; LON:\t{}\n}}".format(self.gps_msg.longitude)
        dispstr += "{{S; R:\t{}\n}}".format(self.R)
        dispstr += "{{S; P:\t{}\n}}".format(self.P)
        dispstr += "{} \n".format(1)
        dispstr += "{{S; BAT: {}\n}}".format(self.battery_state.charge)
        dispstr += "{{S; CPU: {}\n}}".format(self.cpu)
        dispstr += "{{S; HDD: {}\n}}".format(self.hdd)
        dispstr += "{{S; Uptime: {}\n}}".format(self.upt)

        dispstr += "{{L; Rec:\t{}\n}}".format(self.recording_state)

        self.side_box.clear()
        self.side_box.input(dispstr)
        self.side_box.update()
        self.display.blit(self.side_box.image, self.side_rect)

        # Bottom box - logs
        if len(self.log_list) > 0:
            if len(self.log_list) > 3:
                self.log_list = self.log_list[-3:]
            for n, log in enumerate(self.log_list):
                if n == 0:
                    # disp_logs = "Log:\t{}".format(log)
                    disp_logs = "{{S; {}\n}}".format(log.replace('/', '|'))
                else:
                    # disp_logs += "Log:\t{}".format(log)
                    disp_logs += "{{S; {}\n}}".format(log.replace('/', '|'))
            self.bottom_box.clear()
            self.bottom_box.input(disp_logs)
            self.bottom_box.update()
            self.display.blit(self.bottom_box.image, self.bottom_rect)

        # Image display
        if self.img is not None:
            surface = pygame.surfarray.make_surface(self.img)
            surface = pygame.transform.rotate(surface, -90)
            self.display.blit(surface, (0, 0))

        # update the display
        pygame.display.flip()

    def imgCallback(self, msg):
        self.img = self.bridge.imgmsg_to_cv2(msg, "passthrough")
        self.img = cv2.cvtColor(self.img, cv2.COLOR_BGR2RGB)
        self.img = cv2.resize(self.img, (400, 400))

    def compassCallback(self, msg):
        self.compass = msg.data

    def depthCallback(self, msg):
        self.depth = msg.vector.z

    def gpsCallback(self, msg):
        self.gps_msg = msg

    def batteryCallback(self, msg):
        self.battery_state = msg
Beispiel #5
0
class TextBox(Sprite):
    def __init__(self,
                 text,
                 x=0,
                 y=0,
                 width=200,
                 height=200,
                 font=config.DEFAULT_FONT_PATH,
                 size=config.DEFAULT_FONT_SIZE,
                 rgb=(255, 255, 255)):
        #Glyph variables
        Sprite.__init__(self, x, y)
        self.x = x
        self.y = y
        self.entries = {}
        Macros['red'] = ('color', (255, 0, 0))
        self.font = pygame.font.Font(font, size)
        self.args = {
            'bkg': (30, 30, 30),
            'color': (255, 255, 255),
            'font': self.font,
            'spacing': 0
        }
        height = self.heightCalculation(text)
        self.glyph = Glyph(Rect(x + 10, y + 6, width, height),
                           ncols=1,
                           **self.args)
        self.entries['0'] = text
        self.glyph.input(self.entries['0'])
        self.glyph.update()
        #Draw background and border
        self.drawBox()
        #Process input for link processing
        self.process_input = True

    def heightCalculation(self, text):
        words_per_line = 6
        lines = 0
        total_words = len(text.split())
        print(total_words)
        height = 16 * (total_words / words_per_line)
        if (height < 16):
            height = 16
        return height

    def drawBox(self):
        self.image = pygame.Surface(
            (self.glyph.rect.width + 20, self.glyph.rect.height + 12))
        self.image.fill((30, 30, 30))
        pygame.draw.rect(self.image, (255, 255, 255), self.image.get_rect(), 1)
        inner_rect = self.image.get_rect()
        inner_rect.x, inner_rect.y, inner_rect.width, inner_rect.height = inner_rect.x + 4, inner_rect.y + 4, inner_rect.width - 8, inner_rect.height - 8
        pygame.draw.rect(self.image, (255, 255, 255), inner_rect, 1)
        self.image.blit(self.glyph.image, (10, 6))
        self.rect = self.image.get_rect()
        self.rect.x, self.rect.y = self.x, self.y
        self.spriteGroup = pygame.sprite.LayeredDirty(self)

    def addMacro(self, name, argument):
        Macros[name] = argument

    def addEntry(self, name, text):
        self.entries[name] = text

    def processInput(self, event):
        if event.type == pygame.MOUSEBUTTONDOWN:
            posx, posy = event.pos
            link = self.glyph.get_collisions(event.pos)
            if link:
                self.glyph.clear()
                self.glyph.input(self.entries[link], justify='justified')
                self.glyph.update()
                self.drawBox()
            if self.rect.collidepoint(posx, posy):
                return True