Beispiel #1
0
    def _export(self, exportInfo, decorations):
        size = self.frame.animationPanel.GetSize()
        if self.temporalMode == TemporalMode.TEMPORAL:
            timeLabels, mapNamesDict = self.temporalManager.GetLabelsAndMaps()
            frameCount = len(timeLabels)
        else:
            frameCount = self.animationData[
                0].mapCount  # should be the same for all

        animWinSize = []
        animWinPos = []
        animWinIndex = []
        legends = [anim.legendCmd for anim in self.animationData]
        # determine position and sizes of bitmaps
        for i, (win, anim) in enumerate(zip(self.mapwindows, self.animations)):
            if anim.IsActive():
                pos = win.GetPosition()
                animWinPos.append(pos)
                animWinSize.append(win.GetSize())
                animWinIndex.append(i)

        images = []
        busy = wx.BusyInfo(_("Preparing export, please wait..."),
                           parent=self.frame)
        wx.GetApp().Yield()
        lastBitmaps = {}
        fgcolor = UserSettings.Get(group="animation",
                                   key="font",
                                   subkey="fgcolor")
        bgcolor = UserSettings.Get(group="animation",
                                   key="font",
                                   subkey="bgcolor")
        for frameIndex in range(frameCount):
            image = EmptyImage(*size)
            image.Replace(0, 0, 0, 255, 255, 255)
            # collect bitmaps of all windows and paste them into the one
            for i in animWinIndex:
                frameId = self.animations[i].GetFrame(frameIndex)
                if not UserSettings.Get(group="animation",
                                        key="temporal",
                                        subkey=["nodata", "enable"]):
                    if frameId is not None:
                        bitmap = self.bitmapProvider.GetBitmap(frameId)
                        lastBitmaps[i] = bitmap
                    else:
                        if i not in lastBitmaps:
                            lastBitmaps[i] = wx.NullBitmap()
                else:
                    bitmap = self.bitmapProvider.GetBitmap(frameId)
                    lastBitmaps[i] = bitmap

                im = ImageFromBitmap(lastBitmaps[i])

                # add legend if used
                legend = legends[i]
                if legend:
                    legendBitmap = self.bitmapProvider.LoadOverlay(legend)
                    x, y = self.mapwindows[i].GetOverlayPos()
                    legImage = ImageFromBitmap(legendBitmap)
                    # not so nice result, can we handle the transparency
                    # otherwise?
                    legImage.ConvertAlphaToMask()
                    im.Paste(legImage, x, y)

                if im.GetSize() != animWinSize[i]:
                    im.Rescale(*animWinSize[i])
                image.Paste(im, *animWinPos[i])
            # paste decorations
            for decoration in decorations:
                # add image
                x = decoration["pos"][0] / 100.0 * size[0]
                y = decoration["pos"][1] / 100.0 * size[1]
                if decoration["name"] == "image":
                    decImage = wx.Image(decoration["file"])
                elif decoration["name"] == "time":
                    timeLabel = timeLabels[frameIndex]
                    if timeLabel[1]:  # interval
                        text = _("%(from)s %(dash)s %(to)s") % {
                            "from": timeLabel[0],
                            "dash": "\u2013",
                            "to": timeLabel[1],
                        }
                    else:
                        if (self.temporalManager.GetTemporalType() ==
                                TemporalType.ABSOLUTE):
                            text = timeLabel[0]
                        else:
                            text = _("%(start)s %(unit)s") % {
                                "start": timeLabel[0],
                                "unit": timeLabel[2],
                            }

                    decImage = RenderText(text, decoration["font"], bgcolor,
                                          fgcolor).ConvertToImage()
                elif decoration["name"] == "text":
                    text = decoration["text"]
                    decImage = RenderText(text, decoration["font"], bgcolor,
                                          fgcolor).ConvertToImage()

                image.Paste(decImage, x, y)

            images.append(image)
        del busy

        # export
        pilImages = [WxImageToPil(image) for image in images]
        self.busy = wx.BusyInfo(_("Exporting animation, please wait..."),
                                parent=self.frame)
        wx.GetApp().Yield()
        try:

            def export_avi_callback(event):
                error = event.ret
                del self.busy
                if error:
                    GError(parent=self.frame, message=error)
                    return

            if exportInfo["method"] == "sequence":
                filename = os.path.join(
                    exportInfo["directory"],
                    exportInfo["prefix"] + "." + exportInfo["format"].lower(),
                )
                writeIms(filename=filename, images=pilImages)
            elif exportInfo["method"] == "gif":
                writeGif(
                    filename=exportInfo["file"],
                    images=pilImages,
                    duration=self.timeTick / float(1000),
                    repeat=True,
                )
            elif exportInfo["method"] == "swf":
                writeSwf(
                    filename=exportInfo["file"],
                    images=pilImages,
                    duration=self.timeTick / float(1000),
                    repeat=True,
                )
            elif exportInfo["method"] == "avi":
                thread = gThread()
                thread.Run(
                    callable=writeAvi,
                    filename=exportInfo["file"],
                    images=pilImages,
                    duration=self.timeTick / float(1000),
                    encoding=exportInfo["encoding"],
                    inputOptions=exportInfo["options"],
                    bg_task=True,
                    ondone=export_avi_callback,
                )
        except Exception as e:
            del self.busy
            GError(parent=self.frame, message=str(e))
            return
        if exportInfo["method"] in ("sequence", "gif", "swf"):
            del self.busy
Beispiel #2
0
    def _export(self, exportInfo, decorations):
        size = self.frame.animationPanel.GetSize()
        if self.temporalMode == TemporalMode.TEMPORAL:
            timeLabels, mapNamesDict = self.temporalManager.GetLabelsAndMaps()
            frameCount = len(timeLabels)
        else:
            frameCount = self.animationData[
                0].mapCount  # should be the same for all

        animWinSize = []
        animWinPos = []
        animWinIndex = []
        legends = [anim.legendCmd for anim in self.animationData]
        # determine position and sizes of bitmaps
        for i, (win, anim) in enumerate(zip(self.mapwindows, self.animations)):
            if anim.IsActive():
                pos = win.GetPosition()
                animWinPos.append(pos)
                animWinSize.append(win.GetSize())
                animWinIndex.append(i)

        images = []
        busy = wx.BusyInfo(
            _("Preparing export, please wait..."),
            parent=self.frame)
        wx.Yield()
        lastBitmaps = {}
        fgcolor = UserSettings.Get(
            group='animation',
            key='font',
            subkey='fgcolor')
        bgcolor = UserSettings.Get(
            group='animation',
            key='font',
            subkey='bgcolor')
        for frameIndex in range(frameCount):
            image = wx.EmptyImage(*size)
            image.Replace(0, 0, 0, 255, 255, 255)
            # collect bitmaps of all windows and paste them into the one
            for i in animWinIndex:
                frameId = self.animations[i].GetFrame(frameIndex)
                if not UserSettings.Get(group='animation', key='temporal',
                                        subkey=['nodata', 'enable']):
                    if frameId is not None:
                        bitmap = self.bitmapProvider.GetBitmap(frameId)
                        lastBitmaps[i] = bitmap
                    else:
                        if i not in lastBitmaps:
                            lastBitmaps[i] = wx.NullBitmap()
                else:
                    bitmap = self.bitmapProvider.GetBitmap(frameId)
                    lastBitmaps[i] = bitmap

                im = wx.ImageFromBitmap(lastBitmaps[i])

                # add legend if used
                legend = legends[i]
                if legend:
                    legendBitmap = self.bitmapProvider.LoadOverlay(legend)
                    x, y = self.mapwindows[i].GetOverlayPos()
                    legImage = wx.ImageFromBitmap(legendBitmap)
                    # not so nice result, can we handle the transparency
                    # otherwise?
                    legImage.ConvertAlphaToMask()
                    im.Paste(legImage, x, y)

                if im.GetSize() != animWinSize[i]:
                    im.Rescale(*animWinSize[i])
                image.Paste(im, *animWinPos[i])
            # paste decorations
            for decoration in decorations:
                # add image
                x = decoration['pos'][0] / 100. * size[0]
                y = decoration['pos'][1] / 100. * size[1]
                if decoration['name'] == 'image':
                    decImage = wx.Image(decoration['file'])
                elif decoration['name'] == 'time':
                    timeLabel = timeLabels[frameIndex]
                    if timeLabel[1]:  # interval
                        text = _("%(from)s %(dash)s %(to)s") % {
                            'from': timeLabel[0],
                            'dash': u"\u2013", 'to': timeLabel[1]}
                    else:
                        if self.temporalManager.GetTemporalType() == TemporalType.ABSOLUTE:
                            text = timeLabel[0]
                        else:
                            text = _("%(start)s %(unit)s") % \
                                {'start': timeLabel[0], 'unit': timeLabel[2]}

                    decImage = RenderText(
                        text, decoration['font'],
                        bgcolor, fgcolor).ConvertToImage()
                elif decoration['name'] == 'text':
                    text = decoration['text']
                    decImage = RenderText(
                        text, decoration['font'],
                        bgcolor, fgcolor).ConvertToImage()

                image.Paste(decImage, x, y)

            images.append(image)
        del busy

        # export
        pilImages = [WxImageToPil(image) for image in images]
        busy = wx.BusyInfo(_("Exporting animation, please wait..."),
                           parent=self.frame)
        wx.Yield()
        try:
            if exportInfo['method'] == 'sequence':
                filename = os.path.join(
                    exportInfo['directory'],
                    exportInfo['prefix'] +
                    '.' +
                    exportInfo['format'].lower())
                writeIms(filename=filename, images=pilImages)
            elif exportInfo['method'] == 'gif':
                writeGif(filename=exportInfo['file'], images=pilImages,
                         duration=self.timeTick / float(1000), repeat=True)
            elif exportInfo['method'] == 'swf':
                writeSwf(filename=exportInfo['file'], images=pilImages,
                         duration=self.timeTick / float(1000), repeat=True)
            elif exportInfo['method'] == 'avi':
                writeAvi(filename=exportInfo['file'], images=pilImages,
                         duration=self.timeTick / float(1000),
                         encoding=exportInfo['encoding'],
                         inputOptions=exportInfo['options'])
        except Exception as e:
            del busy
            GError(parent=self.frame, message=str(e))
            return
        del busy
Beispiel #3
0
    def _export(self, exportInfo, decorations):
        size = self.frame.animationPanel.GetSize()
        if self.temporalMode == TemporalMode.TEMPORAL:
            timeLabels, mapNamesDict = self.temporalManager.GetLabelsAndMaps()
            frameCount = len(timeLabels)
        else:
            frameCount = self.animationData[0].mapCount  # should be the same for all

        animWinSize = []
        animWinPos = []
        animWinIndex = []
        legends = [anim.legendCmd for anim in self.animationData]
        # determine position and sizes of bitmaps
        for i, (win, anim) in enumerate(zip(self.mapwindows, self.animations)):
            if anim.IsActive():
                pos = win.GetPosition()
                animWinPos.append(pos)
                animWinSize.append(win.GetSize())
                animWinIndex.append(i)

        images = []
        busy = wx.BusyInfo(message=_("Preparing export, please wait..."), parent=self.frame)
        wx.Yield()
        for frameIndex in range(frameCount):
            image = wx.EmptyImage(*size)
            image.Replace(0, 0, 0, 255, 255, 255)
            # collect bitmaps of all windows and paste them into the one
            for i in animWinIndex:
                frameId = self.animations[i].GetFrame(frameIndex)
                if not UserSettings.Get(group='animation', key='temporal',
                                        subkey=['nodata', 'enable']):
                    if frameId is not None:
                        bitmap = self.bitmapProvider.GetBitmap(frameId)
                else:
                    bitmap = self.bitmapProvider.GetBitmap(frameId)
                im = wx.ImageFromBitmap(bitmap)

                # add legend if used
                legend = legends[i]
                if legend:
                    legendBitmap = self.bitmapProvider.LoadOverlay(legend)
                    x, y = self.mapwindows[i].GetOverlayPos()
                    legImage = wx.ImageFromBitmap(legendBitmap)
                    # not so nice result, can we handle the transparency otherwise?
                    legImage.ConvertAlphaToMask()
                    im.Paste(legImage, x, y)

                if im.GetSize() != animWinSize[i]:
                    im.Rescale(*animWinSize[i])
                image.Paste(im, *animWinPos[i])
            # paste decorations
            for decoration in decorations:
                # add image
                x = decoration['pos'][0] / 100. * size[0]
                y = decoration['pos'][1] / 100. * size[1]
                if decoration['name'] == 'image':
                    decImage = wx.Image(decoration['file'])
                elif decoration['name'] == 'time':
                    timeLabel = timeLabels[frameIndex]
                    if timeLabel[1]:  # interval
                        text = _("%(from)s %(dash)s %(to)s") % \
                                {'from': timeLabel[0], 'dash': u"\u2013", 'to': timeLabel[1]}
                    else:
                        if self.temporalManager.GetTemporalType() == TemporalType.ABSOLUTE:
                            text = timeLabel[0]
                        else:
                            text = _("%(start)s %(unit)s") % \
                                    {'start': timeLabel[0], 'unit': timeLabel[2]}

                    decImage = RenderText(text, decoration['font']).ConvertToImage()
                elif decoration['name'] == 'text':
                    text = decoration['text']
                    decImage = RenderText(text, decoration['font']).ConvertToImage()

                image.Paste(decImage, x, y)

            images.append(image)
        del busy

        # export
        pilImages = [WxImageToPil(image) for image in images]
        busy = wx.BusyInfo(message=_("Exporting animation, please wait..."),
                           parent=self.frame)
        wx.Yield()
        try:
            if exportInfo['method'] == 'sequence':
                filename = os.path.join(exportInfo['directory'],
                                        exportInfo['prefix'] + '.' + exportInfo['format'].lower())
                writeIms(filename=filename, images=pilImages)
            elif exportInfo['method'] == 'gif':
                writeGif(filename=exportInfo['file'], images=pilImages,
                         duration=self.timeTick / float(1000), repeat=True)
            elif exportInfo['method'] == 'swf':
                writeSwf(filename=exportInfo['file'], images=pilImages,
                         duration=self.timeTick / float(1000), repeat=True)
            elif exportInfo['method'] == 'avi':
                writeAvi(filename=exportInfo['file'], images=pilImages,
                         duration=self.timeTick / float(1000),
                         encoding=exportInfo['encoding'],
                         inputOptions=exportInfo['options'])
        except Exception as e:
            del busy
            GError(parent=self.frame, message=str(e))
            return
        del busy