async def sample_get_game_server_cluster():
    # Create a client
    client = gaming_v1beta.GameServerClustersServiceAsyncClient()

    # Initialize request argument(s)
    request = gaming_v1beta.GetGameServerClusterRequest(name="name_value", )

    # Make the request
    response = await client.get_game_server_cluster(request=request)

    # Handle the response
    print(response)
async def sample_list_game_server_clusters():
    # Create a client
    client = gaming_v1beta.GameServerClustersServiceAsyncClient()

    # Initialize request argument(s)
    request = gaming_v1beta.ListGameServerClustersRequest(
        parent="parent_value", )

    # Make the request
    page_result = client.list_game_server_clusters(request=request)

    # Handle the response
    async for response in page_result:
        print(response)
async def sample_delete_game_server_cluster():
    # Create a client
    client = gaming_v1beta.GameServerClustersServiceAsyncClient()

    # Initialize request argument(s)
    request = gaming_v1beta.DeleteGameServerClusterRequest(name="name_value", )

    # Make the request
    operation = client.delete_game_server_cluster(request=request)

    print("Waiting for operation to complete...")

    response = await operation.result()

    # Handle the response
    print(response)
async def sample_preview_update_game_server_cluster():
    # Create a client
    client = gaming_v1beta.GameServerClustersServiceAsyncClient()

    # Initialize request argument(s)
    game_server_cluster = gaming_v1beta.GameServerCluster()
    game_server_cluster.name = "name_value"

    request = gaming_v1beta.PreviewUpdateGameServerClusterRequest(
        game_server_cluster=game_server_cluster, )

    # Make the request
    response = await client.preview_update_game_server_cluster(request=request)

    # Handle the response
    print(response)