Beispiel #1
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 def test_basic(self):
     player1 = 'Pippo'
     rule = BasicMoveRule()
     current_pos = 1
     step = 4
     self.assertEqual(rule.apply(player1, current_pos, current_pos, step),
                      Move(player1, current_pos, current_pos + step, rule))
Beispiel #2
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    def test_move_multiple_goose(self):
        player = 'Pippo'
        dice = [2, 2]
        start_pos = 10
        sum_dice = sum(dice)
        end_pos = sum_dice + start_pos

        goose = [5, 9, 14, 18, 23, 27]
        goose_rule = GooseMoveRule(set(goose))
        self.game.get_space_aliases.return_value = {0: 'Start'}
        renderer = MovePlayerOutputRenderer(self.game)
        res = renderer.render(player, dice, False, [
            Move(self.player, start_pos, end_pos, BasicMoveRule()),
            Move(self.player, goose[2], goose[2] + sum_dice, goose_rule),
            Move(self.player, goose[3], goose[3] + sum_dice, goose_rule),
        ])

        self.assertEqual(
            res, f'{player} rolls {dice[0]}, {dice[1]}. '
            f'{player} moves from '
            f'{start_pos} to {end_pos}, The Goose. '
            f'{player} moves again and goes to '
            f'{goose[2] + sum_dice}, The Goose. '
            f'{player} moves again and goes to'
            f' {goose[3] + sum_dice}')
Beispiel #3
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    def test_recursive_goose(self):
        player = 'Pippo'
        goose = [8, 10]
        engine = RuleEngine([BasicMoveRule(), GooseMoveRule(set(goose))])
        current_pos = 6
        step = 2
        moves = engine.apply_rules(player, current_pos, step)
        self.assertEqual(len(moves), 3)  # basic and the 2 goose

        self.assertTrue(
            isinstance(moves[0].rule_applied, BasicMoveRule))
        self.assertEqual(moves[0].start_pos, current_pos)
        self.assertEqual(moves[0].end_pos, current_pos + step)
        self.assertEqual(moves[0].player, player)

        self.assertTrue(
            isinstance(moves[1].rule_applied, GooseMoveRule))
        self.assertEqual(moves[1].start_pos, goose[0])
        self.assertEqual(moves[1].end_pos, goose[0] + step)
        self.assertEqual(moves[1].player, player)

        self.assertTrue(
            isinstance(moves[2].rule_applied, GooseMoveRule))
        self.assertEqual(moves[2].start_pos, goose[1])
        self.assertEqual(moves[2].end_pos, goose[1] + step)
        self.assertEqual(moves[2].player, player)
Beispiel #4
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 def test_game_over(self):
     new_pos = self.game._n_spaces
     moves = [Move(self.player_1, new_pos - 2, new_pos, BasicMoveRule())]
     self.rule_engine.apply_rules.return_value = moves
     self.validator.validate.return_value = True
     dice = (1, 1)
     self.game.move_player(self.player_1, *dice)
     self.assertRaises(GameOver, self.game.move_player, self.player_1,
                       *dice)
     self.assertRaises(GameOver, self.game.add_player, self.player_1)
Beispiel #5
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    def test_win(self):
        new_pos = self.game._n_spaces
        moves = [Move(self.player_1, new_pos - 2, new_pos, BasicMoveRule())]
        self.rule_engine.apply_rules.return_value = moves
        self.validator.validate.return_value = True
        dice = (1, 1)
        win, _ = self.game.move_player(self.player_1, *dice)

        self.assertTrue(win)
        self.assertEqual(self.game.winner, self.player_1)
Beispiel #6
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def game_factory(rules=None):
    repo = DictPlayerRepository()
    rules = rules or [
        BasicMoveRule(),
        BounceMoveRule(N_SPACES),
        GooseMoveRule(GOOSE_SPACES),
        BridgeMoveRule(BRIDGE_START, BRIDGE_END),
        PrankMoveRule(repo)
    ]
    return Game(repo, RuleEngine(rules))
Beispiel #7
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 def test_move_player_no_dice(self, mock_roll_dice):
     old_pos = 8
     new_pos = 10
     called_rules = [Move(self.player_1, old_pos, new_pos, BasicMoveRule())]
     self.rule_engine.apply_rules.return_value = called_rules
     self.validator.validate.return_value = True
     self.assertEqual(self.game.move_player(self.player_1),
                      (False, called_rules))
     mock_roll_dice.assert_called_once_with(2, 6)
     self.repo.update_position.assert_called_once_with(
         self.player_1, new_pos)
Beispiel #8
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    def test_move_player(self):
        new_pos = 10
        moves = [Move(self.player_1, 8, new_pos, BasicMoveRule())]
        self.rule_engine.apply_rules.return_value = moves
        self.validator.validate.return_value = True
        dice = (1, 1)

        self.assertEqual(self.game.move_player(self.player_1, *dice),
                         (False, moves))
        self.repo.update_position.assert_called_once_with(
            self.player_1, new_pos)
Beispiel #9
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    def test_basic(self):
        player = 'Pippo'
        engine = RuleEngine([BasicMoveRule()])
        current_pos = 6
        step = 2
        moves = engine.apply_rules(player, current_pos, step)
        self.assertEqual(len(moves), 1)

        self.assertTrue(isinstance(moves[0].rule_applied, BasicMoveRule))
        self.assertEqual(moves[0].start_pos, current_pos)
        self.assertEqual(moves[0].end_pos, current_pos + step)
        self.assertEqual(moves[0].player, player)
Beispiel #10
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    def test_move_dice_start(self):
        dice = [4, 2]
        start_pos = 0
        end__pos = sum(dice)

        self.game.get_space_aliases.return_value = {0: 'Start'}

        renderer = MovePlayerOutputRenderer(self.game)
        res = renderer.render(
            self.player, dice, False,
            [Move(self.player, start_pos, end__pos, BasicMoveRule())])
        self.assertEqual(
            res, f'{self.player} rolls {dice[0]}, {dice[1]}. '
            f'{self.player} moves from Start to {end__pos}')
Beispiel #11
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    def test_move_win(self):
        dice = [1, 2]
        start_pos = 60
        end__pos = sum(dice) + start_pos

        self.game.get_space_aliases.return_value = {0: 'Start'}
        renderer = MovePlayerOutputRenderer(self.game)
        res = renderer.render(
            self.player, dice, True,
            [Move(self.player, start_pos, end__pos, BasicMoveRule())])

        self.assertEqual(
            res, f'{self.player} rolls {dice[0]}, {dice[1]}. '
            f'{self.player} moves from {start_pos} '
            f'to {end__pos}. '
            f'{self.player} Wins!!')
Beispiel #12
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    def test_move_player_with_prank(self):
        current_pos = 8
        new_pos = 10
        player_2 = 'Pluto'
        self.repo.get_players_in_position.return_value = player_2
        moves = [
            Move(self.player_1, current_pos, new_pos, BasicMoveRule()),
            Move(player_2, new_pos, current_pos, PrankMoveRule(self.repo))
        ]
        self.rule_engine.apply_rules.return_value = moves
        self.validator.validate.return_value = True
        dice = (1, 1)

        self.assertEqual(self.game.move_player(self.player_1, *dice),
                         (False, moves))
        calls = [(player_2, current_pos), (self.player_1, new_pos)]
        self.repo.update_position.has_calls(calls, any_order=True)
Beispiel #13
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    def test_simple_goose(self):
        player = 'Pippo'
        goose = 8
        engine = RuleEngine([BasicMoveRule(), GooseMoveRule({goose})])
        current_pos = 6
        step = 2
        moves = engine.apply_rules(player, current_pos, step)
        self.assertEqual(len(moves), 2)  # basic and the goose

        self.assertTrue(isinstance(moves[0].rule_applied, BasicMoveRule))
        self.assertEqual(moves[0].start_pos, current_pos)
        self.assertEqual(moves[0].end_pos, current_pos + step)
        self.assertEqual(moves[0].player, player)

        self.assertTrue(isinstance(moves[1].rule_applied, GooseMoveRule))
        self.assertEqual(moves[1].start_pos, goose)
        self.assertEqual(moves[1].end_pos, goose + step)
        self.assertEqual(moves[1].player, player)
Beispiel #14
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    def test_move_and_bounce(self):
        dice = [3, 2]
        start_pos = 60
        sum_dice = sum(dice)
        end_pos = sum_dice + start_pos
        final_pos = N_SPACES - (end_pos - N_SPACES)

        renderer = MovePlayerOutputRenderer(self.game)
        res = renderer.render(self.player, dice, False, [
            Move(self.player, start_pos, end_pos, BasicMoveRule()),
            Move(self.player, end_pos, final_pos, BounceMoveRule(N_SPACES))
        ])

        self.assertEqual(
            res, f'{self.player} rolls {dice[0]}, {dice[1]}. '
            f'{self.player} moves from {start_pos}'
            f' to {N_SPACES}. '
            f'{self.player} bounces! '
            f'{self.player} returns to {final_pos}')
Beispiel #15
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def create_default_game() -> BaseGame:
    """
    Factory that creates the default game, ie a game with the following
    rules: BounceMoveRule, BridgeMoveRule, GooseMoveRule, PrankMoveRule
    :return: a BaseGame instance
    """
    from goose.repositories import DictPlayerRepository
    from goose.rules import RuleEngine, BasicMoveRule, BounceMoveRule, \
        BridgeMoveRule, GooseMoveRule, PrankMoveRule

    repo = DictPlayerRepository()
    rule_engine = RuleEngine([
        BasicMoveRule(),
        BounceMoveRule(N_SPACES),
        BridgeMoveRule(BRIDGE_START, BRIDGE_END),
        GooseMoveRule(GOOSE_SPACES),
        PrankMoveRule(repo)
    ])

    return Game(repo, rule_engine)
Beispiel #16
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    def test_move_simple_goose(self):
        dice = [1, 1]
        start_pos = 3
        sum_dice = sum(dice)
        end_pos = sum_dice + start_pos

        goose = 5
        self.game.get_space_aliases.return_value = {0: 'Start'}
        renderer = MovePlayerOutputRenderer(self.game)
        res = renderer.render(self.player, dice, False, [
            Move(self.player, start_pos, end_pos, BasicMoveRule()),
            Move(self.player, end_pos, end_pos + sum_dice,
                 GooseMoveRule({goose}))
        ])

        self.assertEqual(
            res, f'{self.player} rolls {dice[0]}, {dice[1]}. '
            f'{self.player} moves from '
            f'{start_pos} to {end_pos}, The Goose. '
            f'{self.player} moves again and goes '
            f'to {goose + sum_dice}')
Beispiel #17
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    def test_move_bridge(self):
        dice = [1, 2]
        start_pos = 3

        bridge_start = 6
        bridge_end = 12
        end__pos = sum(dice) + start_pos
        self.game.get_space_aliases.return_value = {
            0: 'Start',
            bridge_start: 'The Bridge'
        }
        renderer = MovePlayerOutputRenderer(self.game)
        res = renderer.render(self.player, dice, False, [
            Move(self.player, start_pos, end__pos, BasicMoveRule()),
            Move(self.player, bridge_start, bridge_end,
                 BridgeMoveRule(bridge_start, bridge_end))
        ])
        self.assertEqual(
            res, f'{self.player} rolls {dice[0]}, {dice[1]}. '
            f'{self.player} moves from '
            f'{start_pos} to The Bridge. '
            f'{self.player} jumps to {bridge_end}')
Beispiel #18
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 def test_get_aliases(self):
     self.assertEqual(BasicMoveRule().get_space_aliases(), {})
Beispiel #19
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def step_impl(context, player_1, player_2):
    game = game_factory([BasicMoveRule()])  # otherwise there is the Bridge
    game.add_player(player_1)
    game.add_player(player_2)
    context.ui = create_default_ui(game)